78d14776b8ab0770edeb94c04ebe02f82b7f559b
TextOutA / GetTextExtentPoint32A in the Win32 GDI shim always decoded with CP_ACP (1252), so the server notices drawn by uiTip.TipBoard / BigBoard (CTextBar, a GB2312_CHARSET font in the 936 locale) showed GBK bytes as Latin-1 mojibake. Windows GDI decodes ANSI calls with the code page of the selected font's charset; the shim now keeps lfCharSet on the font and does the same. port.text_bar checks TextOutA of GBK bytes against TextOutW of the Unicode text, and the extent. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Metin2 原生客户端
40250 客户端的 macOS / Android 移植。SDL3 负责窗口与输入,Vulkan 负责 3D 和 UI 渲染;macOS 上通过 MoltenVK 使用 Metal。40250 的 C++ 逻辑、Python 2.7 脚本和 EPK 资源由 src/port 与 src/platform 提供。运行时不依赖 Godot。
macOS
需要 CMake、SDL3、Vulkan loader、MoltenVK、glslc(第三方库均已随仓库提供源码,无需子模块):
cmake -S . -B build/release -DCMAKE_BUILD_TYPE=Release \
-DMT_BUILD_NATIVE_RENDER=ON -DCMAKE_PREFIX_PATH=/opt/homebrew
cmake --build build/release --target mt_native_render -j8
./build/release/src/host/mt_native_render \
--live-client "/path/to/40250/Client" --login-screen --width 1024 --height 768
Android
./android/build.sh Release --install
./android/push-client.sh /path/to/40250/Client
adb shell am start -n org.metin2port.client/.MainActivity
APK 由 SDLActivity、libSDL3.so 和 Vulkan 原生 libmain.so 组成。40250 Client 资源单独复制到应用数据目录;--live-server HOST:AUTH_PORT:GAME_PORT --login-screen 可连接服务器。构建与启动细节见 src/host/README.md。
测试
./script/port_gate.sh macos
port_gate.sh 构建并运行 40250 移植层的 C++ 测试。原生渲染验收入口是 scripts/native_mac_acceptance.mjs。历史迁移记录保留在 docs/PORT-PLAN.md;其中旧 Godot 路径已经退役。
Languages
C++
80.1%
POV-Ray SDL
10.2%
Python
3.4%
C
3%
HTML
1.2%
Other
2.1%