Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/visual_instance3d.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

130 lines
7.8 KiB
C++

/**************************************************************************/
/* visual_instance3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/visual_instance3d.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
void VisualInstance3D::set_base(const RID &p_base) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_base")._native_ptr(), 2722037293);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_base);
}
RID VisualInstance3D::get_base() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_base")._native_ptr(), 2944877500);
CHECK_METHOD_BIND_RET(_gde_method_bind, (RID()));
return ::godot::internal::_call_native_mb_ret<RID>(_gde_method_bind, _owner);
}
RID VisualInstance3D::get_instance() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_instance")._native_ptr(), 2944877500);
CHECK_METHOD_BIND_RET(_gde_method_bind, (RID()));
return ::godot::internal::_call_native_mb_ret<RID>(_gde_method_bind, _owner);
}
void VisualInstance3D::set_layer_mask(uint32_t p_mask) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_layer_mask")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_mask_encoded;
PtrToArg<int64_t>::encode(p_mask, &p_mask_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_mask_encoded);
}
uint32_t VisualInstance3D::get_layer_mask() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_layer_mask")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void VisualInstance3D::set_layer_mask_value(int32_t p_layer_number, bool p_value) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_layer_mask_value")._native_ptr(), 300928843);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_layer_number_encoded;
PtrToArg<int64_t>::encode(p_layer_number, &p_layer_number_encoded);
int8_t p_value_encoded;
PtrToArg<bool>::encode(p_value, &p_value_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_layer_number_encoded, &p_value_encoded);
}
bool VisualInstance3D::get_layer_mask_value(int32_t p_layer_number) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_layer_mask_value")._native_ptr(), 1116898809);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
int64_t p_layer_number_encoded;
PtrToArg<int64_t>::encode(p_layer_number, &p_layer_number_encoded);
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner, &p_layer_number_encoded);
}
void VisualInstance3D::set_sorting_offset(float p_offset) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_sorting_offset")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_offset_encoded;
PtrToArg<double>::encode(p_offset, &p_offset_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset_encoded);
}
float VisualInstance3D::get_sorting_offset() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_sorting_offset")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void VisualInstance3D::set_sorting_use_aabb_center(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_sorting_use_aabb_center")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool VisualInstance3D::is_sorting_use_aabb_center() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("is_sorting_use_aabb_center")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
AABB VisualInstance3D::get_aabb() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_aabb")._native_ptr(), 1068685055);
CHECK_METHOD_BIND_RET(_gde_method_bind, (AABB()));
return ::godot::internal::_call_native_mb_ret<AABB>(_gde_method_bind, _owner);
}
AABB VisualInstance3D::_get_aabb() const {
return AABB();
}
} // namespace godot