- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
// .msm HairData: SourceSkin -> TargetSkin recolour catalogue (PARITY §2.4).
|
|
#include <msm.h>
|
|
|
|
#include <cstdio>
|
|
#include <string>
|
|
|
|
int main() {
|
|
// Shape of assets/root/msm/warrior_m.msm HairData.
|
|
const std::string text = R"(
|
|
ScriptType RaceDataScript
|
|
|
|
BaseModelFileName "d:/ymir work/pc2/warrior/warrior_novice.GR2"
|
|
MotionListFileName "motlist_range.txt"
|
|
|
|
Group HairData
|
|
{
|
|
PathName "d:/ymir Work/pc2/warrior/"
|
|
|
|
HairDataCount 3
|
|
Group HairData00
|
|
{
|
|
HairIndex 0
|
|
Model "hair/hair_1_1.gr2"
|
|
SourceSkin "hair/hair_1_1.dds"
|
|
TargetSkin "warrior_hair_01.dds"
|
|
}
|
|
Group HairData01
|
|
{
|
|
HairIndex 3
|
|
Model "hair/hair_1_1.gr2"
|
|
SourceSkin "hair/hair_1_1.dds"
|
|
TargetSkin "warrior_hair_01_red.dds"
|
|
}
|
|
Group HairData02
|
|
{
|
|
HairIndex 1001
|
|
Model "hair/hair_2_1.gr2"
|
|
SourceSkin "hair/hair_2_1.dds"
|
|
TargetSkin "warrior_hair_02_gold.dds"
|
|
}
|
|
}
|
|
)";
|
|
fmt::Msm m;
|
|
std::string err;
|
|
if (!fmt::parse_msm(text, m, &err)) {
|
|
std::fprintf(stderr, "parse failed: %s\n", err.c_str());
|
|
return 1;
|
|
}
|
|
int fails = 0;
|
|
auto check = [&](bool c, const char *msg) {
|
|
if (!c) {
|
|
std::fprintf(stderr, "FAIL: %s\n", msg);
|
|
++fails;
|
|
}
|
|
};
|
|
|
|
check(m.base_model_gr2 == "d:/ymir work/pc2/warrior/warrior_novice.GR2" ||
|
|
m.base_model_gr2 == "d:/ymir work/pc2/warrior/warrior_novice.gr2",
|
|
"base model gr2");
|
|
check(m.motion_list_file == "motlist_range.txt", "motion list file");
|
|
check(m.hair_path == "d:/ymir Work/pc2/warrior/" || m.hair_path == "d:/ymir work/pc2/warrior/",
|
|
"hair PathName");
|
|
check(m.hairs.size() == 3, "3 hair entries");
|
|
if (m.hairs.size() == 3) {
|
|
check(m.hairs[0].index == 0, "entry0 HairIndex");
|
|
check(m.hairs[0].model == "hair/hair_1_1.gr2", "entry0 Model");
|
|
check(m.hairs[0].source_skin == "hair/hair_1_1.dds", "entry0 SourceSkin");
|
|
check(m.hairs[0].target_skin == "warrior_hair_01.dds", "entry0 TargetSkin");
|
|
// same gr2 + SourceSkin, different TargetSkin -> the recolour case
|
|
check(m.hairs[1].model == m.hairs[0].model, "entry1 shares gr2");
|
|
check(m.hairs[1].source_skin == m.hairs[0].source_skin, "entry1 shares SourceSkin");
|
|
check(m.hairs[1].target_skin == "warrior_hair_01_red.dds", "entry1 TargetSkin differs");
|
|
check(m.hairs[1].index == 3, "entry1 HairIndex");
|
|
check(m.hairs[2].model == "hair/hair_2_1.gr2", "entry2 Model");
|
|
check(m.hairs[2].target_skin == "warrior_hair_02_gold.dds", "entry2 TargetSkin");
|
|
}
|
|
|
|
if (fails) {
|
|
std::fprintf(stderr, "%d check(s) failed\n", fails);
|
|
return 1;
|
|
}
|
|
std::printf("all checks passed\n");
|
|
return 0;
|
|
}
|