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75 lines
3.8 KiB
C++
75 lines
3.8 KiB
C++
/**************************************************************************/
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/* crypto.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/classes/hashing_context.hpp>
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#include <godot_cpp/classes/ref.hpp>
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/variant/packed_byte_array.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <type_traits>
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namespace godot {
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class CryptoKey;
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class X509Certificate;
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class Crypto : public RefCounted {
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GDEXTENSION_CLASS(Crypto, RefCounted)
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public:
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PackedByteArray generate_random_bytes(int32_t p_size);
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Ref<CryptoKey> generate_rsa(int32_t p_size);
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Ref<X509Certificate> generate_self_signed_certificate(const Ref<CryptoKey> &p_key, const String &p_issuer_name = "CN=myserver,O=myorganisation,C=IT", const String &p_not_before = "20140101000000", const String &p_not_after = "20340101000000");
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PackedByteArray sign(HashingContext::HashType p_hash_type, const PackedByteArray &p_hash, const Ref<CryptoKey> &p_key);
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bool verify(HashingContext::HashType p_hash_type, const PackedByteArray &p_hash, const PackedByteArray &p_signature, const Ref<CryptoKey> &p_key);
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PackedByteArray encrypt(const Ref<CryptoKey> &p_key, const PackedByteArray &p_plaintext);
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PackedByteArray decrypt(const Ref<CryptoKey> &p_key, const PackedByteArray &p_ciphertext);
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PackedByteArray hmac_digest(HashingContext::HashType p_hash_type, const PackedByteArray &p_key, const PackedByteArray &p_msg);
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bool constant_time_compare(const PackedByteArray &p_trusted, const PackedByteArray &p_received);
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protected:
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template <typename T, typename B>
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static void register_virtuals() {
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RefCounted::register_virtuals<T, B>();
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}
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public:
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};
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} // namespace godot
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