Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/audio_stream.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

121 lines
5.7 KiB
C++

/**************************************************************************/
/* audio_stream.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/audio_stream.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/classes/audio_sample.hpp>
#include <godot_cpp/classes/audio_stream_playback.hpp>
namespace godot {
double AudioStream::get_length() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("get_length")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
bool AudioStream::is_monophonic() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("is_monophonic")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
Ref<AudioStreamPlayback> AudioStream::instantiate_playback() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("instantiate_playback")._native_ptr(), 210135309);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<AudioStreamPlayback>()));
return Ref<AudioStreamPlayback>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<AudioStreamPlayback>(_gde_method_bind, _owner));
}
bool AudioStream::can_be_sampled() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("can_be_sampled")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
Ref<AudioSample> AudioStream::generate_sample() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("generate_sample")._native_ptr(), 2646048999);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<AudioSample>()));
return Ref<AudioSample>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<AudioSample>(_gde_method_bind, _owner));
}
bool AudioStream::is_meta_stream() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("is_meta_stream")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
Ref<AudioStreamPlayback> AudioStream::_instantiate_playback() const {
return Ref<AudioStreamPlayback>();
}
String AudioStream::_get_stream_name() const {
return String();
}
double AudioStream::_get_length() const {
return 0.0;
}
bool AudioStream::_is_monophonic() const {
return false;
}
double AudioStream::_get_bpm() const {
return 0.0;
}
int32_t AudioStream::_get_beat_count() const {
return 0;
}
Dictionary AudioStream::_get_tags() const {
return Dictionary();
}
TypedArray<Dictionary> AudioStream::_get_parameter_list() const {
return TypedArray<Dictionary>();
}
bool AudioStream::_has_loop() const {
return false;
}
int32_t AudioStream::_get_bar_beats() const {
return 0;
}
} // namespace godot