- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
119 lines
2.7 KiB
C++
119 lines
2.7 KiB
C++
// Platform skeleton for GameLib/TerrainPatch.h (40250 GameLib/TerrainPatch.cpp), generated by platform_stub.py.
|
|
// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
|
|
#include "GameLib/StdAfx.h"
|
|
#include "GameLib/TerrainPatch.h"
|
|
|
|
#include "../PlatformStub.h"
|
|
|
|
decltype(CTerrainPatch::SOFTWARE_TRANSFORM_PATCH_ENABLE) CTerrainPatch::SOFTWARE_TRANSFORM_PATCH_ENABLE{};
|
|
|
|
auto CTerrainPatch::Clear() -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatch::GetWaterFaceCount() -> UINT
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
return mt_platform_stub_return<UINT>();
|
|
}
|
|
|
|
auto CTerrainPatch::SoftwareTransformPatch_UpdateTerrainLighting(DWORD, const D3DLIGHT8 &, const D3DMATERIAL8 &) -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatch::BuildTerrainVertexBuffer(HardwareTransformPatch_SSourceVertex *) -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatch::BuildWaterVertexBuffer(SWaterVertex *, UINT) -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatch::__BuildHardwareTerrainVertexBuffer(HardwareTransformPatch_SSourceVertex *) -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatch::__BuildSoftwareTerrainVertexBuffer(HardwareTransformPatch_SSourceVertex *) -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
CTerrainPatch::SSoftwareTransformPatch::SSoftwareTransformPatch()
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
CTerrainPatch::SSoftwareTransformPatch::~SSoftwareTransformPatch()
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatch::SSoftwareTransformPatch::Create() -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatch::SSoftwareTransformPatch::Destroy() -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatch::SSoftwareTransformPatch::__Initialize() -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
CTerrainPatchProxy::CTerrainPatchProxy()
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
CTerrainPatchProxy::~CTerrainPatchProxy()
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatchProxy::Clear() -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatchProxy::SetCenterPosition(const D3DXVECTOR3 &) -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|
|
|
|
auto CTerrainPatchProxy::IsIn(const D3DXVECTOR3 &, float) -> bool
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
return mt_platform_stub_return<bool>();
|
|
}
|
|
|
|
auto CTerrainPatchProxy::GetWaterFaceCount() -> UINT
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
return mt_platform_stub_return<UINT>();
|
|
}
|
|
|
|
auto CTerrainPatchProxy::SoftwareTransformPatch_GetTerrainVertexDataPtr() -> SoftwareTransformPatch_SSourceVertex *
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
return mt_platform_stub_return<SoftwareTransformPatch_SSourceVertex *>();
|
|
}
|
|
|
|
auto CTerrainPatchProxy::HardwareTransformPatch_GetVertexBufferPtr() -> CGraphicVertexBuffer *
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
return mt_platform_stub_return<CGraphicVertexBuffer *>();
|
|
}
|
|
|
|
auto CTerrainPatchProxy::SoftwareTransformPatch_UpdateTerrainLighting(DWORD, const D3DLIGHT8 &, const D3DMATERIAL8 &) -> void
|
|
{
|
|
MT_PLATFORM_STUB();
|
|
}
|