- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
108 lines
6.1 KiB
C++
108 lines
6.1 KiB
C++
/**************************************************************************/
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/* marshalls.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#include <godot_cpp/classes/marshalls.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/engine_ptrcall.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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namespace godot {
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Marshalls *Marshalls::singleton = nullptr;
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Marshalls *Marshalls::get_singleton() {
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if (unlikely(singleton == nullptr)) {
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GDExtensionObjectPtr singleton_obj = ::godot::gdextension_interface::global_get_singleton(Marshalls::get_class_static()._native_ptr());
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#ifdef DEBUG_ENABLED
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ERR_FAIL_NULL_V(singleton_obj, nullptr);
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#endif // DEBUG_ENABLED
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singleton = reinterpret_cast<Marshalls *>(::godot::gdextension_interface::object_get_instance_binding(singleton_obj, ::godot::gdextension_interface::token, &Marshalls::_gde_binding_callbacks));
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#ifdef DEBUG_ENABLED
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ERR_FAIL_NULL_V(singleton, nullptr);
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#endif // DEBUG_ENABLED
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if (likely(singleton)) {
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ClassDB::_register_engine_singleton(Marshalls::get_class_static(), singleton);
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}
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}
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return singleton;
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}
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Marshalls::~Marshalls() {
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if (singleton == this) {
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ClassDB::_unregister_engine_singleton(Marshalls::get_class_static());
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singleton = nullptr;
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}
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}
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String Marshalls::variant_to_base64(const Variant &p_variant, bool p_full_objects) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("variant_to_base64")._native_ptr(), 3876248563);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
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int8_t p_full_objects_encoded;
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PtrToArg<bool>::encode(p_full_objects, &p_full_objects_encoded);
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return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner, &p_variant, &p_full_objects_encoded);
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}
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Variant Marshalls::base64_to_variant(const String &p_base64_str, bool p_allow_objects) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("base64_to_variant")._native_ptr(), 218087648);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Variant()));
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int8_t p_allow_objects_encoded;
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PtrToArg<bool>::encode(p_allow_objects, &p_allow_objects_encoded);
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return ::godot::internal::_call_native_mb_ret<Variant>(_gde_method_bind, _owner, &p_base64_str, &p_allow_objects_encoded);
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}
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String Marshalls::raw_to_base64(const PackedByteArray &p_array) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("raw_to_base64")._native_ptr(), 3999417757);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
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return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner, &p_array);
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}
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PackedByteArray Marshalls::base64_to_raw(const String &p_base64_str) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("base64_to_raw")._native_ptr(), 659035735);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedByteArray()));
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return ::godot::internal::_call_native_mb_ret<PackedByteArray>(_gde_method_bind, _owner, &p_base64_str);
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}
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String Marshalls::utf8_to_base64(const String &p_utf8_str) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("utf8_to_base64")._native_ptr(), 1703090593);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
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return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner, &p_utf8_str);
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}
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String Marshalls::base64_to_utf8(const String &p_base64_str) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Marshalls::get_class_static()._native_ptr(), StringName("base64_to_utf8")._native_ptr(), 1703090593);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
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return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner, &p_base64_str);
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}
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} // namespace godot
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