PythonNetworkStreamPhaseGame/PhaseGameActor/PhaseGameItem/Command, NetworkActorManager and PythonChat/PythonChatModule are ported verbatim and dispatched at runtime; the 2V0 chat stub module is removed and initChat() runs before initnet() as in 40250. InstanceBase, PythonCharacterManager and GameLib ActorInstance/RaceData/RaceManager compile but stay TODO until 2V2-c/d wire them. Units not ported yet get their singletons from PythonBoot's GameSingletons (CPythonApplication member order) and platform/pending stand-ins generated by platform_stub.py pending; const char* stand-ins return "". port.login_flow's fake server now sends the CInputLogin::Entergame order (actor insert, NPC positions, PHASE_GAME, land list, time, channel, greet notice, ping) and a TraceError observer asserts no unknown packet header. port.login_live passes against the real server for 10 s of game phase. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
105 lines
2.6 KiB
JSON
105 lines
2.6 KiB
JSON
{
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"reference": "UserInterface/InstanceBaseMovement.cpp",
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"reference_sha256": "a03e67fda21299c75810eb108e05ff2b76d630bcbf00c4fac3d8605274d6af17",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CInstanceBase::SetAttackSpeed": {
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"status": "TODO"
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},
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"CInstanceBase::SetMoveSpeed": {
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"status": "TODO"
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},
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"CInstanceBase::SetRotationSpeed": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_Stop": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_SyncPixelPosition": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_CanMoveToDestPixelPosition": {
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"status": "TODO"
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},
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"CInstanceBase_GetDegreeFromPosition": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_GetAdvancingRotationFromDirPixelPosition": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_GetAdvancingRotationFromDestPixelPosition": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_GetAdvancingRotationFromPixelPosition": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_SetAdvancingRotationFromDirPixelPosition": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_SetAdvancingRotationFromPixelPosition": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_SetAdvancingRotationFromDestPixelPosition": {
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"status": "TODO"
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},
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"CInstanceBase::SetAdvancingRotation": {
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"status": "TODO"
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},
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"CInstanceBase::StartWalking": {
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"status": "TODO"
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},
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"CInstanceBase::EndWalking": {
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"status": "TODO"
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},
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"CInstanceBase::EndWalkingWithoutBlending": {
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"status": "TODO"
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},
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"CInstanceBase::IsWaiting": {
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"status": "TODO"
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},
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"CInstanceBase::IsWalking": {
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"status": "TODO"
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},
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"CInstanceBase::IsPushing": {
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"status": "TODO"
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},
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"CInstanceBase::IsAttacked": {
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"status": "TODO"
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},
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"CInstanceBase::IsKnockDown": {
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"status": "TODO"
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},
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"CInstanceBase::IsAttacking": {
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"status": "TODO"
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},
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"CInstanceBase::IsActingEmotion": {
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"status": "TODO"
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},
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"CInstanceBase::IsGoing": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_MoveToDestInstanceDirection": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_MoveToDestPixelPositionDirection": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_Goto": {
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"status": "TODO"
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},
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"CInstanceBase::NEW_MoveToDirection": {
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"status": "TODO"
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},
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"CInstanceBase::EndGoing": {
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"status": "TODO"
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},
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"CInstanceBase::SetRunMode": {
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"status": "TODO"
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},
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"CInstanceBase::SetWalkMode": {
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"status": "TODO"
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}
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}
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}
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