Files
mtgodot-poc/audit/port-map/UserInterface/InstanceBaseMovement.cpp.json
T
shenleiandClaude Opus 5.5 62b6e23bfc port 2V2-b: GamePhase dispatch consumes the Entergame burst
PythonNetworkStreamPhaseGame/PhaseGameActor/PhaseGameItem/Command,
NetworkActorManager and PythonChat/PythonChatModule are ported verbatim and
dispatched at runtime; the 2V0 chat stub module is removed and initChat()
runs before initnet() as in 40250. InstanceBase, PythonCharacterManager and
GameLib ActorInstance/RaceData/RaceManager compile but stay TODO until
2V2-c/d wire them.

Units not ported yet get their singletons from PythonBoot's GameSingletons
(CPythonApplication member order) and platform/pending stand-ins generated
by platform_stub.py pending; const char* stand-ins return "".

port.login_flow's fake server now sends the CInputLogin::Entergame order
(actor insert, NPC positions, PHASE_GAME, land list, time, channel, greet
notice, ping) and a TraceError observer asserts no unknown packet header.
port.login_live passes against the real server for 10 s of game phase.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 18:20:57 +09:00

105 lines
2.6 KiB
JSON

{
"reference": "UserInterface/InstanceBaseMovement.cpp",
"reference_sha256": "a03e67fda21299c75810eb108e05ff2b76d630bcbf00c4fac3d8605274d6af17",
"priority": "P0",
"contracts": [],
"functions": {
"CInstanceBase::SetAttackSpeed": {
"status": "TODO"
},
"CInstanceBase::SetMoveSpeed": {
"status": "TODO"
},
"CInstanceBase::SetRotationSpeed": {
"status": "TODO"
},
"CInstanceBase::NEW_Stop": {
"status": "TODO"
},
"CInstanceBase::NEW_SyncPixelPosition": {
"status": "TODO"
},
"CInstanceBase::NEW_CanMoveToDestPixelPosition": {
"status": "TODO"
},
"CInstanceBase_GetDegreeFromPosition": {
"status": "TODO"
},
"CInstanceBase::NEW_GetAdvancingRotationFromDirPixelPosition": {
"status": "TODO"
},
"CInstanceBase::NEW_GetAdvancingRotationFromDestPixelPosition": {
"status": "TODO"
},
"CInstanceBase::NEW_GetAdvancingRotationFromPixelPosition": {
"status": "TODO"
},
"CInstanceBase::NEW_SetAdvancingRotationFromDirPixelPosition": {
"status": "TODO"
},
"CInstanceBase::NEW_SetAdvancingRotationFromPixelPosition": {
"status": "TODO"
},
"CInstanceBase::NEW_SetAdvancingRotationFromDestPixelPosition": {
"status": "TODO"
},
"CInstanceBase::SetAdvancingRotation": {
"status": "TODO"
},
"CInstanceBase::StartWalking": {
"status": "TODO"
},
"CInstanceBase::EndWalking": {
"status": "TODO"
},
"CInstanceBase::EndWalkingWithoutBlending": {
"status": "TODO"
},
"CInstanceBase::IsWaiting": {
"status": "TODO"
},
"CInstanceBase::IsWalking": {
"status": "TODO"
},
"CInstanceBase::IsPushing": {
"status": "TODO"
},
"CInstanceBase::IsAttacked": {
"status": "TODO"
},
"CInstanceBase::IsKnockDown": {
"status": "TODO"
},
"CInstanceBase::IsAttacking": {
"status": "TODO"
},
"CInstanceBase::IsActingEmotion": {
"status": "TODO"
},
"CInstanceBase::IsGoing": {
"status": "TODO"
},
"CInstanceBase::NEW_MoveToDestInstanceDirection": {
"status": "TODO"
},
"CInstanceBase::NEW_MoveToDestPixelPositionDirection": {
"status": "TODO"
},
"CInstanceBase::NEW_Goto": {
"status": "TODO"
},
"CInstanceBase::NEW_MoveToDirection": {
"status": "TODO"
},
"CInstanceBase::EndGoing": {
"status": "TODO"
},
"CInstanceBase::SetRunMode": {
"status": "TODO"
},
"CInstanceBase::SetWalkMode": {
"status": "TODO"
}
}
}