149 lines
6.9 KiB
Markdown
149 lines
6.9 KiB
Markdown
# Audit ledger schema
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`audit/manifest.json` is machine-readable and version controlled. Keep one entry per externally meaningful behavior, not one entry per source file.
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## Contract fields
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Required fields:
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- `id`: stable dotted ID such as `combat.local.normal_attack`.
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- `title`: concise behavior name.
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- `subsystem`: `network`, `lifecycle`, `movement`, `combat`, `skill`, `world`, `item`, `ui`, `resource`, `render`, `audio`, or another stable domain.
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- `priority`: `P0`, `P1`, `P2`, or `P3`.
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- `status`: one of the statuses below.
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- `reference.files`: paths relative to `manifest.reference_root`.
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- `reference.symbols`: relevant 40250 symbols.
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- `implementation.files`: paths relative to the repository root.
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- `implementation.symbols`: corresponding native or GDScript symbols.
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- `equivalence`: implementation-equivalence matrix described below.
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- `platform_adaptations`: documented engine/platform substitutions; use an empty array when none exist.
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- `evidence.contract`: detailed Markdown contract path relative to the repository root.
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- `evidence.tests`: test file paths relative to the repository root (paths only; missing files fail `refresh`).
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- `evidence.commands` (optional): command lines and live/manual evidence descriptions.
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- `evidence.last_test_result`: `PASS`, `FAIL`, or `NOT_RUN`.
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- `remaining`: explicit unverified branches; use an empty array only when none remain.
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Optional generated fields:
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- `fingerprints.reference`: combined SHA-256 for the listed reference files.
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- `fingerprints.implementation`: combined SHA-256 for implementation files.
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- `fingerprints.tests`: combined SHA-256 for test files.
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- `stale_reasons`: generated reasons for invalidation.
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- `verified_commit`: Git commit at the last completed verification.
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- `notes`: concise information that does not belong in the detailed contract.
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## Implementation-equivalence matrix
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Every contract that reaches `STATIC_VERIFIED` or `TEST_VERIFIED` must contain all fields below with the value `VERIFIED`:
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```json
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{
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"equivalence": {
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"preconditions": "VERIFIED",
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"branch_structure": "VERIFIED",
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"algorithms_formulas": "VERIFIED",
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"state_transition_order": "VERIFIED",
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"constants_units": "VERIFIED",
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"timing_event_sources": "VERIFIED",
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"resource_data_sources": "VERIFIED",
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"protocol_side_effects": "VERIFIED",
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"interruption_failure_cleanup": "VERIFIED"
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}
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}
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```
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`VERIFIED` means the detailed contract contains a branch-by-branch comparison and no material semantic difference. Matching a few outputs or passing only happy-path tests is not enough.
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Language and engine boundary substitutions belong in `platform_adaptations`:
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```json
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{
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"platform_adaptations": [
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{
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"reference": "D3DXMATRIX row-vector transform",
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"implementation": "Godot Transform3D column-vector transform",
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"invariant": "actor, offset, and bone composition produces the same world-space transform",
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"tests": ["project/example_transform_parity_test.gd"]
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}
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]
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}
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```
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An adaptation may change APIs or representation, never gameplay rules, branch outcomes, timing authority, or data authority. Missing equivalence proof keeps the contract at `MAPPED` or `PARTIAL`.
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## Status meanings
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- `UNMAPPED`: reference behavior has no located implementation.
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- `PARTIAL`: known material behavior or branches are missing.
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- `MAPPED`: both sides are located but not fully compared.
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- `STATIC_VERIFIED`: complete material call-chain and implementation-equivalence comparison is documented.
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- `TEST_VERIFIED`: static equivalence verification plus meaningful passing tests.
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- `IN_PROGRESS`: currently being audited; do not use as a long-term resting state.
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- `STALE`: reference, implementation, or test evidence changed after verification.
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- `REGRESSION`: a previously passing behavior test now fails.
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- `BLOCKED`: concrete missing input or dependency prevents progress.
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- `EXCLUDED`: not ported by design; requires `exclusion_reason` and replacement verification.
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## Verification gates
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`STATIC_VERIFIED` and `TEST_VERIFIED` both require:
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1. Non-empty reference and implementation file lists.
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2. Existing detailed contract document.
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3. Every implementation-equivalence field set to `VERIFIED` with supporting detail in the contract.
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4. Every platform adaptation documented with its invariant and focused tests.
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5. No unresolved material branch in `remaining`.
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`TEST_VERIFIED` additionally requires at least one existing automated test and `last_test_result` equal to `PASS`.
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When a verified entry becomes stale, retain its previous evidence and history. Do not delete the entry or recreate it under a new ID.
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A contract's `evidence.tests` and `implementation.files` must be reachable from the runtime
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(loaded by `AppFlow`/`GameScene`/the native extension in a normal session). A file used only by its
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own test is not an implementation and its test is not evidence.
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## Port-map entries
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One JSON file per 40250 source unit at `audit/port-map/<Lib>/<File>.json`:
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```json
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{
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"reference": "UserInterface/InstanceBaseMovement.cpp",
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"reference_sha256": "<sha256 of the reference file>",
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"priority": "P0",
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"contracts": ["movement.keyboard.motion", "movement.remote_sync_state"],
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"functions": {
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"CInstanceBase::SetMoveSpeed": {
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"status": "PORTED",
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"impl": ["project/player_controller.gd:set_server_speed", "extension/src/net/entity_store.cpp:motion_move_speed"],
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"note": ""
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},
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"CInstanceBase::__EnableSkipCollision": {"status": "TODO"}
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}
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}
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```
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- Function keys are the reference's qualified names (`Class::Method`, or the free-function name).
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- `status` is one of `TODO`, `PORTED`, `RUN_AS_IS`, `ADAPTED`, `N_A`, `DIVERGENT`, `NEEDS_LIVE`
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(meanings in `SKILL.md`).
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- `RUN_AS_IS` is valid only for a Python script unit whose exact reference bytes are shipped and
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loaded unchanged by embedded CPython. It requires `impl` (the packaged script path) and a
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non-empty `evidence` list naming target-platform import/runtime evidence. The unit's
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`reference_sha256` plus the committed resource manifest bind the evidence to exact source bytes.
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- `impl` is required for `PORTED`/`RUN_AS_IS`/`ADAPTED`/`NEEDS_LIVE`; `note` is required for `ADAPTED`, `N_A`,
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`DIVERGENT` and `NEEDS_LIVE`. `ADAPTED` also needs a `test` path.
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- When `reference_sha256` no longer matches the file, every non-`TODO` function in the unit must be
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rechecked before the hash is updated.
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## History events
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Append one compact JSON line per round to `audit/history.jsonl`:
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```json
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{"time":"2026-09-22T00:00:00Z","event":"port_round","unit":"UserInterface/InstanceBaseMovement.cpp","ported":["CInstanceBase::SetMoveSpeed"],"deleted":["player_controller.gd clampf(0.25,3.0)"],"divergent":[],"needs_live":[],"tests":["project/keyboard_motion_timeline_test.gd PASS"],"commit":"c5c183da"}
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```
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Contract status changes still use `{"event":"status_changed","id":...,"from":...,"to":...,"reason":...}`.
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Never store credentials, packet payload secrets, binary captures, or generated screenshots in the ledger.
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