Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/animated_texture.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

146 lines
9.0 KiB
C++

/**************************************************************************/
/* animated_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/animated_texture.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
void AnimatedTexture::set_frames(int32_t p_frames) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_frames")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_frames_encoded;
PtrToArg<int64_t>::encode(p_frames, &p_frames_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frames_encoded);
}
int32_t AnimatedTexture::get_frames() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_frames")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void AnimatedTexture::set_current_frame(int32_t p_frame) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_current_frame")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_frame_encoded;
PtrToArg<int64_t>::encode(p_frame, &p_frame_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frame_encoded);
}
int32_t AnimatedTexture::get_current_frame() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_current_frame")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void AnimatedTexture::set_pause(bool p_pause) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_pause")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_pause_encoded;
PtrToArg<bool>::encode(p_pause, &p_pause_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_pause_encoded);
}
bool AnimatedTexture::get_pause() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_pause")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void AnimatedTexture::set_one_shot(bool p_one_shot) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_one_shot")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_one_shot_encoded;
PtrToArg<bool>::encode(p_one_shot, &p_one_shot_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_one_shot_encoded);
}
bool AnimatedTexture::get_one_shot() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_one_shot")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void AnimatedTexture::set_speed_scale(float p_scale) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_speed_scale")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_scale_encoded;
PtrToArg<double>::encode(p_scale, &p_scale_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_scale_encoded);
}
float AnimatedTexture::get_speed_scale() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_speed_scale")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void AnimatedTexture::set_frame_texture(int32_t p_frame, const Ref<Texture2D> &p_texture) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_frame_texture")._native_ptr(), 666127730);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_frame_encoded;
PtrToArg<int64_t>::encode(p_frame, &p_frame_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frame_encoded, (p_texture != nullptr ? &p_texture->_owner : nullptr));
}
Ref<Texture2D> AnimatedTexture::get_frame_texture(int32_t p_frame) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_frame_texture")._native_ptr(), 3536238170);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<Texture2D>()));
int64_t p_frame_encoded;
PtrToArg<int64_t>::encode(p_frame, &p_frame_encoded);
return Ref<Texture2D>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<Texture2D>(_gde_method_bind, _owner, &p_frame_encoded));
}
void AnimatedTexture::set_frame_duration(int32_t p_frame, float p_duration) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_frame_duration")._native_ptr(), 1602489585);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_frame_encoded;
PtrToArg<int64_t>::encode(p_frame, &p_frame_encoded);
double p_duration_encoded;
PtrToArg<double>::encode(p_duration, &p_duration_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frame_encoded, &p_duration_encoded);
}
float AnimatedTexture::get_frame_duration(int32_t p_frame) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_frame_duration")._native_ptr(), 2339986948);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
int64_t p_frame_encoded;
PtrToArg<int64_t>::encode(p_frame, &p_frame_encoded);
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner, &p_frame_encoded);
}
} // namespace godot