- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay 只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续 运行并记 BLOCKED;写本批次 release-manifest.json 后聚合 - run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理); soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数) - 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试 - forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别 - 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求 - .gitignore 排除本地场景配置、凭据文件与运行输出 离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS, node 夹具测试 PASS。未联网运行,未重建候选包。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
27 lines
1.1 KiB
Bash
Executable File
27 lines
1.1 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Print the candidate package identity as JSON (engine/extension/pck sha256 +
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# architectures). Shared by run_client_gate.sh and playable_test.sh so the
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# per-run build.json and the release manifest are computed the same way.
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set -euo pipefail
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if [ "${1:-}" = "--help" ] || [ "$#" -ne 1 ]; then
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echo "用法: script/playable_build_info.sh APP" >&2
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[ "${1:-}" = "--help" ] && exit 0
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exit 2
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fi
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app="$1"
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engine="$app/Contents/MacOS/mtgodot-poc"
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pck="$app/Contents/Resources/mtgodot-poc.pck"
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dylib="$(find "$app/Contents/Frameworks" -maxdepth 1 -type f -name '*.dylib' 2>/dev/null | LC_ALL=C sort | head -n 1)"
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sha256_of() {
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if [ -n "$1" ] && [ -f "$1" ]; then shasum -a 256 "$1" | awk '{print $1}'; else printf ''; fi
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}
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archs=""
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if [ -f "$engine" ]; then archs="$(lipo -archs "$engine" 2>/dev/null | tr ' ' '+' || true)"; fi
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node -e '
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const [engine, extension, pck, arch] = process.argv.slice(1);
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process.stdout.write(JSON.stringify({ engine_sha256: engine, extension_sha256: extension, pck_sha256: pck, arch }) + "\n");
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' "$(sha256_of "$engine")" "$(sha256_of "$dylib")" "$(sha256_of "$pck")" "$archs"
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