210 lines
7.0 KiB
JSON
210 lines
7.0 KiB
JSON
{
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"reference": "UserInterface/PythonBackground.cpp",
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"reference_sha256": "810ed94a182af71973ce3fa41f77173506db71f5c6bb1f3c6b56879bfcea4f0e",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CPythonBackground::GetRenderShadowTime": {
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"status": "TODO"
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},
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"CPythonBackground::SetVisiblePart": {
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"status": "TODO"
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},
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"CPythonBackground::EnableTerrainOnlyForHeight": {
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"status": "TODO"
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},
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"CPythonBackground::SetSplatLimit": {
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"status": "TODO"
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},
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"CPythonBackground::CreateCharacterShadowTexture": {
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"status": "TODO"
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},
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"CPythonBackground::ReleaseCharacterShadowTexture": {
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"status": "TODO"
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},
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"CPythonBackground::RefreshShadowLevel": {
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"status": "TODO"
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},
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"CPythonBackground::SetShadowLevel": {
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"status": "TODO"
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},
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"CPythonBackground::SelectViewDistanceNum": {
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"status": "TODO"
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},
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"CPythonBackground::SetViewDistanceSet": {
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"status": "TODO"
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},
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"CPythonBackground::GetFarClip": {
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"status": "TODO"
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},
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"CPythonBackground::GetDistanceSetInfo": {
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"status": "TODO"
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},
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"CPythonBackground::CPythonBackground": {
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"status": "TODO"
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},
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"CPythonBackground::~CPythonBackground": {
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"status": "TODO"
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},
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"CPythonBackground::Initialize": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Initialize"],
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"note": "40250 locale AtlasInfo setup, backed by transitional MapManager loader.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::__CreateProperty": {
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"status": "TODO"
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},
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"CPythonBackground::GetPickingPoint": {
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"status": "TODO"
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},
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"CPythonBackground::GetPickingPointWithRay": {
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"status": "TODO"
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},
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"CPythonBackground::GetPickingPointWithRayOnlyTerrain": {
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"status": "TODO"
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},
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"CPythonBackground::GetLightDirection": {
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"status": "TODO"
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},
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"CPythonBackground::Destroy": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Destroy"],
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"note": "Native map state cleanup; SnowEnvironment destruction remains TODO.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::Create": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Create"],
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"note": "Calls transition MapManager::Create; property and snow initialization remain TODO.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::Update": {
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"status": "TODO"
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},
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"CPythonBackground::__IsSame": {
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"status": "TODO"
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},
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"CPythonBackground::Render": {
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"status": "TODO"
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},
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"CPythonBackground::RenderSnow": {
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"status": "TODO"
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},
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"CPythonBackground::RenderPCBlocker": {
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"status": "TODO"
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},
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"CPythonBackground::RenderCollision": {
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"status": "TODO"
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},
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"CPythonBackground::RenderCharacterShadowToTexture": {
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"status": "TODO"
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},
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"Interpolate": {
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"status": "TODO"
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},
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"CPythonBackground::CheckAdvancing": {
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"status": "TODO"
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},
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"CPythonBackground::RenderSky": {
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"status": "TODO"
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},
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"CPythonBackground::RenderCloud": {
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"status": "TODO"
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},
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"CPythonBackground::RenderWater": {
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"status": "TODO"
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},
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"CPythonBackground::RenderEffect": {
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"status": "TODO"
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},
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"CPythonBackground::RenderBeforeLensFlare": {
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"status": "TODO"
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},
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"CPythonBackground::RenderAfterLensFlare": {
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"status": "TODO"
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},
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"CPythonBackground::ClearGuildArea": {
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"status": "TODO"
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},
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"CPythonBackground::RegisterGuildArea": {
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"status": "TODO"
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},
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"CPythonBackground::SetCharacterDirLight": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::SetCharacterDirLight"],
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"note": "Statement-equivalent 40250 function, kept in pending translation unit until the whole unit is ported; reachable RenderGame draws carry native light0.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::SetBackgroundDirLight": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::SetBackgroundDirLight"],
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"note": "Statement-equivalent 40250 light setter, still in transitional pending translation unit.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::GlobalPositionToLocalPosition": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GlobalPositionToLocalPosition"],
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"note": "40250 base subtraction, kept in transitional pending translation unit.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::LocalPositionToGlobalPosition": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::LocalPositionToGlobalPosition"],
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"note": "40250 base addition, kept in transitional pending translation unit.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::RegisterDungeonMapName": {
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"status": "TODO"
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},
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"CPythonBackground::GlobalPositionToMapInfo": {
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"status": "TODO"
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},
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"CPythonBackground::Warp": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Warp"],
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"note": "Native AtlasInfo map selection and local coordinates reach pack-backed map; minimap, dungeon portals, target effects and full CMapOutdoor lifecycle remain TODO.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::VisibleGuildArea": {
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"status": "TODO"
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},
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"CPythonBackground::DisableGuildArea": {
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"status": "TODO"
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},
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"CPythonBackground::GetWarpMapName": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GetWarpMapName"],
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"note": "Returns current native Warp map name; still in pending translation unit.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::ChangeToDay": {
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"status": "TODO"
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},
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"CPythonBackground::ChangeToNight": {
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"status": "TODO"
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},
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"CPythonBackground::EnableSnowEnvironment": {
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"status": "TODO"
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},
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"CPythonBackground::DisableSnowEnvironment": {
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"status": "TODO"
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},
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"CPythonBackground::SetXMaxTree": {
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"status": "TODO"
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},
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"CPythonBackground::CreateTargetEffect": {
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"status": "TODO"
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},
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"CPythonBackground::DeleteTargetEffect": {
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"status": "TODO"
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},
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"CPythonBackground::CreateSpecialEffect": {
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"status": "TODO"
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},
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"CPythonBackground::DeleteSpecialEffect": {
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"status": "TODO"
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}
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}
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}
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