Files
mtgodot-poc/extension/src/platform/pending/UserInterface/NetworkActorManager.cpp
T
shenleiandClaude Opus 5.5 4d9b800efb 2V1-b/c: PythonNetworkStream phases, AccountConnector and the net module
Port PythonNetworkStream with its HandShake/Login/Select/Loading/Offline
phases, AccountConnector and PythonNetworkStreamModule verbatim; the net
stub goes. PythonBoot creates the network stream, account connector,
player, flying manager and effect manager like CPythonApplication, and
app.Create/Process drive CNetworkDevice and both connectors.

Packet.h long fields become 32-bit LONG; port.packet checks 38
login/select/loading packet sizes against wire_classic.h. Unported units
in the link closure live under platform/pending/ as stand-ins. The macOS
gate now builds all and finds iconv.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 15:02:14 +09:00

178 lines
3.8 KiB
C++

// Stand-in for the 40250 logic unit UserInterface/NetworkActorManager.cpp, not ported yet: the platform_stub.py skeleton of its
// header, so the units that call it (批次 2V1, the network slice) link. Delete this file in the commit
// that ports the unit into port/ (docs/PORT-PLAN.md 2V1).
#include "UserInterface/StdAfx.h"
#include "UserInterface/NetworkActorManager.h"
#include "UserInterface/PythonCharacterManager.h" // the __GetCharacterManager return type
#include "../../PlatformStub.h"
SNetworkActorData::SNetworkActorData()
{
MT_PLATFORM_STUB();
}
auto SNetworkActorData::SetDstPosition(DWORD, LONG, LONG, DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto SNetworkActorData::SetPosition(LONG, LONG) -> void
{
MT_PLATFORM_STUB();
}
auto SNetworkActorData::UpdatePosition() -> void
{
MT_PLATFORM_STUB();
}
SNetworkActorData::SNetworkActorData(const SNetworkActorData &)
{
MT_PLATFORM_STUB();
}
auto SNetworkActorData::operator=(const SNetworkActorData &) -> void
{
MT_PLATFORM_STUB();
}
auto SNetworkActorData::__copy__(const SNetworkActorData &) -> void
{
MT_PLATFORM_STUB();
}
CNetworkActorManager::CNetworkActorManager()
{
MT_PLATFORM_STUB();
}
CNetworkActorManager::~CNetworkActorManager()
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::Destroy() -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::SetMainActorVID(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::RemoveActor(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::AppendActor(const SNetworkActorData &) -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData &) -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::MoveActor(const SNetworkMoveActorData &) -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::SyncActor(DWORD, LONG, LONG) -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::SetActorOwner(DWORD, DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::Update() -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::__OLD_Update() -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::__UpdateMainActor() -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::__IsVisiblePos(LONG, LONG) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CNetworkActorManager::__IsVisibleActor(const SNetworkActorData &) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CNetworkActorManager::__IsMainActorVID(DWORD) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CNetworkActorManager::__RemoveAllGroundItems() -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::__RemoveAllActors() -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::__RemoveDynamicActors() -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::__RemoveCharacterManagerActor(SNetworkActorData &) -> void
{
MT_PLATFORM_STUB();
}
auto CNetworkActorManager::__FindActorData(DWORD) -> SNetworkActorData *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<SNetworkActorData *>();
}
auto CNetworkActorManager::__AppendCharacterManagerActor(SNetworkActorData &) -> CInstanceBase *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CInstanceBase *>();
}
auto CNetworkActorManager::__FindActor(SNetworkActorData &) -> CInstanceBase *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CInstanceBase *>();
}
auto CNetworkActorManager::__FindActor(SNetworkActorData &, LONG, LONG) -> CInstanceBase *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CInstanceBase *>();
}
auto CNetworkActorManager::__GetCharacterManager() -> CPythonCharacterManager &
{
// PORT: the 40250 body (NetworkActorManager.cpp:310-313); a stub's default reference would construct a
// character manager.
return CPythonCharacterManager::Instance();
}