Files
mtgodot-poc/audit/port-map/EterLib/GrpScreen.cpp.json
T
shenleiandClaude Opus 5.5 070a27b2cb port: P3-d PythonTextTail + textTail module (1:1 40250)
Copy PythonTextTail.cpp/PythonTextTailModule.cpp verbatim, drop the pending
stand-in and the textTail module stub, register initTextTail() after
initChat() and call CPythonTextTail::Initialize() in Create as 40250 does.
Implement CScreen::ProjectPosition/UnprojectPosition (were stubs) with
D3DXVec3Project/Unproject, and ApplicationStringTable_GetString(DWORD) over
UserInterface.rc's English string table. port.login_flow projects the ground
item's name tail in an ALT frame and picks it back by screen position.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 01:10:41 +09:00

162 lines
4.1 KiB
JSON

{
"reference": "EterLib/GrpScreen.cpp",
"reference_sha256": "3efb287b5acc846f557ade7b828fa76026699a393407d1f0151f5fd5e1dcbebc",
"priority": "P4",
"contracts": [],
"functions": {
"CScreen::RenderLine3d": {
"status": "TODO"
},
"CScreen::RenderBox3d": {
"status": "TODO"
},
"CScreen::RenderBar3d": {
"status": "TODO"
},
"CScreen::RenderGradationBar3d": {
"status": "TODO"
},
"CScreen::RenderLineCube": {
"status": "TODO"
},
"CScreen::RenderCube": {
"status": "TODO"
},
"CScreen::RenderLine2d": {
"status": "TODO"
},
"CScreen::RenderBox2d": {
"status": "TODO"
},
"CScreen::RenderBar2d": {
"status": "TODO"
},
"CScreen::RenderGradationBar2d": {
"status": "TODO"
},
"CScreen::RenderCircle2d": {
"status": "TODO"
},
"CScreen::RenderCircle3d": {
"status": "TODO"
},
"CScreen::RenderD3DXMesh": {
"status": "TODO"
},
"CScreen::RenderSphere": {
"status": "TODO"
},
"CScreen::RenderCylinder": {
"status": "TODO"
},
"CScreen::RenderTextureBox": {
"status": "TODO"
},
"CScreen::RenderBillboard": {
"status": "TODO"
},
"CScreen::DrawMinorGrid": {
"status": "TODO"
},
"CScreen::DrawGrid": {
"status": "TODO"
},
"CScreen::SetCursorPosition": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::SetCursorPosition"
],
"test": "extension/tests/port_login_flow_test.cpp",
"note": "40250 body verbatim in the platform layer (pick ray through the cursor)."
},
"CScreen::GetCursorPosition": {
"status": "TODO"
},
"CScreen::GetCursorXYPosition": {
"status": "TODO"
},
"CScreen::GetCursorZPosition": {
"status": "TODO"
},
"CScreen::GetPickingPosition": {
"status": "TODO"
},
"CScreen::SetDiffuseColor": {
"status": "TODO"
},
"CScreen::SetClearColor": {
"status": "TODO"
},
"CScreen::SetClearDepth": {
"status": "TODO"
},
"CScreen::SetClearStencil": {
"status": "TODO"
},
"CScreen::ClearDepthBuffer": {
"status": "TODO"
},
"CScreen::Clear": {
"status": "TODO"
},
"CScreen::IsLostDevice": {
"status": "TODO"
},
"CScreen::RestoreDevice": {
"status": "TODO"
},
"CScreen::Begin": {
"status": "TODO"
},
"CScreen::End": {
"status": "TODO"
},
"CScreen::Show": {
"status": "TODO"
},
"CScreen::ProjectPosition": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::ProjectPosition"
],
"note": "Body verbatim; D3DXVec3Project/Unproject come from port/common/D3DXMath.cpp (D3DX semantics, null matrix = identity).",
"test": "extension/tests/port_login_flow_test.cpp ground-item step (port.login_flow: ALT frame projects the item name tail, textTail Pick returns the ground item VID)"
},
"CScreen::UnprojectPosition": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::UnprojectPosition"
],
"note": "Body verbatim; D3DXVec3Project/Unproject come from port/common/D3DXMath.cpp (D3DX semantics, null matrix = identity).",
"test": "extension/tests/port_login_flow_test.cpp ground-item step (port.login_flow: ALT frame projects the item name tail, textTail Pick returns the ground item VID)"
},
"CScreen::SetColorOperation": {
"status": "TODO"
},
"CScreen::SetDiffuseOperation": {
"status": "TODO"
},
"CScreen::SetBlendOperation": {
"status": "TODO"
},
"CScreen::SetOneColorOperation": {
"status": "TODO"
},
"CScreen::SetAddColorOperation": {
"status": "TODO"
},
"CScreen::Identity": {
"status": "TODO"
},
"CScreen::CScreen": {
"status": "TODO"
},
"CScreen::~CScreen": {
"status": "TODO"
},
"CScreen::BuildViewFrustum": {
"status": "TODO"
}
}
}