- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
42 lines
794 B
Plaintext
42 lines
794 B
Plaintext
# Metin2 game assets are private. Do not publish or redistribute Ymir art.
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# build
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/build/
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/build-*/
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/cmake-build-*/
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compile_commands.json
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# misc
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.DS_Store
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*.tmp
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*.o
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*.a
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__pycache__/
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*.pyc
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.env.live-smoke.local
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# credential files never enter git.
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*.credentials
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*.credentials.json
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.env.*.local
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# clangd
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/.cache/
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# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
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# tools/granny-oracle/build-wine.sh rebuilds). See tools/granny-oracle/README.md.
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/tools/granny-oracle/oracle.exe
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/tools/granny-oracle/*.dll
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/tools/granny-oracle/*.dylib
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# Written by 40250 uitaskbar.py at runtime.
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/mouse.cfg
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# native Android client (./android/build.sh): SDL3 download, NDK builds, Gradle output
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/android/.gradle/
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/android/app/build/
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/android/build/
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/android/local.properties
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