- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
82 lines
5.1 KiB
C++
82 lines
5.1 KiB
C++
/**************************************************************************/
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/* render_scene_data.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#include <godot_cpp/classes/render_scene_data.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/engine_ptrcall.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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namespace godot {
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Transform3D RenderSceneData::get_cam_transform() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_cam_transform")._native_ptr(), 3229777777);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform3D()));
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return ::godot::internal::_call_native_mb_ret<Transform3D>(_gde_method_bind, _owner);
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}
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Projection RenderSceneData::get_cam_projection() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_cam_projection")._native_ptr(), 2910717950);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Projection()));
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return ::godot::internal::_call_native_mb_ret<Projection>(_gde_method_bind, _owner);
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}
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uint32_t RenderSceneData::get_view_count() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_count")._native_ptr(), 3905245786);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
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return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
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}
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Vector3 RenderSceneData::get_view_eye_offset(uint32_t p_view) const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_eye_offset")._native_ptr(), 711720468);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector3()));
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int64_t p_view_encoded;
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PtrToArg<int64_t>::encode(p_view, &p_view_encoded);
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return ::godot::internal::_call_native_mb_ret<Vector3>(_gde_method_bind, _owner, &p_view_encoded);
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}
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Projection RenderSceneData::get_view_projection(uint32_t p_view) const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_projection")._native_ptr(), 3179846605);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Projection()));
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int64_t p_view_encoded;
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PtrToArg<int64_t>::encode(p_view, &p_view_encoded);
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return ::godot::internal::_call_native_mb_ret<Projection>(_gde_method_bind, _owner, &p_view_encoded);
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}
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RID RenderSceneData::get_uniform_buffer() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_uniform_buffer")._native_ptr(), 2944877500);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (RID()));
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return ::godot::internal::_call_native_mb_ret<RID>(_gde_method_bind, _owner);
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}
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} // namespace godot
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