Files
mtgodot-poc/project/ui/loading_screen.gd
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

91 lines
2.8 KiB
GDScript

# LoadingScreen (P10) —— 相位驱动的读取遮罩。
#
# var ls := preload("res://ui/loading_screen.gd").new()
# add_child(ls)
# ls.setup(m2client) # 接 phase_changed;也可手动 show_for("...") / hide()
#
# 只有 PHASE = "loading"(载入地图)才铺全屏遮罩;login / select / game 都隐藏
# —— select 阶段要露出选人界面,login 阶段登录框自己显示进度。
extends CanvasLayer
const HINTS := {
"loading": "载入地图…",
}
var client: Node
var _panel: ColorRect
var _label: Label
var _spinner: Label
var _bar: ProgressBar
var _spin := 0.0
func setup(m2client: Node = null) -> void:
client = m2client
layer = 60
_build()
if client and client.has_signal("phase_changed"):
client.phase_changed.connect(_on_phase)
if client and client.has_signal("disconnected"):
client.disconnected.connect(func(_r): hide_screen())
func _on_phase(phase: String) -> void:
if phase.to_lower() == "loading":
show_for(String(HINTS.get("loading", "载入地图…")))
else:
# ClientVS22 owns the full-screen load window only in
# SetLoadingPhase(). SetLoginPhase(), SetSelectPhase() and
# SetGamePhase() all return control to their phase window; keeping the
# mask for GAME would leave an invisible input blocker over the world.
hide_screen()
func show_for(text: String) -> void:
_label.text = text
_bar.visible = false
_panel.mouse_filter = Control.MOUSE_FILTER_STOP
_panel.visible = true
func set_progress(frac: float) -> void:
_bar.visible = true
_bar.value = clampf(frac, 0.0, 1.0) * 100.0
func hide_screen() -> void:
_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
_panel.visible = false
func is_showing() -> bool:
return _panel.visible
func _process(dt: float) -> void:
if _panel.visible:
_spin += dt * 4.0
_spinner.text = ["◐", "◓", "◑", "◒"][int(_spin) % 4]
func _build() -> void:
_panel = ColorRect.new()
_panel.color = Color(0.02, 0.03, 0.05, 0.96)
_panel.set_anchors_preset(Control.PRESET_FULL_RECT)
_panel.mouse_filter = Control.MOUSE_FILTER_STOP
_panel.visible = false
add_child(_panel)
var box := VBoxContainer.new()
box.set_anchors_preset(Control.PRESET_CENTER)
box.position = Vector2(-120, -50)
box.custom_minimum_size = Vector2(240, 0)
box.alignment = BoxContainer.ALIGNMENT_CENTER
box.add_theme_constant_override("separation", 14)
_panel.add_child(box)
_spinner = Label.new()
_spinner.text = "◐"
_spinner.add_theme_font_size_override("font_size", 36)
_spinner.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
box.add_child(_spinner)
_label = Label.new()
_label.text = "载入中…"
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
box.add_child(_label)
_bar = ProgressBar.new()
_bar.custom_minimum_size = Vector2(240, 12)
_bar.show_percentage = false
_bar.visible = false
box.add_child(_bar)