- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
115 lines
7.0 KiB
C++
115 lines
7.0 KiB
C++
/**************************************************************************/
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/* xr_node3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#include <godot_cpp/classes/xr_node3d.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/engine_ptrcall.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/classes/xr_pose.hpp>
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#include <godot_cpp/variant/string.hpp>
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namespace godot {
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void XRNode3D::set_tracker(const StringName &p_tracker_name) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("set_tracker")._native_ptr(), 3304788590);
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CHECK_METHOD_BIND(_gde_method_bind);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_tracker_name);
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}
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StringName XRNode3D::get_tracker() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_tracker")._native_ptr(), 2002593661);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (StringName()));
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return ::godot::internal::_call_native_mb_ret<StringName>(_gde_method_bind, _owner);
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}
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void XRNode3D::set_pose_name(const StringName &p_pose) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("set_pose_name")._native_ptr(), 3304788590);
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CHECK_METHOD_BIND(_gde_method_bind);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_pose);
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}
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StringName XRNode3D::get_pose_name() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_pose_name")._native_ptr(), 2002593661);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (StringName()));
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return ::godot::internal::_call_native_mb_ret<StringName>(_gde_method_bind, _owner);
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}
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void XRNode3D::set_show_when_tracked(bool p_show) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("set_show_when_tracked")._native_ptr(), 2586408642);
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CHECK_METHOD_BIND(_gde_method_bind);
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int8_t p_show_encoded;
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PtrToArg<bool>::encode(p_show, &p_show_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_show_encoded);
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}
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bool XRNode3D::get_show_when_tracked() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_show_when_tracked")._native_ptr(), 36873697);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
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return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
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}
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bool XRNode3D::get_is_active() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_is_active")._native_ptr(), 36873697);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
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return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
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}
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bool XRNode3D::get_has_tracking_data() const {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_has_tracking_data")._native_ptr(), 36873697);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
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return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
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}
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Ref<XRPose> XRNode3D::get_pose() {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_pose")._native_ptr(), 2806551826);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<XRPose>()));
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return Ref<XRPose>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<XRPose>(_gde_method_bind, _owner));
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}
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void XRNode3D::trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("trigger_haptic_pulse")._native_ptr(), 508576839);
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CHECK_METHOD_BIND(_gde_method_bind);
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double p_frequency_encoded;
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PtrToArg<double>::encode(p_frequency, &p_frequency_encoded);
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double p_amplitude_encoded;
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PtrToArg<double>::encode(p_amplitude, &p_amplitude_encoded);
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double p_duration_sec_encoded;
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PtrToArg<double>::encode(p_duration_sec, &p_duration_sec_encoded);
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double p_delay_sec_encoded;
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PtrToArg<double>::encode(p_delay_sec, &p_delay_sec_encoded);
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::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_action_name, &p_frequency_encoded, &p_amplitude_encoded, &p_duration_sec_encoded, &p_delay_sec_encoded);
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}
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} // namespace godot
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