- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
114 lines
6.9 KiB
C++
114 lines
6.9 KiB
C++
/**************************************************************************/
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/* bone2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#include <godot_cpp/classes/bone2d.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/engine_ptrcall.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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namespace godot {
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void Bone2D::set_rest(const Transform2D &p_rest) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_rest")._native_ptr(), 2761652528);
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CHECK_METHOD_BIND(_gde_method_bind);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_rest);
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}
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Transform2D Bone2D::get_rest() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_rest")._native_ptr(), 3814499831);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform2D()));
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return ::godot::internal::_call_native_mb_ret<Transform2D>(_gde_method_bind, _owner);
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}
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void Bone2D::apply_rest() {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("apply_rest")._native_ptr(), 3218959716);
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CHECK_METHOD_BIND(_gde_method_bind);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner);
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}
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Transform2D Bone2D::get_skeleton_rest() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_skeleton_rest")._native_ptr(), 3814499831);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform2D()));
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return ::godot::internal::_call_native_mb_ret<Transform2D>(_gde_method_bind, _owner);
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}
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int32_t Bone2D::get_index_in_skeleton() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_index_in_skeleton")._native_ptr(), 3905245786);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
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return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
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}
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void Bone2D::set_autocalculate_length_and_angle(bool p_auto_calculate) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_autocalculate_length_and_angle")._native_ptr(), 2586408642);
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CHECK_METHOD_BIND(_gde_method_bind);
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int8_t p_auto_calculate_encoded;
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PtrToArg<bool>::encode(p_auto_calculate, &p_auto_calculate_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_auto_calculate_encoded);
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}
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bool Bone2D::get_autocalculate_length_and_angle() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_autocalculate_length_and_angle")._native_ptr(), 36873697);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
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return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
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}
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void Bone2D::set_length(float p_length) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_length")._native_ptr(), 373806689);
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CHECK_METHOD_BIND(_gde_method_bind);
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double p_length_encoded;
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PtrToArg<double>::encode(p_length, &p_length_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_length_encoded);
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}
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float Bone2D::get_length() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_length")._native_ptr(), 1740695150);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
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return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
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}
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void Bone2D::set_bone_angle(float p_angle) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_bone_angle")._native_ptr(), 373806689);
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CHECK_METHOD_BIND(_gde_method_bind);
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double p_angle_encoded;
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PtrToArg<double>::encode(p_angle, &p_angle_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_angle_encoded);
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}
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float Bone2D::get_bone_angle() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_bone_angle")._native_ptr(), 1740695150);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
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return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
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}
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} // namespace godot
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