Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/marshalls.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

108 lines
6.1 KiB
C++

/**************************************************************************/
/* marshalls.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/marshalls.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
Marshalls *Marshalls::singleton = nullptr;
Marshalls *Marshalls::get_singleton() {
if (unlikely(singleton == nullptr)) {
GDExtensionObjectPtr singleton_obj = ::godot::gdextension_interface::global_get_singleton(Marshalls::get_class_static()._native_ptr());
#ifdef DEBUG_ENABLED
ERR_FAIL_NULL_V(singleton_obj, nullptr);
#endif // DEBUG_ENABLED
singleton = reinterpret_cast<Marshalls *>(::godot::gdextension_interface::object_get_instance_binding(singleton_obj, ::godot::gdextension_interface::token, &Marshalls::_gde_binding_callbacks));
#ifdef DEBUG_ENABLED
ERR_FAIL_NULL_V(singleton, nullptr);
#endif // DEBUG_ENABLED
if (likely(singleton)) {
ClassDB::_register_engine_singleton(Marshalls::get_class_static(), singleton);
}
}
return singleton;
}
Marshalls::~Marshalls() {
if (singleton == this) {
ClassDB::_unregister_engine_singleton(Marshalls::get_class_static());
singleton = nullptr;
}
}
String Marshalls::variant_to_base64(const Variant &p_variant, bool p_full_objects) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("variant_to_base64")._native_ptr(), 3876248563);
CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
int8_t p_full_objects_encoded;
PtrToArg<bool>::encode(p_full_objects, &p_full_objects_encoded);
return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner, &p_variant, &p_full_objects_encoded);
}
Variant Marshalls::base64_to_variant(const String &p_base64_str, bool p_allow_objects) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("base64_to_variant")._native_ptr(), 218087648);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Variant()));
int8_t p_allow_objects_encoded;
PtrToArg<bool>::encode(p_allow_objects, &p_allow_objects_encoded);
return ::godot::internal::_call_native_mb_ret<Variant>(_gde_method_bind, _owner, &p_base64_str, &p_allow_objects_encoded);
}
String Marshalls::raw_to_base64(const PackedByteArray &p_array) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("raw_to_base64")._native_ptr(), 3999417757);
CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner, &p_array);
}
PackedByteArray Marshalls::base64_to_raw(const String &p_base64_str) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("base64_to_raw")._native_ptr(), 659035735);
CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedByteArray()));
return ::godot::internal::_call_native_mb_ret<PackedByteArray>(_gde_method_bind, _owner, &p_base64_str);
}
String Marshalls::utf8_to_base64(const String &p_utf8_str) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("utf8_to_base64")._native_ptr(), 1703090593);
CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner, &p_utf8_str);
}
String Marshalls::base64_to_utf8(const String &p_base64_str) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("base64_to_utf8")._native_ptr(), 1703090593);
CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner, &p_base64_str);
}
} // namespace godot