- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
116 lines
4.7 KiB
C++
116 lines
4.7 KiB
C++
/**************************************************************************/
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/* time.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/core/object.hpp>
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#include <godot_cpp/variant/dictionary.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <type_traits>
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namespace godot {
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class Time : public Object {
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GDEXTENSION_CLASS(Time, Object)
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static Time *singleton;
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public:
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enum Month {
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MONTH_JANUARY = 1,
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MONTH_FEBRUARY = 2,
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MONTH_MARCH = 3,
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MONTH_APRIL = 4,
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MONTH_MAY = 5,
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MONTH_JUNE = 6,
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MONTH_JULY = 7,
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MONTH_AUGUST = 8,
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MONTH_SEPTEMBER = 9,
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MONTH_OCTOBER = 10,
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MONTH_NOVEMBER = 11,
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MONTH_DECEMBER = 12,
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};
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enum Weekday {
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WEEKDAY_SUNDAY = 0,
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WEEKDAY_MONDAY = 1,
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WEEKDAY_TUESDAY = 2,
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WEEKDAY_WEDNESDAY = 3,
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WEEKDAY_THURSDAY = 4,
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WEEKDAY_FRIDAY = 5,
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WEEKDAY_SATURDAY = 6,
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};
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static Time *get_singleton();
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Dictionary get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const;
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Dictionary get_date_dict_from_unix_time(int64_t p_unix_time_val) const;
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Dictionary get_time_dict_from_unix_time(int64_t p_unix_time_val) const;
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String get_datetime_string_from_unix_time(int64_t p_unix_time_val, bool p_use_space = false) const;
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String get_date_string_from_unix_time(int64_t p_unix_time_val) const;
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String get_time_string_from_unix_time(int64_t p_unix_time_val) const;
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Dictionary get_datetime_dict_from_datetime_string(const String &p_datetime, bool p_weekday) const;
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String get_datetime_string_from_datetime_dict(const Dictionary &p_datetime, bool p_use_space) const;
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int64_t get_unix_time_from_datetime_dict(const Dictionary &p_datetime) const;
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int64_t get_unix_time_from_datetime_string(const String &p_datetime) const;
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String get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const;
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Dictionary get_datetime_dict_from_system(bool p_utc = false) const;
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Dictionary get_date_dict_from_system(bool p_utc = false) const;
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Dictionary get_time_dict_from_system(bool p_utc = false) const;
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String get_datetime_string_from_system(bool p_utc = false, bool p_use_space = false) const;
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String get_date_string_from_system(bool p_utc = false) const;
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String get_time_string_from_system(bool p_utc = false) const;
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Dictionary get_time_zone_from_system() const;
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double get_unix_time_from_system() const;
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uint64_t get_ticks_msec() const;
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uint64_t get_ticks_usec() const;
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protected:
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template <typename T, typename B>
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static void register_virtuals() {
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Object::register_virtuals<T, B>();
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}
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~Time();
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public:
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};
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} // namespace godot
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VARIANT_ENUM_CAST(Time::Month);
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VARIANT_ENUM_CAST(Time::Weekday);
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