Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceEvent.cpp.json
T
shenleiandClaude Opus 5.5 5266b00c6e port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:21 +09:00

105 lines
3.1 KiB
JSON

{
"reference": "GameLib/ActorInstanceEvent.cpp",
"reference_sha256": "0929f227c4611c0b01b8814605908328bdffa66f41cda640d53bff6f2a9ee060",
"priority": "P0",
"contracts": [],
"functions": {
"CActorInstance::__OnSyncing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSyncing"
]
},
"CActorInstance::__OnWaiting": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWaiting"
]
},
"CActorInstance::__OnMoving": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMoving"
]
},
"CActorInstance::__OnMove": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMove"
]
},
"CActorInstance::__OnStop": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnStop"
]
},
"CActorInstance::__OnWarp": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWarp"
]
},
"CActorInstance::__OnAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnAttack"
]
},
"CActorInstance::__OnUseSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnUseSkill"
]
},
"CActorInstance::__OnHit": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnHit"
]
},
"CActorInstance::__OnClearAffects": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnClearAffects"
]
},
"CActorInstance::__OnSetAffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSetAffect"
]
},
"CActorInstance::__OnResetAffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnResetAffect"
]
},
"CActorInstance::__GetEventHandlerRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerRef"
]
},
"CActorInstance::__GetEventHandlerPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerPtr"
]
},
"CActorInstance::SetEventHandler": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::SetEventHandler"
]
},
"CActorInstance::IEventHandler::GetEmptyPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::IEventHandler::GetEmptyPtr"
]
}
}
}