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mtgodot-poc/docs/PLATFORMS.md
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shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00

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# 平台构建
当前客户端使用 SDL3 + Vulkan 原生渲染,目标平台是 macOS arm64 和 Android arm64。核心 40250 移植代码在 `src/port` 与 `src/platform`,与 UI 引擎无关。
| 平台 | 构建入口 | 产物 |
| --- | --- | --- |
| macOS | `cmake -S . -B build/release -DCMAKE_BUILD_TYPE=Release -DMT_BUILD_NATIVE_RENDER=ON -DCMAKE_PREFIX_PATH=/opt/homebrew`,然后 `cmake --build build/release --target mt_native_render -j8` | `build/release/src/host/mt_native_render` |
| Android | `./android/build.sh Release` | `android/app/build/outputs/apk/debug/app-debug.apk` |
macOS 的 Vulkan loader 通过 MoltenVK 使用 Metal。Android APK 使用 SDLActivity 和 `libmain.so`。40250 `Client` 资源在 macOS 通过 `--live-client` 指定,在 Android 通过 `android/push-client.sh` 放进应用目录。
原生客户端的详细配置与验收步骤见 [src/host/README.md](../src/host/README.md) 和 [ANDROID-TESTING.md](ANDROID-TESTING.md)。