Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 lines
2.3 KiB
JSON
81 lines
2.3 KiB
JSON
{
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"reference": "GameLib/PhysicsObject.cpp",
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"reference_sha256": "8855922dc447b61dff9d860110d637b9ab9154b3c0a0142b74de3e2c61f56a0b",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CPhysicsObject::Update": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Update"
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]
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},
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"CPhysicsObject::Accumulate": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Accumulate"
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]
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},
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"CPhysicsObject::IncreaseExternalForce": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::IncreaseExternalForce"
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]
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},
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"CPhysicsObject::SetLastPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetLastPosition"
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]
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},
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"CPhysicsObject::GetLastPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetLastPosition"
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]
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},
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"CPhysicsObject::SetDirection": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetDirection"
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]
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},
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"CPhysicsObject::GetXMovement": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetXMovement"
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]
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},
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"CPhysicsObject::GetYMovement": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetYMovement"
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]
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},
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"CPhysicsObject::isBlending": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::isBlending"
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]
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},
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"CPhysicsObject::Initialize": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Initialize"
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]
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},
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"CPhysicsObject::CPhysicsObject": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::CPhysicsObject"
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]
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},
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"CPhysicsObject::~CPhysicsObject": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::~CPhysicsObject"
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]
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}
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}
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}
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