Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
35 lines
746 B
C++
35 lines
746 B
C++
#include <msa.h>
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#include <cmath>
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#include <cstdio>
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#include <string>
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int main() {
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const std::string text = R"(
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/test.gr2"
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MotionDuration 2.0
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Group LoopData
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{
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MotionLoopCount 2
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LoopCancelEnable 1
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LoopStartTime 0.25
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LoopEndTime 1.75
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}
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)";
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fmt::Msa msa;
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std::string err;
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if (!fmt::parse_msa(text, msa, &err)) {
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std::fprintf(stderr, "parse failed: %s\n", err.c_str());
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return 1;
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}
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const bool ok = msa.has_loop_data && msa.motion_loop_count == 2 &&
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msa.loop_cancel_enable && std::fabs(msa.loop_start_time - 0.25f) < 1e-6f &&
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std::fabs(msa.loop_end_time - 1.75f) < 1e-6f;
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if (!ok) {
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std::fprintf(stderr, "LoopData fields were not preserved\n");
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return 1;
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}
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return 0;
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}
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