Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/collision_polygon3d.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

122 lines
7.5 KiB
C++

/**************************************************************************/
/* collision_polygon3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/collision_polygon3d.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
void CollisionPolygon3D::set_depth(float p_depth) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_depth")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_depth_encoded;
PtrToArg<double>::encode(p_depth, &p_depth_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_depth_encoded);
}
float CollisionPolygon3D::get_depth() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_depth")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void CollisionPolygon3D::set_polygon(const PackedVector2Array &p_polygon) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_polygon")._native_ptr(), 1509147220);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_polygon);
}
PackedVector2Array CollisionPolygon3D::get_polygon() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_polygon")._native_ptr(), 2961356807);
CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedVector2Array()));
return ::godot::internal::_call_native_mb_ret<PackedVector2Array>(_gde_method_bind, _owner);
}
void CollisionPolygon3D::set_disabled(bool p_disabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_disabled")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_disabled_encoded;
PtrToArg<bool>::encode(p_disabled, &p_disabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_disabled_encoded);
}
bool CollisionPolygon3D::is_disabled() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("is_disabled")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void CollisionPolygon3D::set_debug_color(const Color &p_color) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_debug_color")._native_ptr(), 2920490490);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_color);
}
Color CollisionPolygon3D::get_debug_color() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_debug_color")._native_ptr(), 3444240500);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Color()));
return ::godot::internal::_call_native_mb_ret<Color>(_gde_method_bind, _owner);
}
void CollisionPolygon3D::set_enable_debug_fill(bool p_enable) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_enable_debug_fill")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enable_encoded;
PtrToArg<bool>::encode(p_enable, &p_enable_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enable_encoded);
}
bool CollisionPolygon3D::get_enable_debug_fill() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_enable_debug_fill")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void CollisionPolygon3D::set_margin(float p_margin) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_margin")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_margin_encoded;
PtrToArg<double>::encode(p_margin, &p_margin_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_margin_encoded);
}
float CollisionPolygon3D::get_margin() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_margin")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
} // namespace godot