Files
mtgodot-poc/script/build_zh_locale.py
T
2026-09-28 00:18:37 -07:00

155 lines
6.5 KiB
Python

#!/usr/bin/env python3
"""Build a CP936 Chinese locale on top of the 40250 English client resources.
The Longju locale is an older client version. Only keyed UI text with compatible
format arguments is overlaid; 40250 proto, scripts, and UI layouts stay intact.
"""
import argparse
import json
import re
import shutil
import subprocess
from pathlib import Path
REPO = Path(__file__).resolve().parents[1]
DEFAULT_EN = REPO.parent / "40250/Server Client TMP4/Client/Eternexus/locale_en/locale/en"
DEFAULT_ZH = REPO.parent / "server_extracted/client_locale/longju/locale/taiwan"
DEFAULT_OUTPUT = REPO / "build/zh-locale/Client"
DEFAULT_PROTO_TOOL = REPO / "build-release/extension/src/port/locale_proto_patch"
DEFAULT_NAMES = REPO / "data/zh_40250"
FORMAT = re.compile(r"%(?:\([^)]*\))?[-+#0 ]*\d*(?:\.\d+)?[diouxXeEfFgGcrs%]")
KEYED_FILES = ("locale_game.txt", "locale_interface.txt")
def keyed_lines(path: Path, encoding: str):
lines = path.read_bytes().decode(encoding).splitlines()
values = {}
for line in lines:
parts = line.split("\t")
if len(parts) >= 2 and parts[0]:
values[parts[0]] = parts[1]
return lines, values
def convert_names(source: Path, destination: Path):
converted = 0
unrepresentable = []
rows = []
for line in source.read_text(encoding="utf-8").splitlines():
parts = line.split("\t", 1)
if len(parts) != 2 or not parts[0].isdigit():
continue
try:
rows.append(f"{parts[0]}\t{parts[1]}\n".encode("gbk"))
converted += 1
except UnicodeEncodeError:
unrepresentable.append(parts[0])
destination.write_bytes(b"".join(rows))
return {"converted": converted, "unrepresentable_vnums": unrepresentable}
def build(en: Path, zh: Path, output: Path, client_base: Path,
proto_tool: Path = None, names_dir: Path = None):
if not (en / "locale_game.txt").is_file() or not (zh / "locale_game.txt").is_file():
raise ValueError("English 40250 and Chinese Longju locale directories are required")
locale_dir = output / "locale/zh"
shutil.copytree(en, locale_dir, dirs_exist_ok=True)
report = {"english_source": str(en), "chinese_source": str(zh), "files": {}}
for filename in KEYED_FILES:
english_lines, english = keyed_lines(en / filename, "cp1252")
_, chinese = keyed_lines(zh / filename, "gbk")
translated = []
incompatible = []
merged = []
for line in english_lines:
parts = line.split("\t")
if len(parts) >= 2 and parts[0] in chinese:
key = parts[0]
candidate = chinese[key]
if FORMAT.findall(parts[1]) == FORMAT.findall(candidate):
parts[1] = candidate
translated.append(key)
else:
incompatible.append(key)
line = "\t".join(parts)
merged.append(line)
(locale_dir / filename).write_bytes(("\n".join(merged) + "\n").encode("gbk"))
report["files"][filename] = {
"reference_keys": len(english),
"translated_keys": len(translated),
"english_fallback_keys": sorted(english.keys() - set(translated)),
"incompatible_format_keys": sorted(incompatible),
"chinese_only_keys": sorted(chinese.keys() - english.keys()),
}
# These files are prose, not versioned game data. Keep the 40250 UI layouts
# and prototype binaries copied above; only replace their explanatory text.
for filename in (
"jobdesc_warrior.txt", "jobdesc_assassin.txt", "jobdesc_sura.txt",
"jobdesc_shaman.txt", "empiredesc_a.txt", "empiredesc_b.txt", "empiredesc_c.txt",
):
if (zh / filename).is_file():
shutil.copyfile(zh / filename, locale_dir / filename)
if proto_tool is not None:
if not proto_tool.is_file() or names_dir is None:
raise ValueError("build locale_proto_patch and provide the Chinese name tables")
item_names = output.parent / "item_names_gbk.txt"
mob_names = output.parent / "mob_names_gbk.txt"
item_conversion = convert_names(names_dir / "item_names_zh.txt", item_names)
mob_conversion = convert_names(names_dir / "mob_names_zh.txt", mob_names)
result = subprocess.run(
[str(proto_tool), str(en / "item_proto"), str(en / "mob_proto"),
str(item_names), str(mob_names), str(locale_dir / "item_proto"),
str(locale_dir / "mob_proto")],
check=True, capture_output=True, text=True,
)
report["proto"] = {
"item_name_source": item_conversion,
"mob_name_source": mob_conversion,
"patch_result": result.stdout.strip().splitlines(),
}
(output / "locale.cfg").write_text("10002 936 zh\n", encoding="ascii")
# A local test checkout can share the original 40250 packs without copying
# gigabytes of assets. Distribution builds must package these separately.
for name in ("pack", "sound", "BGM", "miles", "lib", "channel.inf"):
source = client_base / name
target = output / name
if not source.exists():
continue
if target.is_symlink():
if target.resolve() == source.resolve():
continue
target.unlink()
elif target.exists():
raise ValueError(f"refusing to replace existing client resource: {target}")
target.symlink_to(source.resolve())
report_path = output.parent / "zh-locale-report.json"
report_path.parent.mkdir(parents=True, exist_ok=True)
report_path.write_text(json.dumps(report, ensure_ascii=False, indent=2) + "\n", encoding="utf-8")
return report_path
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--english", type=Path, default=DEFAULT_EN)
parser.add_argument("--chinese", type=Path, default=DEFAULT_ZH)
parser.add_argument("--output", type=Path, default=DEFAULT_OUTPUT)
parser.add_argument("--client-base", type=Path, default=REPO / "Client")
parser.add_argument("--proto-tool", type=Path, default=DEFAULT_PROTO_TOOL)
parser.add_argument("--name-tables", type=Path, default=DEFAULT_NAMES)
args = parser.parse_args()
report_path = build(args.english, args.chinese, args.output, args.client_base,
args.proto_tool, args.name_tables)
print(f"Built {args.output / 'locale/zh'}")
print(f"Report: {report_path}")
if __name__ == "__main__":
main()