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mtgodot-poc/tests/port/port_spherelib_test.cpp
T

128 lines
4.2 KiB
C++

// SphereLib: the 40250 sphere tree (verbatim src/port/SphereLib) that CCullingManager builds with the same
// factory parameters. Checks the range, 2D point, ray and frustum queries CCullingManager makes and the
// Frustum plane test on its own.
#include "SphereLib/StdAfx.h"
#include "SphereLib/spherepack.h"
#include <cstdio>
#include <set>
static int g_failures = 0;
#define CHECK(cond) \
do { \
if (!(cond)) { \
std::fprintf(stderr, "%s:%d: CHECK(%s)\n", __FILE__, __LINE__, #cond); \
++g_failures; \
} \
} while (0)
namespace
{
// Collects the user data of the leaves a query reports, like CCullingManager's callbacks.
struct Collector : SpherePackCallback
{
std::set<long> hits;
std::set<long> hidden;
void Add(SpherePack * sphere) { hits.insert(long(reinterpret_cast<intptr_t>(sphere->GetUserData()))); }
void VisibilityCallback(const Frustum &, SpherePack * sphere, ViewState state) override
{
if (state == VS_OUTSIDE)
hidden.insert(long(reinterpret_cast<intptr_t>(sphere->GetUserData())));
else
Add(sphere);
}
void RayTraceCallback(const Vector3d &, const Vector3d &, float, const Vector3d &, SpherePack * sphere) override { Add(sphere); }
void RangeTestCallback(const Vector3d &, float, SpherePack * sphere, ViewState) override { Add(sphere); }
void PointTest2dCallback(const Vector3d &, SpherePack * sphere, ViewState) override { Add(sphere); }
};
void * Tag(long v) { return reinterpret_cast<void *>(intptr_t(v)); }
void TestFrustumPlanes()
{
// Identity view-projection: the D3D clip box x,y in [-1,1], z in [0,1].
D3DXMATRIX m;
D3DXMatrixIdentity(&m);
Frustum f;
f.BuildViewFrustum(m);
CHECK(f.ViewVolumeTest(Vector3d(0.0f, 0.0f, 0.5f), 0.1f) == VS_INSIDE);
CHECK(f.ViewVolumeTest(Vector3d(1.0f, 0.0f, 0.5f), 0.1f) == VS_PARTIAL);
CHECK(f.ViewVolumeTest(Vector3d(5.0f, 0.0f, 0.5f), 0.1f) == VS_OUTSIDE);
CHECK(f.ViewVolumeTest(Vector3d(0.0f, 0.0f, -1.0f), 0.1f) == VS_OUTSIDE);
}
void TestFactoryQueries()
{
SpherePackFactory factory(10000, 6400, 1600, 400); // CCullingManager::CCullingManager
SpherePack * a = factory.AddSphere_(Vector3d(0.0f, 0.0f, 0.0f), 50.0f, Tag(1), false);
SpherePack * b = factory.AddSphere_(Vector3d(100.0f, 0.0f, 0.0f), 50.0f, Tag(2), false);
factory.AddSphere_(Vector3d(20000.0f, 0.0f, 0.0f), 50.0f, Tag(3), false);
factory.Process();
{
Collector c;
factory.RangeTest(Vector3d(0.0f, 0.0f, 0.0f), 500.0f, &c);
CHECK((c.hits == std::set<long>{1, 2}));
}
{
Collector c;
factory.PointTest2d(Vector3d(100.0f, 10.0f, 0.0f), &c);
CHECK((c.hits == std::set<long>{2}));
}
{
// The second argument is the ray (direction times length), as CCullingManager::FindRay passes it.
Collector c;
factory.RayTrace(Vector3d(-1000.0f, 0.0f, 0.0f), Vector3d(2000.0f, 0.0f, 0.0f), &c);
CHECK((c.hits == std::set<long>{1, 2}));
Collector shortRay;
factory.RayTrace(Vector3d(-1000.0f, 0.0f, 0.0f), Vector3d(1000.0f, 0.0f, 0.0f), &shortRay);
CHECK((shortRay.hits == std::set<long>{1}));
}
{
// Clip box [-1000,1000] x [-1000,1000] x [-500,500] in world space.
D3DXMATRIX m;
D3DXMatrixIdentity(&m);
m._11 = m._22 = m._33 = 0.001f;
m._43 = 0.5f;
Frustum f;
f.BuildViewFrustum(m);
Collector c;
factory.FrustumTest(f, &c);
CHECK((c.hits == std::set<long>{1, 2}));
CHECK(c.hidden.count(3) == 1);
}
// A moved sphere is found at its new position once the factory re-integrates it.
b->NewPos(Vector3d(20000.0f, 100.0f, 0.0f));
factory.Process();
{
Collector c;
factory.RangeTest(Vector3d(20000.0f, 0.0f, 0.0f), 500.0f, &c);
CHECK((c.hits == std::set<long>{2, 3}));
}
factory.Remove(a);
factory.Process();
{
Collector c;
factory.RangeTest(Vector3d(0.0f, 0.0f, 0.0f), 500.0f, &c);
CHECK(c.hits.empty());
}
}
} // namespace
int main()
{
TestFrustumPlanes();
TestFactoryQueries();
if (g_failures)
std::fprintf(stderr, "port_spherelib_test: %d failure(s)\n", g_failures);
else
std::puts("port_spherelib_test: ok");
return g_failures ? 1 : 0;
}