164 lines
4.8 KiB
JSON
164 lines
4.8 KiB
JSON
{
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"reference": "MilesLib/SoundManager.cpp",
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"reference_sha256": "6602fcd22004c2335634a4a4041c33409174ef11c583f4e257dda676f5b9229e",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CSoundManager::CSoundManager": {
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"status": "TODO"
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},
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"CSoundManager::~CSoundManager": {
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"status": "TODO"
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},
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"CSoundManager::Create": {
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"status": "TODO"
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},
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"CSoundManager::Destroy": {
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"status": "TODO"
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},
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"CSoundManager::SetPosition": {
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"status": "TODO"
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},
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"CSoundManager::SetDirection": {
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"status": "TODO"
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},
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"CSoundManager::Update": {
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"status": "TODO"
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},
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"CSoundManager::UpdateSoundData": {
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"status": "TODO"
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},
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"CSoundManager::UpdateSoundInstance": {
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"status": "TODO"
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},
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"CSoundManager::GetSoundScale": {
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"status": "TODO"
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},
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"CSoundManager::SetSoundScale": {
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"status": "TODO"
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},
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"CSoundManager::SetAmbienceSoundScale": {
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"status": "TODO"
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},
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"CSoundManager::SetSoundVolume": {
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"status": "TODO"
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},
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"CSoundManager::__SetMusicVolume": {
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"status": "TODO"
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},
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"CSoundManager::__ConvertRatioVolumeToApplyVolume": {
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"status": "TODO"
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},
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"CSoundManager::__ConvertGradeVolumeToApplyVolume": {
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"status": "TODO"
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},
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"CSoundManager::SetSoundVolumeGrade": {
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"status": "TODO"
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},
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"CSoundManager::SetSoundVolumeRatio": {
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"status": "TODO"
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},
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"CSoundManager::SetMusicVolume": {
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"status": "TODO"
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},
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"CSoundManager::GetSoundVolume": {
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"status": "TODO"
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},
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"CSoundManager::GetMusicVolume": {
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"status": "TODO"
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},
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"CSoundManager::GetSoundInstance2D": {
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"status": "TODO"
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},
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"CSoundManager::GetSoundInstance3D": {
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"status": "TODO"
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},
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"CSoundManager::PlaySound2D": {
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"status": "TODO"
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},
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"CSoundManager::PlaySound3D": {
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"status": "TODO"
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},
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"CSoundManager::PlayAmbienceSound3D": {
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"status": "TODO"
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},
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"CSoundManager::PlayCharacterSound3D": {
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"status": "TODO"
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},
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"CSoundManager::StopSound3D": {
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"status": "TODO"
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},
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"CSoundManager::SetSoundVolume3D": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::SetSoundVolume3D"
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],
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"test": "project/audio_driver_test.gd",
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"note": "40250 indexed instance volume is forwarded to the active Godot 3D sound player."
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},
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"CSoundManager::StopAllSound3D": {
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"status": "TODO"
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},
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"CSoundManager::PlayMusic": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::PlayMusic"
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],
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"test": "project/audio_driver_test.gd",
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"note": "40250 direct PlayMusic uses stream slot 0; the Godot driver now replaces slot 0."
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},
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"CSoundManager::FadeInMusic": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeInMusic"
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],
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"test": "project/audio_driver_test.gd",
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"note": "40250 named stream fade-in advances by fVolumeSpeed per update; Godot uses three slots and the same per-frame volume step."
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},
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"CSoundManager::FadeLimitOutMusic": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeLimitOutMusic"
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],
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"test": "project/audio_driver_test.gd",
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"note": "40250 ratio limit is converted by the original volume formula and the named stream fades to that limit."
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},
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"CSoundManager::FadeOutMusic": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeOutMusic"
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],
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"test": "project/audio_driver_test.gd",
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"note": "40250 fade-out targets only the named active stream and stops it at volume zero."
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},
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"CSoundManager::FadeOutAllMusic": {
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"status": "TODO"
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},
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"CSoundManager::SaveVolume": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::SaveVolume"
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],
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"test": "extension/tests/port_login_flow_test.cpp",
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"note": "40250 backup and mute sequence is preserved, including the repeated-save guard."
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},
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"CSoundManager::RestoreVolume": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::RestoreVolume"
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],
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"test": "extension/tests/port_login_flow_test.cpp",
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"note": "40250 clears the disabled flag before restoring backed-up music and sound volumes."
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},
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"CSoundManager::StopMusic": {
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"status": "TODO"
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},
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"CSoundManager::GetMusicIndex": {
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"status": "TODO"
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},
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"CSoundManager::FadeAll": {
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"status": "TODO"
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}
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}
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}
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