Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/include/godot_cpp/classes/time.hpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

116 lines
4.7 KiB
C++

/**************************************************************************/
/* time.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/variant/dictionary.hpp>
#include <godot_cpp/variant/string.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <type_traits>
namespace godot {
class Time : public Object {
GDEXTENSION_CLASS(Time, Object)
static Time *singleton;
public:
enum Month {
MONTH_JANUARY = 1,
MONTH_FEBRUARY = 2,
MONTH_MARCH = 3,
MONTH_APRIL = 4,
MONTH_MAY = 5,
MONTH_JUNE = 6,
MONTH_JULY = 7,
MONTH_AUGUST = 8,
MONTH_SEPTEMBER = 9,
MONTH_OCTOBER = 10,
MONTH_NOVEMBER = 11,
MONTH_DECEMBER = 12,
};
enum Weekday {
WEEKDAY_SUNDAY = 0,
WEEKDAY_MONDAY = 1,
WEEKDAY_TUESDAY = 2,
WEEKDAY_WEDNESDAY = 3,
WEEKDAY_THURSDAY = 4,
WEEKDAY_FRIDAY = 5,
WEEKDAY_SATURDAY = 6,
};
static Time *get_singleton();
Dictionary get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const;
Dictionary get_date_dict_from_unix_time(int64_t p_unix_time_val) const;
Dictionary get_time_dict_from_unix_time(int64_t p_unix_time_val) const;
String get_datetime_string_from_unix_time(int64_t p_unix_time_val, bool p_use_space = false) const;
String get_date_string_from_unix_time(int64_t p_unix_time_val) const;
String get_time_string_from_unix_time(int64_t p_unix_time_val) const;
Dictionary get_datetime_dict_from_datetime_string(const String &p_datetime, bool p_weekday) const;
String get_datetime_string_from_datetime_dict(const Dictionary &p_datetime, bool p_use_space) const;
int64_t get_unix_time_from_datetime_dict(const Dictionary &p_datetime) const;
int64_t get_unix_time_from_datetime_string(const String &p_datetime) const;
String get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const;
Dictionary get_datetime_dict_from_system(bool p_utc = false) const;
Dictionary get_date_dict_from_system(bool p_utc = false) const;
Dictionary get_time_dict_from_system(bool p_utc = false) const;
String get_datetime_string_from_system(bool p_utc = false, bool p_use_space = false) const;
String get_date_string_from_system(bool p_utc = false) const;
String get_time_string_from_system(bool p_utc = false) const;
Dictionary get_time_zone_from_system() const;
double get_unix_time_from_system() const;
uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
protected:
template <typename T, typename B>
static void register_virtuals() {
Object::register_virtuals<T, B>();
}
~Time();
public:
};
} // namespace godot
VARIANT_ENUM_CAST(Time::Month);
VARIANT_ENUM_CAST(Time::Weekday);