Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/sprite2d.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

216 lines
13 KiB
C++

/**************************************************************************/
/* sprite2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/sprite2d.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/classes/texture2d.hpp>
namespace godot {
void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_texture")._native_ptr(), 4051416890);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, (p_texture != nullptr ? &p_texture->_owner : nullptr));
}
Ref<Texture2D> Sprite2D::get_texture() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_texture")._native_ptr(), 3635182373);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<Texture2D>()));
return Ref<Texture2D>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<Texture2D>(_gde_method_bind, _owner));
}
void Sprite2D::set_centered(bool p_centered) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_centered")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_centered_encoded;
PtrToArg<bool>::encode(p_centered, &p_centered_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_centered_encoded);
}
bool Sprite2D::is_centered() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_centered")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void Sprite2D::set_offset(const Vector2 &p_offset) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_offset")._native_ptr(), 743155724);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset);
}
Vector2 Sprite2D::get_offset() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_offset")._native_ptr(), 3341600327);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2()));
return ::godot::internal::_call_native_mb_ret<Vector2>(_gde_method_bind, _owner);
}
void Sprite2D::set_flip_h(bool p_flip_h) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_flip_h")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_flip_h_encoded;
PtrToArg<bool>::encode(p_flip_h, &p_flip_h_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_flip_h_encoded);
}
bool Sprite2D::is_flipped_h() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_flipped_h")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void Sprite2D::set_flip_v(bool p_flip_v) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_flip_v")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_flip_v_encoded;
PtrToArg<bool>::encode(p_flip_v, &p_flip_v_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_flip_v_encoded);
}
bool Sprite2D::is_flipped_v() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_flipped_v")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void Sprite2D::set_region_enabled(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_region_enabled")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool Sprite2D::is_region_enabled() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_region_enabled")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
bool Sprite2D::is_pixel_opaque(const Vector2 &p_pos) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_pixel_opaque")._native_ptr(), 556197845);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner, &p_pos);
}
void Sprite2D::set_region_rect(const Rect2 &p_rect) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_region_rect")._native_ptr(), 2046264180);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_rect);
}
Rect2 Sprite2D::get_region_rect() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_region_rect")._native_ptr(), 1639390495);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Rect2()));
return ::godot::internal::_call_native_mb_ret<Rect2>(_gde_method_bind, _owner);
}
void Sprite2D::set_region_filter_clip_enabled(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_region_filter_clip_enabled")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool Sprite2D::is_region_filter_clip_enabled() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_region_filter_clip_enabled")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void Sprite2D::set_frame(int32_t p_frame) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_frame")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_frame_encoded;
PtrToArg<int64_t>::encode(p_frame, &p_frame_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frame_encoded);
}
int32_t Sprite2D::get_frame() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_frame")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void Sprite2D::set_frame_coords(const Vector2i &p_coords) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_frame_coords")._native_ptr(), 1130785943);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_coords);
}
Vector2i Sprite2D::get_frame_coords() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_frame_coords")._native_ptr(), 3690982128);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2i()));
return ::godot::internal::_call_native_mb_ret<Vector2i>(_gde_method_bind, _owner);
}
void Sprite2D::set_vframes(int32_t p_vframes) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_vframes")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_vframes_encoded;
PtrToArg<int64_t>::encode(p_vframes, &p_vframes_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_vframes_encoded);
}
int32_t Sprite2D::get_vframes() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_vframes")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void Sprite2D::set_hframes(int32_t p_hframes) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_hframes")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_hframes_encoded;
PtrToArg<int64_t>::encode(p_hframes, &p_hframes_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_hframes_encoded);
}
int32_t Sprite2D::get_hframes() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_hframes")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
Rect2 Sprite2D::get_rect() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_rect")._native_ptr(), 1639390495);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Rect2()));
return ::godot::internal::_call_native_mb_ret<Rect2>(_gde_method_bind, _owner);
}
} // namespace godot