GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
104 lines
4.9 KiB
JSON
104 lines
4.9 KiB
JSON
{
|
|
"reference": "GameLib/MapOutdoorRenderSTP.cpp",
|
|
"reference_sha256": "a9665552c1e19e9a4449c81b51274f1ea10dd14a29bd4c2fe460387c03b6a371",
|
|
"priority": "P4",
|
|
"contracts": [],
|
|
"functions": {
|
|
"CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch": {
|
|
"status": "DIVERGENT",
|
|
"impl": [
|
|
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch"
|
|
],
|
|
"note": "No-op: the Godot terrain adapter draws the height-field (PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_BuildPipeline": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_SetTransform": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_SetSplatStream": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_SetShadowStream": {
|
|
"status": "DIVERGENT",
|
|
"impl": [],
|
|
"note": "Not built: only called from __RenderTerrain_RenderSoftwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_Initialize": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Initialize"
|
|
]
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_Create": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Create"
|
|
]
|
|
},
|
|
"CMapOutdoor::__SoftwareTransformPatch_Destroy": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Destroy"
|
|
]
|
|
}
|
|
}
|
|
}
|