shenleiandClaude Opus 5.5 5c8d583b31 fix(touch): raise the soft keyboard only for a tap on the visible focused EditLine
A chat line keeps the IME focus under a hidden board (interfacemodule
__HideWindows for an NPC dialog, the focus handed back by
UnlockWindow/DeactivateWindow), and IsPointInsideFocusedWindow only
checked its own show flag and rect, so taps on the NPC dialog or the
minimap buttons opened the keyboard. Require the whole parent chain to
render and the picked window to be the focused one or its child.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 17:00:39 +09:00

Metin2 原生客户端

40250 客户端的 macOS / Android 移植。SDL3 负责窗口与输入,Vulkan 负责 3D 和 UI 渲染;macOS 上通过 MoltenVK 使用 Metal。40250 的 C++ 逻辑、Python 2.7 脚本和 EPK 资源由 src/port 与 src/platform 提供。运行时不依赖 Godot。

macOS

需要 CMake、SDL3、Vulkan loader、MoltenVK、glslc(第三方库均已随仓库提供源码,无需子模块):

cmake -S . -B build/release -DCMAKE_BUILD_TYPE=Release \
  -DMT_BUILD_NATIVE_RENDER=ON -DCMAKE_PREFIX_PATH=/opt/homebrew
cmake --build build/release --target mt_native_render -j8
./build/release/src/host/mt_native_render \
  --live-client "/path/to/40250/Client" --login-screen --width 1024 --height 768

详见 src/host/README.md。

Android

./android/build.sh Release --install
./android/push-client.sh /path/to/40250/Client
adb shell am start -n org.metin2port.client/.MainActivity

APK 由 SDLActivity、libSDL3.so 和 Vulkan 原生 libmain.so 组成。40250 Client 资源单独复制到应用数据目录;--live-server HOST:AUTH_PORT:GAME_PORT --login-screen 可连接服务器。构建与启动细节见 src/host/README.md。

测试

./script/port_gate.sh macos

port_gate.sh 构建并运行 40250 移植层的 C++ 测试。原生渲染验收入口是 scripts/native_mac_acceptance.mjs。历史迁移记录保留在 docs/PORT-PLAN.md;其中旧 Godot 路径已经退役。

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