- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
/**************************************************************************/
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/* range.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <type_traits>
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namespace godot {
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class Node;
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class Range : public Control {
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GDEXTENSION_CLASS(Range, Control)
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public:
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double get_value() const;
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double get_min() const;
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double get_max() const;
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double get_step() const;
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double get_page() const;
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double get_as_ratio() const;
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void set_value(double p_value);
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void set_value_no_signal(double p_value);
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void set_min(double p_minimum);
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void set_max(double p_maximum);
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void set_step(double p_step);
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void set_page(double p_pagesize);
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void set_as_ratio(double p_value);
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void set_use_rounded_values(bool p_enabled);
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bool is_using_rounded_values() const;
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void set_exp_ratio(bool p_enabled);
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bool is_ratio_exp() const;
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void set_allow_greater(bool p_allow);
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bool is_greater_allowed() const;
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void set_allow_lesser(bool p_allow);
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bool is_lesser_allowed() const;
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void share(Node *p_with);
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void unshare();
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virtual void _value_changed(double p_new_value);
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protected:
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template <typename T, typename B>
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static void register_virtuals() {
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Control::register_virtuals<T, B>();
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if constexpr (!std::is_same_v<decltype(&B::_value_changed), decltype(&T::_value_changed)>) {
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BIND_VIRTUAL_METHOD(T, _value_changed, 373806689);
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}
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}
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public:
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};
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} // namespace godot
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