Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#include "map_setting.h"
|
|
|
|
#include "m2_tokvec.h"
|
|
|
|
#include <cstdlib>
|
|
|
|
namespace fmt {
|
|
|
|
bool parse_map_setting(const std::string& text, MapSetting& out, std::string* err) {
|
|
TokVecMap tv;
|
|
std::string perr;
|
|
parse_tokvec(text, tv, &perr);
|
|
|
|
out = MapSetting{};
|
|
|
|
if (!tv.has("mapsize")) {
|
|
if (err) *err = "setting.txt 缺 MapSize";
|
|
return false;
|
|
}
|
|
if (const auto* v = tv.find("mapsize"); v && v->size() >= 2) {
|
|
out.map_size_x = (int)std::strtol((*v)[0].c_str(), nullptr, 10);
|
|
out.map_size_y = (int)std::strtol((*v)[1].c_str(), nullptr, 10);
|
|
} else {
|
|
if (err) *err = "setting.txt MapSize 需要两个整数";
|
|
return false;
|
|
}
|
|
if (out.map_size_x <= 0 || out.map_size_y <= 0) {
|
|
if (err) *err = "setting.txt MapSize 非法";
|
|
return false;
|
|
}
|
|
|
|
if (tv.has("cellscale")) out.cell_scale = (int)tv.inum("cellscale");
|
|
if (tv.has("heightscale")) out.height_scale = tv.num("heightscale");
|
|
out.view_radius = (int)tv.inum("viewradius", 0);
|
|
|
|
if (const auto* v = tv.find("baseposition"); v && v->size() >= 2) {
|
|
out.base_position_x = std::strtol((*v)[0].c_str(), nullptr, 10);
|
|
out.base_position_y = std::strtol((*v)[1].c_str(), nullptr, 10);
|
|
}
|
|
|
|
out.texture_set = tv.str("textureset");
|
|
out.environment = tv.str("environment");
|
|
|
|
if (out.cell_scale <= 0) {
|
|
if (err) *err = "setting.txt CellScale 非法";
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool parse_map_setting_file(const std::string& path, MapSetting& out, std::string* err) {
|
|
std::string text;
|
|
if (!read_file(path, text)) {
|
|
if (err) *err = "打不开 " + path;
|
|
return false;
|
|
}
|
|
return parse_map_setting(text, out, err);
|
|
}
|
|
|
|
} // namespace fmt
|