build-android-native.sh downloads SDL 3.4.16 (sha256-checked), builds libSDL3.so and libmain.so (native_render + port_platform + embedded Python) at API 24, and wraps them in the SDLActivity shell under android-native/ (package org.metin2port.client). push-android-client.sh copies the 40250 Client directory into the app's files/ with run-as (--locale XX selects locale_XX.cfg). port_logic links with --no-dependent-libraries on ELF targets so the verbatim `#pragma comment(lib, ...)` lines do not break lld. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
85 lines
3.6 KiB
Bash
Executable File
85 lines
3.6 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Build the native (SDL3 + Vulkan) 40250 client as an Android arm64 APK.
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# ./build-android-native.sh [Debug|Release] [--install]
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# Output: android-native/app/build/outputs/apk/debug/app-debug.apk
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# The 1.4 GB Client/ directory is not in the APK; push it once with ./push-android-client.sh.
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set -euo pipefail
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cd "$(dirname "$0")"
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REPO="$PWD"
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CONFIG=Release
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INSTALL=0
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for a in "$@"; do
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case "$a" in
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Debug|Release) CONFIG="$a" ;;
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--install) INSTALL=1 ;;
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*) echo "usage: $0 [Debug|Release] [--install]" >&2; exit 2 ;;
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esac
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done
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API=24
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OUT="$REPO/build-android-native"
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JOBS="${JOBS:-$(getconf _NPROCESSORS_ONLN 2>/dev/null || echo 4)}"
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SDK="${ANDROID_HOME:-${ANDROID_SDK_ROOT:-$HOME/Library/Android/sdk}}"
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# --- NDK: $ANDROID_NDK_HOME, else the installed 27.x, else the newest ---
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NDK="${ANDROID_NDK_ROOT:-${ANDROID_NDK_HOME:-}}"
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if [ -z "$NDK" ] && [ -d "$SDK/ndk" ]; then
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v=$(ls -1 "$SDK/ndk" | grep '^27\.' | sort -V | tail -1 || true)
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[ -n "$v" ] || v=$(ls -1 "$SDK/ndk" | sort -V | tail -1)
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NDK="$SDK/ndk/$v"
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fi
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[ -f "$NDK/build/cmake/android.toolchain.cmake" ] || { echo "Android NDK not found (set ANDROID_NDK_HOME)" >&2; exit 1; }
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echo "NDK: $NDK"
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TOOLCHAIN="$NDK/build/cmake/android.toolchain.cmake"
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GLSLC="${GLSLC:-$(command -v glslc || true)}"
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[ -n "$GLSLC" ] || { echo "glslc not found (brew install shaderc)" >&2; exit 1; }
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# --- SDL3 source (Java SDLActivity + libSDL3.so), same release as the macOS build ---
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SDL_VER=3.4.16
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SDL_SHA256=7322236cd12090c3eb40b9728be4d49c76f66ad17d04369584d4ecad5cf77c68
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SDL_SRC="$OUT/_deps/SDL3-$SDL_VER"
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if [ ! -f "$SDL_SRC/CMakeLists.txt" ]; then
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mkdir -p "$OUT/_deps"
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tarball="$OUT/_deps/SDL3-$SDL_VER.tar.gz"
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curl -fL -o "$tarball" "https://github.com/libsdl-org/SDL/releases/download/release-$SDL_VER/SDL3-$SDL_VER.tar.gz"
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echo "$SDL_SHA256 $tarball" | shasum -a 256 -c -
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tar xzf "$tarball" -C "$OUT/_deps"
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fi
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if [ ! -f "$OUT/sdl3/lib/libSDL3.so" ]; then
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cmake -S "$SDL_SRC" -B "$OUT/sdl3-build" -G "Unix Makefiles" \
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-DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN" -DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM="android-$API" \
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-DCMAKE_BUILD_TYPE=Release -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_TEST_LIBRARY=OFF \
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-DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF -DCMAKE_INSTALL_PREFIX="$OUT/sdl3"
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cmake --build "$OUT/sdl3-build" -j "$JOBS"
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cmake --install "$OUT/sdl3-build"
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fi
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# --- libmain.so (native_render + port_platform + embedded Python) and its assets ---
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cmake -S . -B "$OUT/app-build" -G "Unix Makefiles" -Wno-deprecated \
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-DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN" -DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM="android-$API" \
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-DCMAKE_BUILD_TYPE="$CONFIG" -DMTGODOT_BUILD_TOOLS=OFF -DBUILD_TESTING=OFF \
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-DMT_BUILD_NATIVE_RENDER_PROTOTYPE=ON -DSDL3_DIR="$OUT/sdl3/lib/cmake/SDL3" \
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-DCMAKE_FIND_ROOT_PATH="$OUT/sdl3" -DGLSLC="$GLSLC" >/dev/null
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cmake --build "$OUT/app-build" --target main mt_native_android_assets -j "$JOBS"
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mkdir -p "$OUT/jniLibs/arm64-v8a"
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cp -f "$OUT/sdl3/lib/libSDL3.so" "$OUT/app-build/native_render/libmain.so" "$OUT/jniLibs/arm64-v8a/"
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STRIP=$(ls -1d "$NDK"/toolchains/llvm/prebuilt/*/bin/llvm-strip | head -1)
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"$STRIP" --strip-unneeded "$OUT/jniLibs/arm64-v8a/libSDL3.so" "$OUT/jniLibs/arm64-v8a/libmain.so"
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# --- APK ---
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if [ -z "${JAVA_HOME:-}" ]; then
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for j in /opt/homebrew/opt/openjdk@21 /opt/homebrew/opt/openjdk@17; do
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[ -x "$j/bin/java" ] && { export JAVA_HOME="$j"; break; }
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done
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fi
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export ANDROID_HOME="$SDK"
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variant=Debug # debug-signed either way (sideload); CONFIG picks the native optimisation level
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(cd android-native && ./gradlew --quiet "assemble$variant")
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APK="$REPO/android-native/app/build/outputs/apk/debug/app-debug.apk"
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ls -la "$APK"
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if [ "$INSTALL" = 1 ]; then
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adb install -r "$APK"
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fi
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