Files
mtgodot-poc/extension/src/platform/EffectLib/FrameController.cpp
T
shenleiandClaude Opus 5 9a8e11f3dd port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 21:46:24 +09:00

74 lines
1.3 KiB
C++

// Platform skeleton for EffectLib/FrameController.h (40250 EffectLib/FrameController.cpp), generated by platform_stub.py.
// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
#include "EffectLib/StdAfx.h"
#include "EffectLib/FrameController.h"
#include "../PlatformStub.h"
CFrameController::CFrameController()
{
MT_PLATFORM_STUB();
}
CFrameController::~CFrameController()
{
MT_PLATFORM_STUB();
}
auto CFrameController::Clear() -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::Update(float) -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::SetCurrentFrame(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::GetCurrentFrame() -> BYTE
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BYTE>();
}
auto CFrameController::SetMaxFrame(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::SetFrameTime(float) -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::SetStartFrame(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::SetLoopFlag(BOOL) -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::SetLoopCount(int) -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::SetActive(BOOL) -> void
{
MT_PLATFORM_STUB();
}
auto CFrameController::isActive(DWORD) -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}