Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
22 lines
976 B
CMake
22 lines
976 B
CMake
# M0 工具。只依赖 libgr2。
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add_executable(gr2dump gr2dump/main.cpp)
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target_link_libraries(gr2dump PRIVATE xrender::libgr2)
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add_executable(gr2fuzz gr2fuzz/main.cpp)
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target_link_libraries(gr2fuzz PRIVATE xrender::libgr2)
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# M2 门禁·主:libgr2 vs oracle 逐字段对拍(读 oracle/oracle.exe 产出的 .bin)
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add_executable(oracle_diff oracle_diff/main.cpp)
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target_link_libraries(oracle_diff PRIVATE xrender::libgr2)
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# bisect:dump 每骨 world 3x3 的 det / shear / scale spread(查 dance_1 头塌陷)
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add_executable(anim_probe anim_probe/main.cpp)
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target_link_libraries(anim_probe PRIVATE xrender::libgr2)
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# SHINSOO W0:一张地图的 load report(setting / textureset / 区块二进制 / areadata)
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add_executable(map_probe map_probe/main.cpp)
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target_link_libraries(map_probe PRIVATE xrender::formats)
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# gr2dump --gltf 需要 tinygltf(M0 T8 辅助、可延后):
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# if(TARGET tinygltf) target_link_libraries(gr2dump PRIVATE tinygltf) endif()
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