809 lines
32 KiB
JSON
809 lines
32 KiB
JSON
{
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"reference": "../../Client/Eternexus/root/uicharacter.py",
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"reference_sha256": "2d280ebaa75d11c7645076c24c69c13d37690855d283c9dce7c205e4cc489587",
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"priority": "P3",
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"contracts": [],
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"functions": {
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"unsigned32": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:unsigned32"
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],
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"evidence": [
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"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__init__": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__init__"
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],
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"evidence": [
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"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__del__": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__del__"
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],
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"evidence": [
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__Initialize": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__Initialize"
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],
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"evidence": [
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.Show": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.Show"
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],
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"evidence": [
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]
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},
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"CharacterWindow.__LoadScript": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__LoadScript"
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],
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"evidence": [
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]
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},
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"CharacterWindow.__BindObject": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__BindObject"
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],
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"evidence": [
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__SetSkillSlotEvent": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__SetSkillSlotEvent"
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],
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"evidence": [
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]
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},
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"CharacterWindow.__SetEmotionSlot": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__SetEmotionSlot"
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],
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"evidence": [
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__SelectEmotion": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__SelectEmotion"
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],
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"evidence": [
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__ClickEmotionSlot": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__ClickEmotionSlot"
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],
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"evidence": [
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]
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},
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"CharacterWindow.ActEmotion": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.ActEmotion"
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],
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"evidence": [
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__OverInEmotion": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__OverInEmotion"
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],
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"evidence": [
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"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__OverOutEmotion": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__OverOutEmotion"
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],
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"evidence": [
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"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__BindEvent": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__BindEvent"
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],
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"evidence": [
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"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.__LoadWindow": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__LoadWindow"
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],
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"evidence": [
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"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.Destroy": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.Destroy"
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],
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"evidence": [
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"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
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"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
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]
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},
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"CharacterWindow.Close": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.Close"
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],
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"evidence": [
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"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
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]
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},
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"CharacterWindow.SetSkillToolTip": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.SetSkillToolTip"
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],
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"evidence": [
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]
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},
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"CharacterWindow.__OnClickStatusPlusButton": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__OnClickStatusPlusButton"
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],
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"evidence": [
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]
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},
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"CharacterWindow.__OnClickStatusMinusButton": {
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"status": "RUN_AS_IS",
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"pack://uicharacter.py:CharacterWindow.__OnClickStatusMinusButton"
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],
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"evidence": [
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]
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},
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"CharacterWindow.__OnClickTabButton": {
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"status": "RUN_AS_IS",
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"impl": [
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],
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"evidence": [
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]
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},
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"CharacterWindow.SetState": {
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"status": "RUN_AS_IS",
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],
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"evidence": [
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]
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},
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"CharacterWindow.GetState": {
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"status": "RUN_AS_IS",
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],
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"evidence": [
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]
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},
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"CharacterWindow.__GetTotalAtkText": {
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"status": "RUN_AS_IS",
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"pack://uicharacter.py:CharacterWindow.__GetTotalAtkText"
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],
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"evidence": [
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]
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},
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"CharacterWindow.__GetTotalMagAtkText": {
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"status": "RUN_AS_IS",
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],
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"evidence": [
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]
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},
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"CharacterWindow.__GetTotalDefText": {
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"status": "RUN_AS_IS",
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],
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"evidence": [
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]
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},
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"CharacterWindow.RefreshStatus": {
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"status": "RUN_AS_IS",
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],
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"evidence": [
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]
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},
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"CharacterWindow.__RefreshStatusPlusButtonList": {
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]
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},
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"CharacterWindow.__RefreshStatusMinusButtonList": {
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]
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},
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"CharacterWindow.RefreshAlignment": {
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]
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},
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"CharacterWindow.__ShowStatusMinusButtonList": {
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]
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},
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"CharacterWindow.__HideStatusMinusButtonList": {
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|
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]
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},
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"CharacterWindow.ShowStatusPlusButtonList": {
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|
|
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]
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},
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"CharacterWindow.HideStatusPlusButtonList": {
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|
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|
|
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|
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]
|
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},
|
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"CharacterWindow.SelectSkill": {
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|
|
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|
|
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]
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},
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"CharacterWindow.SelectEmptySlot": {
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"status": "RUN_AS_IS",
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|
|
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|
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|
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]
|
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},
|
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"CharacterWindow.OverInItem": {
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"status": "RUN_AS_IS",
|
|
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|
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],
|
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|
|
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|
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|
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]
|
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},
|
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"CharacterWindow.OverOutItem": {
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|
|
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|
|
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],
|
|
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|
|
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|
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|
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]
|
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},
|
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"CharacterWindow.__SelectQuest": {
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"status": "RUN_AS_IS",
|
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|
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],
|
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"evidence": [
|
|
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|
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]
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},
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"CharacterWindow.RefreshQuest": {
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"status": "RUN_AS_IS",
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],
|
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"evidence": [
|
|
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]
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},
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"CharacterWindow.__UpdateQuestClock": {
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"status": "RUN_AS_IS",
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"impl": [
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"pack://uicharacter.py:CharacterWindow.__UpdateQuestClock"
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],
|
|
"evidence": [
|
|
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|
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]
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},
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"CharacterWindow.__GetStatMinusPoint": {
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"status": "RUN_AS_IS",
|
|
"impl": [
|
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"pack://uicharacter.py:CharacterWindow.__GetStatMinusPoint"
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],
|
|
"evidence": [
|
|
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|
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]
|
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},
|
|
"CharacterWindow.__OverInStatMinusButton": {
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"status": "RUN_AS_IS",
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"impl": [
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"CharacterWindow.RefreshSkill": {
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
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|
|
},
|
|
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|
|
"status": "RUN_AS_IS",
|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
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|
|
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|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"CharacterWindow.ClickSkillSlot": {
|
|
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|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
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|
|
]
|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
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|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
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|
|
},
|
|
"CharacterWindow.__SetJobText": {
|
|
"status": "RUN_AS_IS",
|
|
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|
|
"pack://uicharacter.py:CharacterWindow.__SetJobText"
|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__ShowAlignmentToolTip": {
|
|
"status": "RUN_AS_IS",
|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__SetSkillGroupName": {
|
|
"status": "RUN_AS_IS",
|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__SetSkillSlotData": {
|
|
"status": "RUN_AS_IS",
|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__SelectSkillGroup": {
|
|
"status": "RUN_AS_IS",
|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__CanUseSkillNow": {
|
|
"status": "RUN_AS_IS",
|
|
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|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__CanUseHorseSkill": {
|
|
"status": "RUN_AS_IS",
|
|
"impl": [
|
|
"pack://uicharacter.py:CharacterWindow.__CanUseHorseSkill"
|
|
],
|
|
"evidence": [
|
|
"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__IsChangedHorseRidingSkillLevel": {
|
|
"status": "RUN_AS_IS",
|
|
"impl": [
|
|
"pack://uicharacter.py:CharacterWindow.__IsChangedHorseRidingSkillLevel"
|
|
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|
|
"evidence": [
|
|
"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__GetRealSkillSlot": {
|
|
"status": "RUN_AS_IS",
|
|
"impl": [
|
|
"pack://uicharacter.py:CharacterWindow.__GetRealSkillSlot"
|
|
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|
|
"evidence": [
|
|
"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__GetETCSkillRealSlotIndex": {
|
|
"status": "RUN_AS_IS",
|
|
"impl": [
|
|
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|
|
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|
|
"evidence": [
|
|
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|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__RealSkillSlotToSourceSlot": {
|
|
"status": "RUN_AS_IS",
|
|
"impl": [
|
|
"pack://uicharacter.py:CharacterWindow.__RealSkillSlotToSourceSlot"
|
|
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|
|
"evidence": [
|
|
"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.__GetSkillGradeFromSlot": {
|
|
"status": "RUN_AS_IS",
|
|
"impl": [
|
|
"pack://uicharacter.py:CharacterWindow.__GetSkillGradeFromSlot"
|
|
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|
|
"evidence": [
|
|
"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.SelectSkillGroup": {
|
|
"status": "RUN_AS_IS",
|
|
"impl": [
|
|
"pack://uicharacter.py:CharacterWindow.SelectSkillGroup"
|
|
],
|
|
"evidence": [
|
|
"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
},
|
|
"CharacterWindow.OnQuestScroll": {
|
|
"status": "RUN_AS_IS",
|
|
"impl": [
|
|
"pack://uicharacter.py:CharacterWindow.OnQuestScroll"
|
|
],
|
|
"evidence": [
|
|
"script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk",
|
|
"script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager"
|
|
]
|
|
}
|
|
}
|
|
}
|