Files
mtgodot-poc/audit/port-map/GameLib/MapOutdoorRenderSTP.cpp.json
T
shenleiandClaude Opus 5.5 2ead95756e port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet,
PythonBackground(+Module) and ColorTransitionHelper ported verbatim;
pending stand-ins and background module stubs removed. Hand edits:
BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the
file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot
draws the terrain). RecordingDevice gains textures, buffers and render
targets; orthographic draws become UI commands so CPythonMiniMap's
masked tiles show through minimap_image_filter in python_ui_surface.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 03:50:09 +09:00

104 lines
4.9 KiB
JSON

{
"reference": "GameLib/MapOutdoorRenderSTP.cpp",
"reference_sha256": "a9665552c1e19e9a4449c81b51274f1ea10dd14a29bd4c2fe460387c03b6a371",
"priority": "P4",
"contracts": [],
"functions": {
"CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch": {
"status": "DIVERGENT",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch"
],
"note": "No-op: the Godot terrain adapter draws the height-field (PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_BuildPipeline": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_SetTransform": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_SetSplatStream": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_SetShadowStream": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__SoftwareTransformPatch_Initialize": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Initialize"
]
},
"CMapOutdoor::__SoftwareTransformPatch_Create": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Create"
]
},
"CMapOutdoor::__SoftwareTransformPatch_Destroy": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Destroy"
]
}
}
}