- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
130 lines
7.8 KiB
C++
130 lines
7.8 KiB
C++
/**************************************************************************/
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/* visual_instance3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#include <godot_cpp/classes/visual_instance3d.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/engine_ptrcall.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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namespace godot {
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void VisualInstance3D::set_base(const RID &p_base) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_base")._native_ptr(), 2722037293);
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CHECK_METHOD_BIND(_gde_method_bind);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_base);
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}
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RID VisualInstance3D::get_base() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_base")._native_ptr(), 2944877500);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (RID()));
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return ::godot::internal::_call_native_mb_ret<RID>(_gde_method_bind, _owner);
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}
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RID VisualInstance3D::get_instance() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_instance")._native_ptr(), 2944877500);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (RID()));
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return ::godot::internal::_call_native_mb_ret<RID>(_gde_method_bind, _owner);
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}
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void VisualInstance3D::set_layer_mask(uint32_t p_mask) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_layer_mask")._native_ptr(), 1286410249);
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CHECK_METHOD_BIND(_gde_method_bind);
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int64_t p_mask_encoded;
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PtrToArg<int64_t>::encode(p_mask, &p_mask_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_mask_encoded);
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}
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uint32_t VisualInstance3D::get_layer_mask() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_layer_mask")._native_ptr(), 3905245786);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
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return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
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}
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void VisualInstance3D::set_layer_mask_value(int32_t p_layer_number, bool p_value) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_layer_mask_value")._native_ptr(), 300928843);
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CHECK_METHOD_BIND(_gde_method_bind);
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int64_t p_layer_number_encoded;
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PtrToArg<int64_t>::encode(p_layer_number, &p_layer_number_encoded);
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int8_t p_value_encoded;
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PtrToArg<bool>::encode(p_value, &p_value_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_layer_number_encoded, &p_value_encoded);
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}
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bool VisualInstance3D::get_layer_mask_value(int32_t p_layer_number) const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_layer_mask_value")._native_ptr(), 1116898809);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
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int64_t p_layer_number_encoded;
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PtrToArg<int64_t>::encode(p_layer_number, &p_layer_number_encoded);
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return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner, &p_layer_number_encoded);
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}
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void VisualInstance3D::set_sorting_offset(float p_offset) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_sorting_offset")._native_ptr(), 373806689);
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CHECK_METHOD_BIND(_gde_method_bind);
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double p_offset_encoded;
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PtrToArg<double>::encode(p_offset, &p_offset_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset_encoded);
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}
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float VisualInstance3D::get_sorting_offset() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_sorting_offset")._native_ptr(), 1740695150);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
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return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
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}
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void VisualInstance3D::set_sorting_use_aabb_center(bool p_enabled) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_sorting_use_aabb_center")._native_ptr(), 2586408642);
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CHECK_METHOD_BIND(_gde_method_bind);
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int8_t p_enabled_encoded;
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PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
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}
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bool VisualInstance3D::is_sorting_use_aabb_center() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("is_sorting_use_aabb_center")._native_ptr(), 36873697);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
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return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
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}
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AABB VisualInstance3D::get_aabb() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_aabb")._native_ptr(), 1068685055);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (AABB()));
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return ::godot::internal::_call_native_mb_ret<AABB>(_gde_method_bind, _owner);
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}
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AABB VisualInstance3D::_get_aabb() const {
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return AABB();
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}
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} // namespace godot
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