- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
3.1 KiB
3.1 KiB
Active 40250 source coverage
This report is a coverage gate, not proof of parity. manifest_exact means the source is explicitly listed by a contract; inferred_review_queue means it is assigned by a broad area rule and still requires semantic review.
- Active Visual Studio source/include files: 524
- Explicitly listed by manifest: 142
- Static-reviewed groups (still PARTIAL for parity): 364
- Inferred review queue: 0
- Build support (
StdAfx): 18 - Unowned behavior candidates: 0
Review queue by contract
| Contract | Exact manifest files | Static-reviewed files | Inferred files |
|---|---|---|---|
audio.bgm_ambience_3d |
8 | 14 | 0 |
combat.affect_status |
9 | 0 | 0 |
combat.attack_combo_damage |
4 | 8 | 0 |
combat.death.exp_drop |
10 | 0 | 0 |
combat.flying_projectile |
9 | 19 | 0 |
combat.target_selection_rules |
7 | 0 | 0 |
item.consumable_action |
7 | 0 | 0 |
item.drop_pickup |
10 | 0 | 0 |
item.inventory_equipment_state |
8 | 0 | 0 |
item.refine_socket_costume |
12 | 0 | 0 |
lifecycle.bootstrap_phase_host |
11 | 34 | 0 |
lifecycle.platform_release |
6 | 105 | 0 |
movement.click_collision |
6 | 12 | 0 |
movement.keyboard.motion |
6 | 6 | 0 |
movement.motion_resource_events |
8 | 9 | 0 |
movement.remote_sync_state |
6 | 0 | 0 |
network.character_select.create_delete |
5 | 4 | 0 |
network.error_timeout_server_state |
3 | 3 | 0 |
network.login.phase_flow |
8 | 3 | 0 |
network.packet_dispatch_protocol |
4 | 18 | 0 |
network.reconnect_warp |
5 | 6 | 0 |
network.security_encoding |
8 | 0 | 0 |
npc.dialog_shop |
8 | 4 | 0 |
quest.quest_event_navigation |
6 | 3 | 0 |
render.effect_particle_motion |
7 | 31 | 0 |
render.model_attachment |
15 | 96 | 0 |
resource.pack_locale_proto |
13 | 62 | 0 |
skill.cast.effect_timing |
7 | 10 | 0 |
skill.player_ui_cooldown |
6 | 1 | 0 |
social.chat_text_tail |
7 | 31 | 0 |
social.exchange_safebox |
4 | 4 | 0 |
social.party_guild_messenger |
9 | 13 | 0 |
ui.equipment.tooltip |
5 | 0 | 0 |
ui.hud_target_minimap_status |
12 | 30 | 0 |
ui.input_camera_mobile |
5 | 8 | 0 |
world.dungeon_activity |
9 | 2 | 0 |
world.entity_spawn_state_sync |
4 | 6 | 0 |
world.environment_weather |
8 | 11 | 0 |
world.fishing_mining |
7 | 0 | 0 |
world.map_load_transition |
6 | 34 | 0 |
world.mount_pet_polymorph |
9 | 0 | 0 |
world.npc_drop_actor_spawn |
10 | 10 | 0 |
world.reset_cleanup |
7 | 0 | 0 |
world.terrain_water_collision |
6 | 35 | 0 |
Unowned behavior candidates
None
Required interpretation
The inferred queue is not considered audited merely because a rule assigned it to a contract. Each queue must be reviewed through the contract's reference call chain and either added to exact evidence, explicitly classified as support/disabled/vendor code, or recorded as a remaining gap. Static-reviewed groups have had their active symbols and lifecycle call chain checked in the current round, but their contracts remain PARTIAL until implementation equivalence and tests close the documented gaps.