GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
1.6 KiB
JSON
63 lines
1.6 KiB
JSON
{
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"reference": "GameLib/MapBase.cpp",
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"reference_sha256": "ea5e9c8de527d60cecb7bae7f1341f58aae34715c80b40b84a1e4b4d98ea1ce9",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CMapBase::CMapBase": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::CMapBase"
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]
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},
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"CMapBase::~CMapBase": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::~CMapBase"
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]
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},
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"CMapBase::Clear": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::Clear"
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]
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},
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"CMapBase::Enter": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::Enter"
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]
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},
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"CMapBase::Leave": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::Leave"
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]
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},
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"CMapBase::SetEnvironmentDataPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::SetEnvironmentDataPtr"
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]
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},
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"CMapBase::ResetEnvironmentDataPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::ResetEnvironmentDataPtr"
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]
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},
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"CMapBase::Render": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::Render"
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]
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},
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"CMapBase::LoadProperty": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapBase.cpp:CMapBase::LoadProperty"
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]
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}
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}
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}
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