Verbatim 40250 CPythonItem and the item Python module replace the pending stand-in and the module stub; CPythonApplication::Create calls m_pyItem.Create() in 40250 order. itemGetIconImage returns its handle through Py_BuildPointer (the ILP32 int truncated it and wndMgr.SetSlot crashed on the live inventory). CMapManager::GetNormal evaluates CTerrain::CalculateNormal on the native height tile; the item text-tail members stay stubs, Pick answering -1 like an empty tail map. The fake server drops vnum 19 next to the actor at entergame and answers CG_ITEM_PICKUP with GC_ITEM_GROUND_DEL; login_flow picks it up through player.PickCloseItem and checks item.SelectItem(19). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
464 lines
18 KiB
C++
464 lines
18 KiB
C++
#include "UserInterface/StdAfx.h"
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#include "UserInterface/PythonApplication.h"
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#include "UserInterface/MarkManager.h"
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#include "GameLib/GameUtil.h"
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#include "EterLib/Camera.h"
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#include "EterBase/Timer.h"
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#include "EterLib/ResourceManager.h"
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#include "UserInterface/PythonNetworkStream.h"
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#include "UserInterface/AccountConnector.h"
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#include "UserInterface/PythonItem.h"
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#include "UserInterface/PythonSkill.h"
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#include "UserInterface/PythonNonPlayer.h"
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#include "GameLib/ItemManager.h"
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#include "EterLib/NetDevice.h"
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#include "../PlatformStub.h"
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#include "../EterLib/UIRenderCommands.h"
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#include "../EterLib/RenderCommands3D.h"
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#include "EterLib/GrpDevice.h"
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#include "../ScriptLib/PythonBoot.h"
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// 2V0-d link surface; 2V0-f adds the application lifecycle (Create/Loop/Process/Exit) that
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// prototype.RunApp() drives. The rest of the members still wait for the game slices (2V1-2V3).
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//
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// PORT: there is no CPythonApplication object yet (its members are the whole game: background,
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// network stream, player, ...), so these functions only use the singletons PythonBoot owns
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// (UI::CWindowManager, CTimer, CResourceManager) and never touch a data member.
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CPythonApplication* CPythonApplication::ms_pInstance = nullptr;
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void CPythonApplication::ShowWebPage(const char*, const RECT&) { MT_PLATFORM_STUB(); }
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void CPythonApplication::MoveWebPage(const RECT&) { MT_PLATFORM_STUB(); }
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void CPythonApplication::HideWebPage() { MT_PLATFORM_STUB(); }
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bool CPythonApplication::IsWebPageMode() { MT_PLATFORM_STUB(); return false; }
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void CPythonApplication::GetInfo(UINT, std::string* out) { MT_PLATFORM_STUB(); if (out) out->clear(); }
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// In 40250, Loop() is: while (1) { if (IsMessage()) { if (!MessageProcess()) break; } else { if (!Process()) break; } }
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// PORT: Godot owns the message pump and forwards input to the window manager between frames
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// (PythonBoot::UIMouseMove & co.), so the loop here only waits for the host's next frame. It runs
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// on PythonBoot's script thread; WM_QUIT is PythonBoot::AppRequestQuit.
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void CPythonApplication::Loop()
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{
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while (PythonBoot::AppLoopWait())
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{
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if (!Process())
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break;
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}
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}
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// In 40250 this is PostQuitMessage(0).
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void CPythonApplication::Exit() { PythonBoot::AppRequestQuit(); }
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// 40250 also writes a TraceError banner first; the caller (system.py) has already logged the reason.
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void CPythonApplication::Abort()
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{
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TraceError("============================================================================================================");
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TraceError("Abort!!!!\n\n");
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PythonBoot::AppRequestQuit();
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}
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void CPythonApplication::SetMinFog(float) { MT_PLATFORM_STUB(); }
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// In 40250 Process() copies CTimer::GetCurrentSecond() into m_fGlobalTime right after Advance() and
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// this returns it. PORT: no member to hold it; the timer only advances in Process(), so reading it
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// here gives the same value.
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float CPythonApplication::GetGlobalTime() { return CTimer::Instance().GetCurrentSecond(); }
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// In 40250 Process() also copies CTimer::GetElapsedSecond() into m_fGlobalElapsedTime (PythonApplication.cpp:448).
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// PORT: read straight from the timer, as GetGlobalTime above.
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float CPythonApplication::GetGlobalElapsedTime() { return CTimer::Instance().GetElapsedSecond(); }
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void CPythonApplication::SetFrameSkip(bool) { MT_PLATFORM_STUB(); }
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// PORT: 40250 creates the Win32 window, the D3D8 device, cursors, sound, keyboard, the net device,
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// fonts and the IME here. The Godot window and its canvas already exist when the host starts the
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// script, so the window size is the canvas size (PythonBoot::SetUISize) rather than the width/height
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// passed from metin2.cfg, and the graphic device is the recording device (RecordingDevice.h) at that
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// size. Cursors, sound, keyboard, fonts and the IME are not created here yet.
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bool CPythonApplication::Create(PyObject*, const char*, int, int, int)
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{
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unsigned width = 0, height = 0;
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UIRenderGetSize(&width, &height);
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if (!width || !height)
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{
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// appCreate returns NULL on failure; RunApp turns this into the original LogBox.
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TraceError("CreateDevice: GraphicDevice create failed");
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PyErr_SetString(PyExc_RuntimeError, "CREATE_DEVICE");
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return false;
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}
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// In 40250 m_grpDevice is a member created here (PythonApplication.cpp:909).
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static CGraphicDevice s_grpDevice;
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int iRet = s_grpDevice.Create(NULL, width, height, true, 32, 0);
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switch (iRet)
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{
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case CGraphicDevice::CREATE_OK:
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break;
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case CGraphicDevice::CREATE_REFRESHRATE:
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break;
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case CGraphicDevice::CREATE_GET_DEVICE_CAPS:
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PyErr_SetString(PyExc_RuntimeError, "GetDevCaps failed");
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TraceError("CreateDevice: GetDevCaps failed");
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return false;
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case CGraphicDevice::CREATE_GET_DEVICE_CAPS2:
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PyErr_SetString(PyExc_RuntimeError, "GetDevCaps2 failed");
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TraceError("CreateDevice: GetDevCaps2 failed");
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return false;
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default:
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// PORT: the recording device returns only the cases above; the rest is 40250's fallback.
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if (iRet & CGraphicDevice::CREATE_OK)
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break;
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TraceError("CreateDevice: Unknown Error!");
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PyErr_SetString(PyExc_RuntimeError, "UNKNOWN_ERROR");
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return false;
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}
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// In 40250 m_netDevice is a member created here (PythonApplication.cpp:1242).
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static CNetworkDevice s_netDevice;
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if (!s_netDevice.Create())
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{
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TraceError("NetDevice::Create failed");
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PyErr_SetString(PyExc_RuntimeError, "CREATE_NETWORK");
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return false;
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}
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// 40250 m_pyItem.Create() (PythonApplication.cpp:1253): registers dropitem.mse with CEffectManager,
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// still a platform stub.
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CPythonItem::Instance().Create();
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return true;
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}
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// 40250 PythonApplication.cpp:105
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void CPythonApplication::GetMousePosition(POINT* ppt)
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{
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CMSApplication::GetMousePosition(ppt);
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}
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// 40250 PythonApplication.cpp:168, the !PERF_CHECKER_RENDER_GAME branch (the profiling copy below it
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// only adds timers). game.GameWindow.OnRender calls it every frame.
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// PORT: the members are reached through their singletons (see the note at the top of the file).
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void CPythonApplication::RenderGame()
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{
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float fAspect=UI::CWindowManager::Instance().GetAspect();
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float fFarClip=CPythonBackground::Instance().GetFarClip();
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CPythonGraphic::Instance().SetPerspective(30.0f, fAspect, 100.0, fFarClip);
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CCullingManager::Instance().Process();
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CPythonCharacterManager::Instance().Deform();
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CEffectManager::Instance().Update();
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CPythonBackground::Instance().RenderCharacterShadowToTexture();
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CPythonGraphic::Instance().SetGameRenderState();
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CPythonGraphic::Instance().PushState();
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{
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long lx, ly;
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UI::CWindowManager::Instance().GetMousePosition(lx, ly);
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CPythonGraphic::Instance().SetCursorPosition(lx, ly);
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}
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CPythonBackground::Instance().RenderSky();
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CPythonBackground::Instance().RenderBeforeLensFlare();
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CPythonBackground::Instance().RenderCloud();
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CPythonBackground::Instance().BeginEnvironment();
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CPythonBackground::Instance().Render();
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CPythonBackground::Instance().SetCharacterDirLight();
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CPythonCharacterManager::Instance().Render();
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CPythonBackground::Instance().SetBackgroundDirLight();
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CPythonBackground::Instance().RenderWater();
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CPythonBackground::Instance().RenderSnow();
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CPythonBackground::Instance().RenderEffect();
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CPythonBackground::Instance().EndEnvironment();
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CEffectManager::Instance().Render();
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CPythonItem::Instance().Render();
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CFlyingManager::Instance().Render();
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CPythonBackground::Instance().BeginEnvironment();
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CPythonBackground::Instance().RenderPCBlocker();
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CPythonBackground::Instance().EndEnvironment();
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CPythonBackground::Instance().RenderAfterLensFlare();
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}
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// 40250 PythonApplication.cpp:321 without the PERF_CHECKER_RENDER_GAME timers. game.GameWindow.OnUpdate
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// calls it every frame. PORT: members through their singletons, as in RenderGame.
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void CPythonApplication::UpdateGame()
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{
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POINT ptMouse;
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GetMousePosition(&ptMouse);
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CGraphicTextInstance::Hyperlink_UpdateMousePos(ptMouse.x, ptMouse.y);
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//!@# Alt+Tab 중 SetTransfor 에서 튕김 현상 해결을 위해 - [levites]
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//if (m_isActivateWnd)
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{
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CScreen s;
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float fAspect = UI::CWindowManager::Instance().GetAspect();
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float fFarClip = CPythonBackground::Instance().GetFarClip();
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s.SetPerspective(30.0f,fAspect, 100.0f, fFarClip);
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s.BuildViewFrustum();
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}
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TPixelPosition kPPosMainActor;
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CPythonPlayer::Instance().NEW_GetMainActorPosition(&kPPosMainActor);
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CPythonBackground::Instance().Update(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z);
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CGameEventManager::Instance().SetCenterPosition(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z);
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CGameEventManager::Instance().Update();
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CPythonCharacterManager::Instance().Update();
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CEffectManager::Instance().UpdateSound();
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CFlyingManager::Instance().Update();
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CPythonItem::Instance().Update(ptMouse);
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CPythonPlayer::Instance().Update();
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// NOTE : Update 에서 위치 값이 바뀌므로 다시 얻어 옵니다 - [levites]
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// 이 부분 때문에 메인 케릭터의 Sound가 이전 위치에서 플레이 되는 현상이 있었음.
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CPythonPlayer::Instance().NEW_GetMainActorPosition(&kPPosMainActor);
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SetCenterPosition(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z);
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}
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// 40250 PythonApplication.cpp:399. Kept in order: timer, network (2V1), input polling (Godot pushes
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// input instead), camera (2V3), resource GC, mouse/UI update, then the render block's interface pass.
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// PORT: the frame-skip bookkeeping and the game render pass are left out; the Godot frame clock
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// decides when this runs, and RenderGame belongs to 2V3.
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bool CPythonApplication::Process()
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{
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ELTimer_SetFrameMSec();
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CTimer& rkTimer=CTimer::Instance();
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rkTimer.Advance();
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// Network I/O
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CPythonNetworkStream::Instance().Process();
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// PORT: m_kGuildMarkUploader/m_kGuildMarkDownloader.Process() follow here in 40250; the guild mark
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// transfer is not ported yet (GuildMarkDownloader.cpp/GuildMarkUploader.cpp).
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CAccountConnector::Instance().Process();
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//!@# Alt+Tab 중 SetTransfor 에서 튕김 현상 해결을 위해 - [levites]
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//if (m_isActivateWnd)
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__UpdateCamera();
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CResourceManager::Instance().Update();
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OnCameraUpdate();
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OnUIUpdate();
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// PORT: the render block without the lost-device restore, ClearDepthBuffer, Show and the render-time
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// statistics (Godot clears and presents the frame). The frame's UI and 3D command lists restart here.
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CCullingManager::Instance().Update();
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UIRenderBeginFrame();
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Render3DBeginFrame();
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CPythonGraphic& rkGraphic = CPythonGraphic::Instance();
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if (rkGraphic.Begin())
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{
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rkGraphic.SetInterfaceRenderState();
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OnUIRender();
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rkGraphic.End();
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}
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return true;
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}
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// 40250 PythonApplicationEvent.cpp:5
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void CPythonApplication::OnCameraUpdate()
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{
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if ( CPythonBackground::Instance().IsMapReady() )
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{
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CCamera* pkCameraMgr = CCameraManager::Instance().GetCurrentCamera();
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if (pkCameraMgr)
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pkCameraMgr->Update();
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}
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}
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// 40250 PythonApplicationEvent.cpp:15-25
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void CPythonApplication::OnUIUpdate()
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{
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UI::CWindowManager& rkUIMgr=UI::CWindowManager::Instance();
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rkUIMgr.Update();
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}
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void CPythonApplication::OnUIRender()
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{
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UI::CWindowManager& rkUIMgr=UI::CWindowManager::Instance();
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rkUIMgr.Render();
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}
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BOOL CPythonApplication::SetCursorNum(int) { MT_PLATFORM_STUB(); return FALSE; }
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void CPythonApplication::SetCursorVisible(BOOL, bool) { MT_PLATFORM_STUB(); }
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BOOL CPythonApplication::GetCursorVisible() { MT_PLATFORM_STUB(); return FALSE; }
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bool CPythonApplication::GetLiarCursorOn() { MT_PLATFORM_STUB(); return false; }
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void CPythonApplication::SetCursorMode(int) { MT_PLATFORM_STUB(); }
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// 40250 returns m_iCursorMode, CURSOR_MODE_HARDWARE from the constructor until SetCursorMode (PythonApplicationCursor.cpp:92).
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// PORT: SetCursorMode is still a stub, so the mode stays the constructor's.
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int CPythonApplication::GetCursorMode() { return CURSOR_MODE_HARDWARE; }
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void CPythonApplication::SetMouseHandler(PyObject*) { MT_PLATFORM_STUB(); }
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void CPythonApplication::SetGlobalCenterPosition(LONG, LONG) { MT_PLATFORM_STUB(); }
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void CPythonApplication::SetFPS(int) { MT_PLATFORM_STUB(); }
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time_t CPythonApplication::GetServerTime() { MT_PLATFORM_STUB(); return 0; }
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time_t CPythonApplication::GetServerTimeStamp() { MT_PLATFORM_STUB(); return 0; }
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void CPythonApplication::SetConnectData(const char*, int) { MT_PLATFORM_STUB(); }
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void CPythonApplication::GetConnectData(std::string& ip, int& port) { MT_PLATFORM_STUB(); ip.clear(); port = 0; }
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void CPythonApplication::SaveCameraSetting(const char*) { MT_PLATFORM_STUB(); }
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bool CPythonApplication::LoadCameraSetting(const char*) { MT_PLATFORM_STUB(); return false; }
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void CPythonApplication::SetForceSightRange(int) { MT_PLATFORM_STUB(); }
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void CMovieMan::PlayLogo(const char*) { MT_PLATFORM_STUB(); }
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BOOL PERF_CHECKER_RENDER_GAME = FALSE;
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BOOL SKILL_EFFECT_UPGRADE_ENABLE = FALSE;
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double g_specularSpd = 0;
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// 40250 UserInterface/PythonApplication.cpp, verbatim. PORT: CPythonSkill is still a stand-in, so
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// RegisterSkillDesc fails and the function returns false after the item and mob tables load.
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// SUPPORT_NEW_KOREA_SERVER
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bool LoadLocaleData(const char* localePath)
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{
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NANOBEGIN
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CPythonNonPlayer& rkNPCMgr = CPythonNonPlayer::Instance();
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CItemManager& rkItemMgr = CItemManager::Instance();
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CPythonSkill& rkSkillMgr = CPythonSkill::Instance();
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CPythonNetworkStream& rkNetStream = CPythonNetworkStream::Instance();
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char szItemList[256];
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char szItemProto[256];
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char szItemDesc[256];
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char szMobProto[256];
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char szSkillDescFileName[256];
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char szSkillTableFileName[256];
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char szInsultList[256];
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snprintf(szItemList, sizeof(szItemList) , "%s/item_list.txt", localePath);
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snprintf(szItemProto, sizeof(szItemProto), "%s/item_proto", localePath);
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snprintf(szItemDesc, sizeof(szItemDesc), "%s/itemdesc.txt", localePath);
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snprintf(szMobProto, sizeof(szMobProto), "%s/mob_proto", localePath);
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snprintf(szSkillDescFileName, sizeof(szSkillDescFileName), "%s/SkillDesc.txt", localePath);
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snprintf(szSkillTableFileName, sizeof(szSkillTableFileName), "%s/SkillTable.txt", localePath);
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snprintf(szInsultList, sizeof(szInsultList), "%s/insult.txt", localePath);
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rkNPCMgr.Destroy();
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rkItemMgr.Destroy();
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rkSkillMgr.Destroy();
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if (!rkItemMgr.LoadItemList(szItemList))
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{
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TraceError("LoadLocaleData - LoadItemList(%s) Error", szItemList);
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}
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if (!rkItemMgr.LoadItemTable(szItemProto))
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{
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TraceError("LoadLocaleData - LoadItemProto(%s) Error", szItemProto);
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return false;
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}
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if (!rkItemMgr.LoadItemDesc(szItemDesc))
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{
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Tracenf("LoadLocaleData - LoadItemDesc(%s) Error", szItemDesc);
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}
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if (!rkNPCMgr.LoadNonPlayerData(szMobProto))
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{
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TraceError("LoadLocaleData - LoadMobProto(%s) Error", szMobProto);
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return false;
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}
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if (!rkSkillMgr.RegisterSkillDesc(szSkillDescFileName))
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{
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TraceError("LoadLocaleData - RegisterSkillDesc(%s) Error", szMobProto);
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return false;
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}
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if (!rkSkillMgr.RegisterSkillTable(szSkillTableFileName))
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{
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TraceError("LoadLocaleData - RegisterSkillTable(%s) Error", szMobProto);
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return false;
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}
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if (!rkNetStream.LoadInsultList(szInsultList))
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{
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Tracenf("CPythonApplication - CPythonNetworkStream::LoadInsultList(%s)", szInsultList);
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}
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if (LocaleService_IsYMIR())
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{
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char szEmpireTextConvFile[256];
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for (DWORD dwEmpireID=1; dwEmpireID<=3; ++dwEmpireID)
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{
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sprintf(szEmpireTextConvFile, "%s/lang%d.cvt", localePath, dwEmpireID);
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if (!rkNetStream.LoadConvertTable(dwEmpireID, szEmpireTextConvFile))
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{
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TraceError("LoadLocaleData - CPythonNetworkStream::LoadConvertTable(%d, %s) FAILURE", dwEmpireID, szEmpireTextConvFile);
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}
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}
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}
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NANOEND
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return true;
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}
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void TextTail_SetLivingTime(long) { MT_PLATFORM_STUB(); }
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namespace {
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// The supplied 40250 Client/locale.cfg selects "en" (code page 1252).
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// Keep these mutable for app.ForceSetLocale, as Locale.cpp does.
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std::string locale_name = "en";
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std::string locale_path = "locale/en";
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}
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const char* LocaleService_GetName() { return "EUROPE"; }
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bool LocaleService_IsCHEONMA() { MT_PLATFORM_STUB(); return false; }
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void LocaleService_SetCHEONMA(bool) { MT_PLATFORM_STUB(); }
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unsigned LocaleService_GetCodePage() { return 1252; }
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const char* LocaleService_GetLocaleName() { return locale_name.c_str(); }
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const char* LocaleService_GetLocalePath() { return locale_path.c_str(); }
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void LocaleService_ForceSetLocale(const char* name, const char* path) {
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locale_name = name ? name : "";
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locale_path = path ? path : "";
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}
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// 40250 UserInterface/Locale.cpp:9-31, 168-172 and 393-423 (the non-Japan branch), verbatim: what the network
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// slice (批次 2V1) and InsultChecker call.
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const char* LSS_YMIR = "YMIR";
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const char* LSS_JAPAN = "JAPAN";
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const char* LSS_ENGLISH = "ENGLISH";
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const char* LSS_HONGKONG = "HONGKONG";
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const char* LSS_TAIWAN = "TAIWAN";
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const char* LSS_NEWCIBN = "NEWCIBN";
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const char* LSS_EUROPE = "EUROPE";
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const char* LSS_GLOBAL = "GLOBAL";
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#ifndef LSS_SECURITY_KEY
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#define LSS_SECURITY_KEY "testtesttesttest"
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#endif
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std::string __SECURITY_KEY_STRING__ = LSS_SECURITY_KEY;
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const char* LocaleService_GetSecurityKey()
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{
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return __SECURITY_KEY_STRING__.c_str();
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}
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bool LocaleService_IsYMIR() { return (stricmp( LocaleService_GetName(), LSS_YMIR ) == 0) || (stricmp( LocaleService_GetLocaleName(), "ymir" ) == 0); }
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bool LocaleService_IsJAPAN() { return (stricmp( LocaleService_GetName(), LSS_JAPAN ) == 0) || (stricmp( LocaleService_GetLocaleName(), "japan" ) == 0); }
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bool LocaleService_IsENGLISH() { return (stricmp( LocaleService_GetName(), LSS_ENGLISH ) == 0); }
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bool LocaleService_IsEUROPE() { return (stricmp( LocaleService_GetName(), LSS_EUROPE ) == 0); }
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bool LocaleService_IsHONGKONG() { return (stricmp( LocaleService_GetName(), LSS_HONGKONG ) == 0); }
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bool LocaleService_IsTAIWAN() { return (stricmp( LocaleService_GetName(), LSS_TAIWAN ) == 0); }
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bool LocaleService_IsNEWCIBN() { return (stricmp( LocaleService_GetName(), LSS_NEWCIBN ) == 0); }
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BOOL LocaleService_IsLeadByte( const char chByte )
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{
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return (((unsigned char) chByte) & 0x80) != 0;
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}
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int LocaleService_StringCompareCI( LPCSTR szStringLeft, LPCSTR szStringRight, size_t sizeLength )
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{
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return strnicmp( szStringLeft, szStringRight, sizeLength );
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}
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