Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceBattle.cpp.json
T
shenleiandClaude Opus 5.5 5266b00c6e port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:21 +09:00

297 lines
9.2 KiB
JSON

{
"reference": "GameLib/ActorInstanceBattle.cpp",
"reference_sha256": "fd586facdac4b2dc0edaf74ac48f496c705a6866f6dbf6714f4d83ee748cc6b6",
"priority": "P1",
"contracts": [],
"functions": {
"CActorInstance::SetBattleHitEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleHitEffect"
]
},
"CActorInstance::SetBattleAttachEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleAttachEffect"
]
},
"CActorInstance::CanAct": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAct"
]
},
"CActorInstance::CanUseSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanUseSkill"
]
},
"CActorInstance::CanMove": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanMove"
]
},
"CActorInstance::CanAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAttack"
]
},
"CActorInstance::CanFishing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanFishing"
]
},
"CActorInstance::IsClickableDistanceDestInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsClickableDistanceDestInstance"
]
},
"CActorInstance::InputNormalAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputNormalAttackCommand"
]
},
"CActorInstance::InputComboAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputComboAttackCommand"
]
},
"CActorInstance::ComboProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboProcess"
]
},
"CActorInstance::__RunNextCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__RunNextCombo"
]
},
"CActorInstance::__OnEndCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__OnEndCombo"
]
},
"CActorInstance::__ClearCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ClearCombo"
]
},
"CActorInstance::isAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isAttacking"
]
},
"CActorInstance::isValidAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isValidAttacking"
]
},
"CActorInstance::CanCheckAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanCheckAttacking"
]
},
"CActorInstance::__IsInSplashTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsInSplashTime"
]
},
"CActorInstance::isNormalAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isNormalAttacking"
]
},
"CActorInstance::isComboAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isComboAttacking"
]
},
"CActorInstance::IsSplashAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsSplashAttacking"
]
},
"CActorInstance::__IsMovingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsMovingSkill"
]
},
"CActorInstance::IsActEmotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsActEmotion"
]
},
"CActorInstance::IsUsingMovingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsUsingMovingSkill"
]
},
"CActorInstance::GetComboIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetComboIndex"
]
},
"CActorInstance::GetAttackingElapsedTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetAttackingElapsedTime"
]
},
"CActorInstance::__CanInputNormalAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanInputNormalAttackCommand"
]
},
"CActorInstance::NormalAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::NormalAttack"
]
},
"CActorInstance::ComboAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboAttack"
]
},
"CActorInstance::__ProcessMotionEventAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionEventAttackSuccess"
]
},
"CActorInstance::__ProcessMotionAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionAttackSuccess"
]
},
"CActorInstance::__GetOwnerVID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerVID"
]
},
"CActorInstance::__GetOwnerTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerTime"
]
},
"CActorInstance::__CanPushDestActor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanPushDestActor"
]
},
"CActorInstance::__ProcessDataAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessDataAttackSuccess"
]
},
"CActorInstance::OnShootDamage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::OnShootDamage"
]
},
"CActorInstance::__Shake": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__Shake"
]
},
"CActorInstance::ShakeProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ShakeProcess"
]
},
"CActorInstance::__HitStone": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitStone"
]
},
"CActorInstance::__HitGood": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGood"
]
},
"CActorInstance::__HitGreate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGreate"
]
},
"CActorInstance::SetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBlendingPosition"
]
},
"CActorInstance::ResetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ResetBlendingPosition"
]
},
"CActorInstance::GetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetBlendingPosition"
]
},
"CActorInstance::__PushCircle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushCircle"
]
},
"CActorInstance::__PushDirect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushDirect"
]
},
"CActorInstance::__isInvisible": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__isInvisible"
]
},
"CActorInstance::__SetFallingDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__SetFallingDirection"
]
}
}
}