Files
mtgodot-poc/audit/port-map/GameLib/MapUtil.cpp.json
T
shenleiandClaude Opus 5.5 5266b00c6e port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:21 +09:00

99 lines
2.8 KiB
JSON

{
"reference": "GameLib/MapUtil.cpp",
"reference_sha256": "187e48c1ebe1d0cd58f6cb8f2bb3623a9c41f10050076bcda2f3d24b7a6db11a",
"priority": "P4",
"contracts": [],
"functions": {
"Environment_Init": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:Environment_Init"
]
},
"Environment_Load": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:Environment_Load"
]
},
"GetInterpolatedPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:GetInterpolatedPosition"
]
},
"GetLinearInterpolation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:GetLinearInterpolation"
]
},
"PixelPositionToAttributeCellPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:PixelPositionToAttributeCellPosition"
]
},
"AttributeCellPositionToPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:AttributeCellPositionToPixelPosition"
]
},
"GetPixelPositionDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:GetPixelPositionDistance"
]
},
"CEaseOutInterpolation::CEaseOutInterpolation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::CEaseOutInterpolation"
]
},
"CEaseOutInterpolation::~CEaseOutInterpolation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::~CEaseOutInterpolation"
]
},
"CEaseOutInterpolation::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Initialize"
]
},
"CEaseOutInterpolation::Setup": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Setup"
]
},
"CEaseOutInterpolation::Interpolate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Interpolate"
]
},
"CEaseOutInterpolation::isPlaying": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::isPlaying"
]
},
"CEaseOutInterpolation::GetValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::GetValue"
]
},
"CEaseOutInterpolation::GetChangingValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::GetChangingValue"
]
}
}
}