Files
mtgodot-poc/audit/port-map/MilesLib/SoundManager.cpp.json
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{
"reference": "MilesLib/SoundManager.cpp",
"reference_sha256": "6602fcd22004c2335634a4a4041c33409174ef11c583f4e257dda676f5b9229e",
"priority": "P4",
"contracts": [],
"functions": {
"CSoundManager::CSoundManager": {
"status": "TODO"
},
"CSoundManager::~CSoundManager": {
"status": "TODO"
},
"CSoundManager::Create": {
"status": "TODO"
},
"CSoundManager::Destroy": {
"status": "TODO"
},
"CSoundManager::SetPosition": {
"status": "TODO"
},
"CSoundManager::SetDirection": {
"status": "TODO"
},
"CSoundManager::Update": {
"status": "TODO"
},
"CSoundManager::UpdateSoundData": {
"status": "TODO"
},
"CSoundManager::UpdateSoundInstance": {
"status": "TODO"
},
"CSoundManager::GetSoundScale": {
"status": "TODO"
},
"CSoundManager::SetSoundScale": {
"status": "TODO"
},
"CSoundManager::SetAmbienceSoundScale": {
"status": "TODO"
},
"CSoundManager::SetSoundVolume": {
"status": "TODO"
},
"CSoundManager::__SetMusicVolume": {
"status": "TODO"
},
"CSoundManager::__ConvertRatioVolumeToApplyVolume": {
"status": "TODO"
},
"CSoundManager::__ConvertGradeVolumeToApplyVolume": {
"status": "TODO"
},
"CSoundManager::SetSoundVolumeGrade": {
"status": "TODO"
},
"CSoundManager::SetSoundVolumeRatio": {
"status": "TODO"
},
"CSoundManager::SetMusicVolume": {
"status": "TODO"
},
"CSoundManager::GetSoundVolume": {
"status": "TODO"
},
"CSoundManager::GetMusicVolume": {
"status": "TODO"
},
"CSoundManager::GetSoundInstance2D": {
"status": "TODO"
},
"CSoundManager::GetSoundInstance3D": {
"status": "TODO"
},
"CSoundManager::PlaySound2D": {
"status": "TODO"
},
"CSoundManager::PlaySound3D": {
"status": "TODO"
},
"CSoundManager::PlayAmbienceSound3D": {
"status": "TODO"
},
"CSoundManager::PlayCharacterSound3D": {
"status": "TODO"
},
"CSoundManager::StopSound3D": {
"status": "TODO"
},
"CSoundManager::SetSoundVolume3D": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::SetSoundVolume3D"
],
"test": "project/audio_driver_test.gd",
"note": "40250 indexed instance volume is forwarded to the active Godot 3D sound player."
},
"CSoundManager::StopAllSound3D": {
"status": "TODO"
},
"CSoundManager::PlayMusic": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::PlayMusic"
],
"test": "project/audio_driver_test.gd",
"note": "40250 direct PlayMusic uses stream slot 0; the Godot driver now replaces slot 0."
},
"CSoundManager::FadeInMusic": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeInMusic"
],
"test": "project/audio_driver_test.gd",
"note": "40250 named stream fade-in advances by fVolumeSpeed per update; Godot uses three slots and the same per-frame volume step."
},
"CSoundManager::FadeLimitOutMusic": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeLimitOutMusic"
],
"test": "project/audio_driver_test.gd",
"note": "40250 ratio limit is converted by the original volume formula and the named stream fades to that limit."
},
"CSoundManager::FadeOutMusic": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeOutMusic"
],
"test": "project/audio_driver_test.gd",
"note": "40250 fade-out targets only the named active stream and stops it at volume zero."
},
"CSoundManager::FadeOutAllMusic": {
"status": "TODO"
},
"CSoundManager::SaveVolume": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::SaveVolume"
],
"test": "extension/tests/port_login_flow_test.cpp",
"note": "40250 backup and mute sequence is preserved, including the repeated-save guard."
},
"CSoundManager::RestoreVolume": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::RestoreVolume"
],
"test": "extension/tests/port_login_flow_test.cpp",
"note": "40250 clears the disabled flag before restoring backed-up music and sound volumes."
},
"CSoundManager::StopMusic": {
"status": "TODO"
},
"CSoundManager::GetMusicIndex": {
"status": "TODO"
},
"CSoundManager::FadeAll": {
"status": "TODO"
}
}
}