Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/render_scene_data.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

82 lines
5.1 KiB
C++

/**************************************************************************/
/* render_scene_data.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/render_scene_data.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
Transform3D RenderSceneData::get_cam_transform() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_cam_transform")._native_ptr(), 3229777777);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform3D()));
return ::godot::internal::_call_native_mb_ret<Transform3D>(_gde_method_bind, _owner);
}
Projection RenderSceneData::get_cam_projection() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_cam_projection")._native_ptr(), 2910717950);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Projection()));
return ::godot::internal::_call_native_mb_ret<Projection>(_gde_method_bind, _owner);
}
uint32_t RenderSceneData::get_view_count() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_count")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
Vector3 RenderSceneData::get_view_eye_offset(uint32_t p_view) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_eye_offset")._native_ptr(), 711720468);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector3()));
int64_t p_view_encoded;
PtrToArg<int64_t>::encode(p_view, &p_view_encoded);
return ::godot::internal::_call_native_mb_ret<Vector3>(_gde_method_bind, _owner, &p_view_encoded);
}
Projection RenderSceneData::get_view_projection(uint32_t p_view) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_projection")._native_ptr(), 3179846605);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Projection()));
int64_t p_view_encoded;
PtrToArg<int64_t>::encode(p_view, &p_view_encoded);
return ::godot::internal::_call_native_mb_ret<Projection>(_gde_method_bind, _owner, &p_view_encoded);
}
RID RenderSceneData::get_uniform_buffer() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_uniform_buffer")._native_ptr(), 2944877500);
CHECK_METHOD_BIND_RET(_gde_method_bind, (RID()));
return ::godot::internal::_call_native_mb_ret<RID>(_gde_method_bind, _owner);
}
} // namespace godot