Files
mtgodot-poc/audit/port-map/GameLib/MapOutdoorWater.cpp.json
T
shenleiandClaude Opus 5.5 2ead95756e port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet,
PythonBackground(+Module) and ColorTransitionHelper ported verbatim;
pending stand-ins and background module stubs removed. Hand edits:
BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the
file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot
draws the terrain). RecordingDevice gains textures, buffers and render
targets; orthographic draws become UI commands so CPythonMiniMap's
masked tiles show through minimap_image_filter in python_ui_surface.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 03:50:09 +09:00

33 lines
1.0 KiB
JSON

{
"reference": "GameLib/MapOutdoorWater.cpp",
"reference_sha256": "65f7b8b6fc7c7f0c2d4a468c763134ffa6f5358892266c8819800fd50075c023",
"priority": "P4",
"contracts": [],
"functions": {
"CMapOutdoor::LoadWaterTexture": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::LoadWaterTexture"
]
},
"CMapOutdoor::UnloadWaterTexture": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::UnloadWaterTexture"
]
},
"CMapOutdoor::RenderWater": {
"status": "DIVERGENT",
"impl": [
"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::RenderWater"
],
"note": "No-op: water surfaces are not drawn through the recording device yet (the Godot terrain adapter owns terrain rendering, PORT-PLAN §3)."
},
"CMapOutdoor::DrawWater": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from RenderWater, which is a no-op."
}
}
}