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mtgodot-poc/build.sh
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#!/usr/bin/env bash
# Build the mtgodot GDExtension into project/bin/. macOS only (Phase 1).
set -euo pipefail
cd "$(dirname "$0")"
CONFIG="${1:-Debug}" # Debug | Release
JOBS="${JOBS:-$(sysctl -n hw.ncpu)}"
MAC_ARCHES="${MT_MAC_ARCHES:-$(uname -m)}" # arm64, x86_64, or universal
# godot-cpp + the vendored deps (zstd, libsodium-cmake and its nested libsodium)
# are submodules — recurse. miniLZO is vendored in-tree, nothing to fetch.
if [ ! -f extension/godot-cpp/CMakeLists.txt ] \
|| [ ! -f extension/third_party/zstd/build/cmake/CMakeLists.txt ] \
|| [ ! -f extension/third_party/libsodium-cmake/libsodium/src/libsodium/include/sodium.h ]; then
echo "submodules missing — fetching (git submodule update --init --recursive)…" >&2
git submodule update --init --recursive
fi
if [ "$MAC_ARCHES" = universal ]; then
MAC_ARCHES="arm64;x86_64"
fi
cmake -S . -B build -DCMAKE_BUILD_TYPE="$CONFIG" -DCMAKE_OSX_ARCHITECTURES="$MAC_ARCHES"
cmake --build build --config "$CONFIG" -j "$JOBS"
echo
echo "Built libs in project/bin/:"
ls -la project/bin/*.dylib 2>/dev/null || echo " (none — check build output above)"