Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/bone2d.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

114 lines
6.9 KiB
C++

/**************************************************************************/
/* bone2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/bone2d.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
void Bone2D::set_rest(const Transform2D &p_rest) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_rest")._native_ptr(), 2761652528);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_rest);
}
Transform2D Bone2D::get_rest() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_rest")._native_ptr(), 3814499831);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform2D()));
return ::godot::internal::_call_native_mb_ret<Transform2D>(_gde_method_bind, _owner);
}
void Bone2D::apply_rest() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("apply_rest")._native_ptr(), 3218959716);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner);
}
Transform2D Bone2D::get_skeleton_rest() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_skeleton_rest")._native_ptr(), 3814499831);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform2D()));
return ::godot::internal::_call_native_mb_ret<Transform2D>(_gde_method_bind, _owner);
}
int32_t Bone2D::get_index_in_skeleton() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_index_in_skeleton")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void Bone2D::set_autocalculate_length_and_angle(bool p_auto_calculate) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_autocalculate_length_and_angle")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_auto_calculate_encoded;
PtrToArg<bool>::encode(p_auto_calculate, &p_auto_calculate_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_auto_calculate_encoded);
}
bool Bone2D::get_autocalculate_length_and_angle() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_autocalculate_length_and_angle")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void Bone2D::set_length(float p_length) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_length")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_length_encoded;
PtrToArg<double>::encode(p_length, &p_length_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_length_encoded);
}
float Bone2D::get_length() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_length")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void Bone2D::set_bone_angle(float p_angle) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_bone_angle")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_angle_encoded;
PtrToArg<double>::encode(p_angle, &p_angle_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_angle_encoded);
}
float Bone2D::get_bone_angle() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_bone_angle")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
} // namespace godot