Files
mtgodot-poc/extension/src/platform/ScriptLib/GameplayModuleConstants.cpp
T
shenleiandClaude Opus 5.5 f0564a7f12 port: ItemData, ItemManager, PythonNonPlayer + LoadLocaleData (batch 2 P3-a)
Verbatim 40250 GameLib ItemData/ItemManager and UserInterface
PythonNonPlayer(+Module) replace their pending stand-ins and the
nonplayer module stub. LoadLocaleData's body moves into the platform
CPythonApplication stand-in, so the select phase loads item_proto and
mob_proto; CPythonSkill is still pending, so it returns false after the
tables load. login_flow checks item 19 (Sword+9) and mob 101 (Wild Dog),
offline and live.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 00:36:10 +09:00

475 lines
33 KiB
C++

// Generated by .agents/skills/metin2-40250-parity-audit/scripts/stub_constants.py; do not edit.
// The module constants of the 2V0 stub modules (GameplayModules.cpp), copied from each 40250
// module's init function with the preprocessor lines around them.
#include "UserInterface/StdAfx.h"
#include "UserInterface/PythonSystem.h"
#include "UserInterface/PythonBackground.h"
#include "EterLib/StateManager.h"
#include "GameLib/MapOutdoor.h"
#include "EffectLib/EffectManager.h"
#include "UserInterface/PythonCharacterManager.h"
#include "UserInterface/PythonEventManager.h"
#include "UserInterface/PythonNetworkStream.h"
#include "GameLib/GameEventManager.h"
#include "UserInterface/PythonExchange.h"
#include "GameLib/FlyingObjectManager.h"
#include "UserInterface/PythonGuild.h"
#include "UserInterface/AbstractPlayer.h"
#include "UserInterface/MarkManager.h"
#include "UserInterface/PythonIME.h"
#include "UserInterface/PythonApplication.h"
#include "UserInterface/PythonItem.h"
#include "GameLib/ItemManager.h"
#include "UserInterface/InstanceBase.h"
#include "UserInterface/AbstractApplication.h"
#include "UserInterface/PythonMessenger.h"
#include "UserInterface/PythonMiniMap.h"
#include "EterLib/Profiler.h"
#include "UserInterface/PythonQuest.h"
#include "UserInterface/PythonSafeBox.h"
#include "UserInterface/PythonShop.h"
#include "UserInterface/PythonSkill.h"
#include "EterBase/Poly/Poly.h"
#include "EterPack/EterPackManager.h"
#include "UserInterface/PythonPlayer.h"
#include "UserInterface/PythonTextTail.h"
// 40250 UserInterface/PythonBackgroundModule.cpp
void AddStubConstants_background(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "PART_SKY", CMapOutdoor::PART_SKY);
PyModule_AddIntConstant(poModule, "PART_TREE", CMapOutdoor::PART_TREE);
PyModule_AddIntConstant(poModule, "PART_CLOUD", CMapOutdoor::PART_CLOUD);
PyModule_AddIntConstant(poModule, "PART_WATER", CMapOutdoor::PART_WATER);
PyModule_AddIntConstant(poModule, "PART_OBJECT", CMapOutdoor::PART_OBJECT);
PyModule_AddIntConstant(poModule, "PART_TERRAIN", CMapOutdoor::PART_TERRAIN);
PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_DEFAULT", CSkyObject::SKY_RENDER_MODE_DEFAULT);
PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_DIFFUSE", CSkyObject::SKY_RENDER_MODE_DIFFUSE);
PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_TEXTURE", CSkyObject::SKY_RENDER_MODE_TEXTURE);
PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_MODULATE", CSkyObject::SKY_RENDER_MODE_MODULATE);
PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_MODULATE2X", CSkyObject::SKY_RENDER_MODE_MODULATE2X);
PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_MODULATE4X", CSkyObject::SKY_RENDER_MODE_MODULATE4X);
PyModule_AddIntConstant(poModule, "SHADOW_NONE", CPythonBackground::SHADOW_NONE);
PyModule_AddIntConstant(poModule, "SHADOW_GROUND", CPythonBackground::SHADOW_GROUND);
PyModule_AddIntConstant(poModule, "SHADOW_GROUND_AND_SOLO", CPythonBackground::SHADOW_GROUND_AND_SOLO);
PyModule_AddIntConstant(poModule, "SHADOW_ALL", CPythonBackground::SHADOW_ALL);
PyModule_AddIntConstant(poModule, "SHADOW_ALL_HIGH", CPythonBackground::SHADOW_ALL_HIGH);
PyModule_AddIntConstant(poModule, "SHADOW_ALL_MAX", CPythonBackground::SHADOW_ALL_MAX);
PyModule_AddIntConstant(poModule, "DISTANCE0", CPythonBackground::DISTANCE0);
PyModule_AddIntConstant(poModule, "DISTANCE1", CPythonBackground::DISTANCE1);
PyModule_AddIntConstant(poModule, "DISTANCE2", CPythonBackground::DISTANCE2);
PyModule_AddIntConstant(poModule, "DISTANCE3", CPythonBackground::DISTANCE3);
PyModule_AddIntConstant(poModule, "DISTANCE4", CPythonBackground::DISTANCE4);
PyModule_AddIntConstant(poModule, "DISTANCE_SORT", CMapOutdoor::DISTANCE_SORT);
PyModule_AddIntConstant(poModule, "TEXTURE_SORT", CMapOutdoor::TEXTURE_SORT);
}
// 40250 UserInterface/PythonEventManagerMoudle.cpp
void AddStubConstants_event(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "BOX_VISIBLE_LINE_COUNT", CPythonEventManager::BOX_VISIBLE_LINE_COUNT);
PyModule_AddIntConstant(poModule, "BUTTON_TYPE_NEXT", CPythonEventManager::BUTTON_TYPE_NEXT);
PyModule_AddIntConstant(poModule, "BUTTON_TYPE_DONE", CPythonEventManager::BUTTON_TYPE_DONE);
PyModule_AddIntConstant(poModule, "BUTTON_TYPE_CANCEL", CPythonEventManager::BUTTON_TYPE_CANCEL);
}
// 40250 UserInterface/PythonGameEventManagerModule.cpp
void AddStubConstants_eventMgr(PyObject* poModule)
{
(void) poModule;
}
// 40250 UserInterface/PythonExchangeModule.cpp
void AddStubConstants_exchange(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "EXCHANGE_ITEM_MAX_NUM", CPythonExchange::EXCHANGE_ITEM_MAX_NUM);
}
// 40250 UserInterface/PythonGuild.cpp
void AddStubConstants_guild(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "AUTH_ADD_MEMBER", GUILD_AUTH_ADD_MEMBER);
PyModule_AddIntConstant(poModule, "AUTH_REMOVE_MEMBER", GUILD_AUTH_REMOVE_MEMBER);
PyModule_AddIntConstant(poModule, "AUTH_NOTICE", GUILD_AUTH_NOTICE);
PyModule_AddIntConstant(poModule, "AUTH_SKILL", GUILD_AUTH_SKILL);
PyModule_AddIntConstant(poModule, "ENEMY_GUILD_SLOT_MAX_COUNT", CPythonGuild::ENEMY_GUILD_SLOT_MAX_COUNT);
}
// 40250 UserInterface/PythonIMEModule.cpp
void AddStubConstants_ime(PyObject* poModule)
{
(void) poModule;
}
// 40250 UserInterface/PythonItemModule.cpp
void AddStubConstants_item(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "USESOUND_ACCESSORY", CPythonItem::USESOUND_ACCESSORY);
PyModule_AddIntConstant(poModule, "USESOUND_ARMOR", CPythonItem::USESOUND_ARMOR);
PyModule_AddIntConstant(poModule, "USESOUND_BOW", CPythonItem::USESOUND_BOW);
PyModule_AddIntConstant(poModule, "USESOUND_DEFAULT", CPythonItem::USESOUND_DEFAULT);
PyModule_AddIntConstant(poModule, "USESOUND_WEAPON", CPythonItem::USESOUND_WEAPON);
PyModule_AddIntConstant(poModule, "USESOUND_POTION", CPythonItem::USESOUND_POTION);
PyModule_AddIntConstant(poModule, "USESOUND_PORTAL", CPythonItem::USESOUND_PORTAL);
PyModule_AddIntConstant(poModule, "DROPSOUND_ACCESSORY", CPythonItem::DROPSOUND_ACCESSORY);
PyModule_AddIntConstant(poModule, "DROPSOUND_ARMOR", CPythonItem::DROPSOUND_ARMOR);
PyModule_AddIntConstant(poModule, "DROPSOUND_BOW", CPythonItem::DROPSOUND_BOW);
PyModule_AddIntConstant(poModule, "DROPSOUND_DEFAULT", CPythonItem::DROPSOUND_DEFAULT);
PyModule_AddIntConstant(poModule, "DROPSOUND_WEAPON", CPythonItem::DROPSOUND_WEAPON);
PyModule_AddIntConstant(poModule, "EQUIPMENT_COUNT", c_Equipment_Count);
PyModule_AddIntConstant(poModule, "EQUIPMENT_HEAD", c_Equipment_Head);
PyModule_AddIntConstant(poModule, "EQUIPMENT_BODY", c_Equipment_Body);
PyModule_AddIntConstant(poModule, "EQUIPMENT_WEAPON", c_Equipment_Weapon);
PyModule_AddIntConstant(poModule, "EQUIPMENT_WRIST", c_Equipment_Wrist);
PyModule_AddIntConstant(poModule, "EQUIPMENT_SHOES", c_Equipment_Shoes);
PyModule_AddIntConstant(poModule, "EQUIPMENT_NECK", c_Equipment_Neck);
PyModule_AddIntConstant(poModule, "EQUIPMENT_EAR", c_Equipment_Ear);
PyModule_AddIntConstant(poModule, "EQUIPMENT_UNIQUE1", c_Equipment_Unique1);
PyModule_AddIntConstant(poModule, "EQUIPMENT_UNIQUE2", c_Equipment_Unique2);
PyModule_AddIntConstant(poModule, "EQUIPMENT_ARROW", c_Equipment_Arrow);
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
PyModule_AddIntConstant(poModule, "EQUIPMENT_RING1", c_Equipment_Ring1);
PyModule_AddIntConstant(poModule, "EQUIPMENT_RING2", c_Equipment_Ring2);
PyModule_AddIntConstant(poModule, "EQUIPMENT_BELT", c_Equipment_Belt);
#endif
PyModule_AddIntConstant(poModule, "ITEM_TYPE_NONE", CItemData::ITEM_TYPE_NONE);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_WEAPON", CItemData::ITEM_TYPE_WEAPON);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_ARMOR", CItemData::ITEM_TYPE_ARMOR);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_USE", CItemData::ITEM_TYPE_USE);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_AUTOUSE", CItemData::ITEM_TYPE_AUTOUSE);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_MATERIAL", CItemData::ITEM_TYPE_MATERIAL);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_SPECIAL", CItemData::ITEM_TYPE_SPECIAL);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_TOOL", CItemData::ITEM_TYPE_TOOL);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_LOTTERY", CItemData::ITEM_TYPE_LOTTERY);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_ELK", CItemData::ITEM_TYPE_ELK);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_METIN", CItemData::ITEM_TYPE_METIN);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_CONTAINER", CItemData::ITEM_TYPE_CONTAINER);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_FISH", CItemData::ITEM_TYPE_FISH);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_ROD", CItemData::ITEM_TYPE_ROD);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_RESOURCE", CItemData::ITEM_TYPE_RESOURCE);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_CAMPFIRE", CItemData::ITEM_TYPE_CAMPFIRE);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_UNIQUE", CItemData::ITEM_TYPE_UNIQUE);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_SKILLBOOK", CItemData::ITEM_TYPE_SKILLBOOK);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_QUEST", CItemData::ITEM_TYPE_QUEST);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_POLYMORPH", CItemData::ITEM_TYPE_POLYMORPH);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_TREASURE_BOX", CItemData::ITEM_TYPE_TREASURE_BOX);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_TREASURE_KEY", CItemData::ITEM_TYPE_TREASURE_KEY);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_PICK", CItemData::ITEM_TYPE_PICK);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_BLEND", CItemData::ITEM_TYPE_BLEND);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_DS", CItemData::ITEM_TYPE_DS);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_SPECIAL_DS", CItemData::ITEM_TYPE_SPECIAL_DS);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_RING", CItemData::ITEM_TYPE_RING);
PyModule_AddIntConstant(poModule, "ITEM_TYPE_BELT", CItemData::ITEM_TYPE_BELT);
#ifdef ENABLE_COSTUME_SYSTEM
PyModule_AddIntConstant(poModule, "ITEM_TYPE_COSTUME", CItemData::ITEM_TYPE_COSTUME);
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_BODY", CItemData::COSTUME_BODY);
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_START", c_Costume_Slot_Start);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_COUNT", c_Costume_Slot_Count);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_BODY", c_Costume_Slot_Body);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_END", c_Costume_Slot_End);
#endif
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_START", c_Belt_Inventory_Slot_Start);
PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_COUNT", c_Belt_Inventory_Slot_Count);
PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_END", c_Belt_Inventory_Slot_End);
#endif
PyModule_AddIntConstant(poModule, "WEAPON_SWORD", CItemData::WEAPON_SWORD);
PyModule_AddIntConstant(poModule, "WEAPON_DAGGER", CItemData::WEAPON_DAGGER);
PyModule_AddIntConstant(poModule, "WEAPON_BOW", CItemData::WEAPON_BOW);
PyModule_AddIntConstant(poModule, "WEAPON_TWO_HANDED", CItemData::WEAPON_TWO_HANDED);
PyModule_AddIntConstant(poModule, "WEAPON_BELL", CItemData::WEAPON_BELL);
PyModule_AddIntConstant(poModule, "WEAPON_FAN", CItemData::WEAPON_FAN);
PyModule_AddIntConstant(poModule, "WEAPON_ARROW", CItemData::WEAPON_ARROW);
PyModule_AddIntConstant(poModule, "WEAPON_NUM_TYPES", CItemData::WEAPON_NUM_TYPES);
PyModule_AddIntConstant(poModule, "USE_POTION", CItemData::USE_POTION);
PyModule_AddIntConstant(poModule, "USE_TALISMAN", CItemData::USE_TALISMAN);
PyModule_AddIntConstant(poModule, "USE_TUNING", CItemData::USE_TUNING);
PyModule_AddIntConstant(poModule, "USE_MOVE", CItemData::USE_MOVE);
PyModule_AddIntConstant(poModule, "USE_TREASURE_BOX", CItemData::USE_TREASURE_BOX);
PyModule_AddIntConstant(poModule, "USE_MONEYBAG", CItemData::USE_MONEYBAG);
PyModule_AddIntConstant(poModule, "USE_BAIT", CItemData::USE_BAIT);
PyModule_AddIntConstant(poModule, "USE_ABILITY_UP", CItemData::USE_ABILITY_UP);
PyModule_AddIntConstant(poModule, "USE_AFFECT", CItemData::USE_AFFECT);
PyModule_AddIntConstant(poModule, "USE_CREATE_STONE", CItemData::USE_CREATE_STONE);
PyModule_AddIntConstant(poModule, "USE_SPECIAL", CItemData::USE_SPECIAL);
PyModule_AddIntConstant(poModule, "USE_POTION_NODELAY", CItemData::USE_POTION_NODELAY);
PyModule_AddIntConstant(poModule, "USE_CLEAR", CItemData::USE_CLEAR);
PyModule_AddIntConstant(poModule, "USE_INVISIBILITY", CItemData::USE_INVISIBILITY);
PyModule_AddIntConstant(poModule, "USE_DETACHMENT", CItemData::USE_DETACHMENT);
PyModule_AddIntConstant(poModule, "USE_TIME_CHARGE_PER", CItemData::USE_TIME_CHARGE_PER);
PyModule_AddIntConstant(poModule, "USE_TIME_CHARGE_FIX", CItemData::USE_TIME_CHARGE_FIX);
PyModule_AddIntConstant(poModule, "MATERIAL_DS_REFINE_NORMAL", CItemData::MATERIAL_DS_REFINE_NORMAL);
PyModule_AddIntConstant(poModule, "MATERIAL_DS_REFINE_BLESSED", CItemData::MATERIAL_DS_REFINE_BLESSED);
PyModule_AddIntConstant(poModule, "MATERIAL_DS_REFINE_HOLLY", CItemData::MATERIAL_DS_REFINE_HOLLY);
PyModule_AddIntConstant(poModule, "METIN_NORMAL", CItemData::METIN_NORMAL);
PyModule_AddIntConstant(poModule, "METIN_GOLD", CItemData::METIN_GOLD);
PyModule_AddIntConstant(poModule, "LIMIT_NONE", CItemData::LIMIT_NONE);
PyModule_AddIntConstant(poModule, "LIMIT_LEVEL", CItemData::LIMIT_LEVEL);
PyModule_AddIntConstant(poModule, "LIMIT_STR", CItemData::LIMIT_STR);
PyModule_AddIntConstant(poModule, "LIMIT_DEX", CItemData::LIMIT_DEX);
PyModule_AddIntConstant(poModule, "LIMIT_INT", CItemData::LIMIT_INT);
PyModule_AddIntConstant(poModule, "LIMIT_CON", CItemData::LIMIT_CON);
PyModule_AddIntConstant(poModule, "LIMIT_PCBANG", CItemData::LIMIT_PCBANG);
PyModule_AddIntConstant(poModule, "LIMIT_REAL_TIME", CItemData::LIMIT_REAL_TIME);
PyModule_AddIntConstant(poModule, "LIMIT_REAL_TIME_START_FIRST_USE", CItemData::LIMIT_REAL_TIME_START_FIRST_USE);
PyModule_AddIntConstant(poModule, "LIMIT_TIMER_BASED_ON_WEAR", CItemData::LIMIT_TIMER_BASED_ON_WEAR);
PyModule_AddIntConstant(poModule, "LIMIT_TYPE_MAX_NUM", CItemData::LIMIT_MAX_NUM);
PyModule_AddIntConstant(poModule, "LIMIT_MAX_NUM", CItemData::ITEM_LIMIT_MAX_NUM);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_FEMALE", CItemData::ITEM_ANTIFLAG_FEMALE);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_MALE", CItemData::ITEM_ANTIFLAG_MALE);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_WARRIOR", CItemData::ITEM_ANTIFLAG_WARRIOR);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_ASSASSIN", CItemData::ITEM_ANTIFLAG_ASSASSIN);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_SURA", CItemData::ITEM_ANTIFLAG_SURA);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_SHAMAN", CItemData::ITEM_ANTIFLAG_SHAMAN);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_GET", CItemData::ITEM_ANTIFLAG_GET);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_DROP", CItemData::ITEM_ANTIFLAG_DROP);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_SELL", CItemData::ITEM_ANTIFLAG_SELL);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_EMPIRE_A", CItemData::ITEM_ANTIFLAG_EMPIRE_A);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_EMPIRE_B", CItemData::ITEM_ANTIFLAG_EMPIRE_B);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_EMPIRE_R", CItemData::ITEM_ANTIFLAG_EMPIRE_R);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_SAVE", CItemData::ITEM_ANTIFLAG_SAVE);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_GIVE", CItemData::ITEM_ANTIFLAG_GIVE);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_PKDROP", CItemData::ITEM_ANTIFLAG_PKDROP);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_STACK", CItemData::ITEM_ANTIFLAG_STACK);
PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_MYSHOP", CItemData::ITEM_ANTIFLAG_MYSHOP);
PyModule_AddIntConstant(poModule, "ITEM_FLAG_RARE", CItemData::ITEM_FLAG_RARE);
PyModule_AddIntConstant(poModule, "ITEM_FLAG_UNIQUE", CItemData::ITEM_FLAG_UNIQUE);
PyModule_AddIntConstant(poModule, "ITEM_FLAG_CONFIRM_WHEN_USE", CItemData::ITEM_FLAG_CONFIRM_WHEN_USE);
PyModule_AddIntConstant(poModule, "ANTIFLAG_FEMALE", CItemData::ITEM_ANTIFLAG_FEMALE);
PyModule_AddIntConstant(poModule, "ANTIFLAG_MALE", CItemData::ITEM_ANTIFLAG_MALE);
PyModule_AddIntConstant(poModule, "ANTIFLAG_WARRIOR", CItemData::ITEM_ANTIFLAG_WARRIOR);
PyModule_AddIntConstant(poModule, "ANTIFLAG_ASSASSIN", CItemData::ITEM_ANTIFLAG_ASSASSIN);
PyModule_AddIntConstant(poModule, "ANTIFLAG_SURA", CItemData::ITEM_ANTIFLAG_SURA);
PyModule_AddIntConstant(poModule, "ANTIFLAG_SHAMAN", CItemData::ITEM_ANTIFLAG_SHAMAN);
PyModule_AddIntConstant(poModule, "ANTIFLAG_GET", CItemData::ITEM_ANTIFLAG_GET);
PyModule_AddIntConstant(poModule, "ANTIFLAG_DROP", CItemData::ITEM_ANTIFLAG_DROP);
PyModule_AddIntConstant(poModule, "ANTIFLAG_SELL", CItemData::ITEM_ANTIFLAG_SELL);
PyModule_AddIntConstant(poModule, "ANTIFLAG_EMPIRE_A", CItemData::ITEM_ANTIFLAG_EMPIRE_A);
PyModule_AddIntConstant(poModule, "ANTIFLAG_EMPIRE_B", CItemData::ITEM_ANTIFLAG_EMPIRE_B);
PyModule_AddIntConstant(poModule, "ANTIFLAG_EMPIRE_R", CItemData::ITEM_ANTIFLAG_EMPIRE_R);
PyModule_AddIntConstant(poModule, "ANTIFLAG_SAVE", CItemData::ITEM_ANTIFLAG_SAVE);
PyModule_AddIntConstant(poModule, "ANTIFLAG_GIVE", CItemData::ITEM_ANTIFLAG_GIVE);
PyModule_AddIntConstant(poModule, "ANTIFLAG_PKDROP", CItemData::ITEM_ANTIFLAG_PKDROP);
PyModule_AddIntConstant(poModule, "ANTIFLAG_STACK", CItemData::ITEM_ANTIFLAG_STACK);
PyModule_AddIntConstant(poModule, "ANTIFLAG_MYSHOP", CItemData::ITEM_ANTIFLAG_MYSHOP);
PyModule_AddIntConstant(poModule, "WEARABLE_BODY", CItemData::WEARABLE_BODY);
PyModule_AddIntConstant(poModule, "WEARABLE_HEAD", CItemData::WEARABLE_HEAD);
PyModule_AddIntConstant(poModule, "WEARABLE_FOOTS", CItemData::WEARABLE_FOOTS);
PyModule_AddIntConstant(poModule, "WEARABLE_WRIST", CItemData::WEARABLE_WRIST);
PyModule_AddIntConstant(poModule, "WEARABLE_WEAPON", CItemData::WEARABLE_WEAPON);
PyModule_AddIntConstant(poModule, "WEARABLE_NECK", CItemData::WEARABLE_NECK);
PyModule_AddIntConstant(poModule, "WEARABLE_EAR", CItemData::WEARABLE_EAR);
PyModule_AddIntConstant(poModule, "WEARABLE_UNIQUE", CItemData::WEARABLE_UNIQUE);
PyModule_AddIntConstant(poModule, "WEARABLE_SHIELD", CItemData::WEARABLE_SHIELD);
PyModule_AddIntConstant(poModule, "WEARABLE_ARROW", CItemData::WEARABLE_ARROW);
PyModule_AddIntConstant(poModule, "ARMOR_BODY", CItemData::ARMOR_BODY);
PyModule_AddIntConstant(poModule, "ARMOR_HEAD", CItemData::ARMOR_HEAD);
PyModule_AddIntConstant(poModule, "ARMOR_SHIELD", CItemData::ARMOR_SHIELD);
PyModule_AddIntConstant(poModule, "ARMOR_WRIST", CItemData::ARMOR_WRIST);
PyModule_AddIntConstant(poModule, "ARMOR_FOOTS", CItemData::ARMOR_FOOTS);
PyModule_AddIntConstant(poModule, "ARMOR_NECK", CItemData::ARMOR_NECK);
PyModule_AddIntConstant(poModule, "ARMOR_EAR", CItemData::ARMOR_EAR);
PyModule_AddIntConstant(poModule, "ITEM_APPLY_MAX_NUM", CItemData::ITEM_APPLY_MAX_NUM);
PyModule_AddIntConstant(poModule, "ITEM_SOCKET_MAX_NUM", CItemData::ITEM_SOCKET_MAX_NUM);
PyModule_AddIntConstant(poModule, "APPLY_NONE", CItemData::APPLY_NONE);
PyModule_AddIntConstant(poModule, "APPLY_STR", CItemData::APPLY_STR);
PyModule_AddIntConstant(poModule, "APPLY_DEX", CItemData::APPLY_DEX);
PyModule_AddIntConstant(poModule, "APPLY_CON", CItemData::APPLY_CON);
PyModule_AddIntConstant(poModule, "APPLY_INT", CItemData::APPLY_INT);
PyModule_AddIntConstant(poModule, "APPLY_MAX_HP", CItemData::APPLY_MAX_HP);
PyModule_AddIntConstant(poModule, "APPLY_MAX_SP", CItemData::APPLY_MAX_SP);
PyModule_AddIntConstant(poModule, "APPLY_HP_REGEN", CItemData::APPLY_HP_REGEN);
PyModule_AddIntConstant(poModule, "APPLY_SP_REGEN", CItemData::APPLY_SP_REGEN);
PyModule_AddIntConstant(poModule, "APPLY_DEF_GRADE_BONUS", CItemData::APPLY_DEF_GRADE_BONUS);
PyModule_AddIntConstant(poModule, "APPLY_ATT_GRADE_BONUS", CItemData::APPLY_ATT_GRADE_BONUS);
PyModule_AddIntConstant(poModule, "APPLY_ATT_SPEED", CItemData::APPLY_ATT_SPEED);
PyModule_AddIntConstant(poModule, "APPLY_MOV_SPEED", CItemData::APPLY_MOV_SPEED);
PyModule_AddIntConstant(poModule, "APPLY_CAST_SPEED", CItemData::APPLY_CAST_SPEED);
PyModule_AddIntConstant(poModule, "APPLY_MAGIC_ATT_GRADE", CItemData::APPLY_MAGIC_ATT_GRADE);
PyModule_AddIntConstant(poModule, "APPLY_MAGIC_DEF_GRADE", CItemData::APPLY_MAGIC_DEF_GRADE);
PyModule_AddIntConstant(poModule, "APPLY_SKILL", CItemData::APPLY_SKILL);
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ANIMAL", CItemData::APPLY_ATTBONUS_ANIMAL);
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_UNDEAD", CItemData::APPLY_ATTBONUS_UNDEAD);
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_DEVIL", CItemData::APPLY_ATTBONUS_DEVIL);
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_HUMAN", CItemData::APPLY_ATTBONUS_HUMAN);
PyModule_AddIntConstant(poModule, "APPLY_BOW_DISTANCE", CItemData::APPLY_BOW_DISTANCE);
PyModule_AddIntConstant(poModule, "APPLY_RESIST_BOW", CItemData::APPLY_RESIST_BOW);
PyModule_AddIntConstant(poModule, "APPLY_RESIST_FIRE", CItemData::APPLY_RESIST_FIRE);
PyModule_AddIntConstant(poModule, "APPLY_RESIST_ELEC", CItemData::APPLY_RESIST_ELEC);
PyModule_AddIntConstant(poModule, "APPLY_RESIST_MAGIC", CItemData::APPLY_RESIST_MAGIC);
PyModule_AddIntConstant(poModule, "APPLY_POISON_PCT", CItemData::APPLY_POISON_PCT);
PyModule_AddIntConstant(poModule, "APPLY_SLOW_PCT", CItemData::APPLY_SLOW_PCT);
PyModule_AddIntConstant(poModule, "APPLY_STUN_PCT", CItemData::APPLY_STUN_PCT);
PyModule_AddIntConstant(poModule, "APPLY_CRITICAL_PCT", CItemData::APPLY_CRITICAL_PCT); // n% 확률로 두배 타격
PyModule_AddIntConstant(poModule, "APPLY_PENETRATE_PCT", CItemData::APPLY_PENETRATE_PCT); // n% 확률로 적의 방어력 무시
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ORC", CItemData::APPLY_ATTBONUS_ORC); // 웅귀에게 n% 추가 데미지
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_MILGYO", CItemData::APPLY_ATTBONUS_MILGYO); // 밀교에게 n% 추가 데미지
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_UNDEAD", CItemData::APPLY_ATTBONUS_UNDEAD); // 시체에게 n% 추가 데미지
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_DEVIL", CItemData::APPLY_ATTBONUS_DEVIL); // 악마에게 n% 추가 데미지
PyModule_AddIntConstant(poModule, "APPLY_STEAL_HP", CItemData::APPLY_STEAL_HP); // n% 확률로 타격의 10% 를 생명력으로 흡수
PyModule_AddIntConstant(poModule, "APPLY_STEAL_SP", CItemData::APPLY_STEAL_SP); // n% 확률로 타격의 10% 를 정신력으로 흡수
PyModule_AddIntConstant(poModule, "APPLY_MANA_BURN_PCT", CItemData::APPLY_MANA_BURN_PCT); // n% 확률로 상대의 마나를 깎는다
PyModule_AddIntConstant(poModule, "APPLY_DAMAGE_SP_RECOVER", CItemData::APPLY_DAMAGE_SP_RECOVER); // n% 확률로 정신력 2 회복
PyModule_AddIntConstant(poModule, "APPLY_BLOCK", CItemData::APPLY_BLOCK); // n% 확률로 물리공격 완벽 방어
PyModule_AddIntConstant(poModule, "APPLY_DODGE", CItemData::APPLY_DODGE); // n% 확률로 물리공격 완벽 회피
PyModule_AddIntConstant(poModule, "APPLY_RESIST_SWORD", CItemData::APPLY_RESIST_SWORD); // 한손검에 의한 피해를 n% 감소
PyModule_AddIntConstant(poModule, "APPLY_RESIST_TWOHAND", CItemData::APPLY_RESIST_TWOHAND); // 양손검에 의한 피해를 n% 감소
PyModule_AddIntConstant(poModule, "APPLY_RESIST_DAGGER", CItemData::APPLY_RESIST_DAGGER); // 단도에 의한 피해를 n% 감소
PyModule_AddIntConstant(poModule, "APPLY_RESIST_BELL", CItemData::APPLY_RESIST_BELL); // 방울에 의한 피해를 n% 감소
PyModule_AddIntConstant(poModule, "APPLY_RESIST_FAN", CItemData::APPLY_RESIST_FAN); // 부채에 의한 피해를 n% 감소
PyModule_AddIntConstant(poModule, "APPLY_RESIST_WIND", CItemData::APPLY_RESIST_WIND); // 바람에 의한 피해를 n% 감소
PyModule_AddIntConstant(poModule, "APPLY_REFLECT_MELEE", CItemData::APPLY_REFLECT_MELEE); // 근접 타격 n% 를 적에게 되돌린다
PyModule_AddIntConstant(poModule, "APPLY_REFLECT_CURSE", CItemData::APPLY_REFLECT_CURSE); // 적이 나에게 저주 사용시 n% 확률로 되돌린다
PyModule_AddIntConstant(poModule, "APPLY_POISON_REDUCE", CItemData::APPLY_POISON_REDUCE); // 독에 의한 데미지 감소
PyModule_AddIntConstant(poModule, "APPLY_KILL_SP_RECOVER", CItemData::APPLY_KILL_SP_RECOVER); // 적을 죽였을때 n% 확률로 정신력 10 회복
PyModule_AddIntConstant(poModule, "APPLY_EXP_DOUBLE_BONUS", CItemData::APPLY_EXP_DOUBLE_BONUS); // n% 확률로 경험치 획득량 2배
PyModule_AddIntConstant(poModule, "APPLY_GOLD_DOUBLE_BONUS", CItemData::APPLY_GOLD_DOUBLE_BONUS); // n% 확률로 돈 획득량 2배
PyModule_AddIntConstant(poModule, "APPLY_ITEM_DROP_BONUS", CItemData::APPLY_ITEM_DROP_BONUS); // n% 확률로 아이템 획득량 2배
PyModule_AddIntConstant(poModule, "APPLY_POTION_BONUS", CItemData::APPLY_POTION_BONUS); // 물약 복용시 n% 만큼 성능 증대
PyModule_AddIntConstant(poModule, "APPLY_KILL_HP_RECOVER", CItemData::APPLY_KILL_HP_RECOVER); // 죽일때마다 생명력 회복
PyModule_AddIntConstant(poModule, "APPLY_IMMUNE_STUN", CItemData::APPLY_IMMUNE_STUN); // 기절 하지 않는다
PyModule_AddIntConstant(poModule, "APPLY_IMMUNE_SLOW", CItemData::APPLY_IMMUNE_SLOW); // 느려지지 않는다
PyModule_AddIntConstant(poModule, "APPLY_IMMUNE_FALL", CItemData::APPLY_IMMUNE_FALL); // 넘어지지 않는다
PyModule_AddIntConstant(poModule, "APPLY_MAX_STAMINA", CItemData::APPLY_MAX_STAMINA); // 최대 스테미너 증가
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_WARRIOR", CItemData::APPLY_ATT_BONUS_TO_WARRIOR);
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ASSASSIN", CItemData::APPLY_ATT_BONUS_TO_ASSASSIN);
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_SURA", CItemData::APPLY_ATT_BONUS_TO_SURA);
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_SHAMAN", CItemData::APPLY_ATT_BONUS_TO_SHAMAN);
PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_MONSTER", CItemData::APPLY_ATT_BONUS_TO_MONSTER);
PyModule_AddIntConstant(poModule, "APPLY_MALL_ATTBONUS", CItemData::APPLY_MALL_ATTBONUS);
PyModule_AddIntConstant(poModule, "APPLY_MALL_DEFBONUS", CItemData::APPLY_MALL_DEFBONUS);
PyModule_AddIntConstant(poModule, "APPLY_MALL_EXPBONUS", CItemData::APPLY_MALL_EXPBONUS);
PyModule_AddIntConstant(poModule, "APPLY_MALL_ITEMBONUS", CItemData::APPLY_MALL_ITEMBONUS);
PyModule_AddIntConstant(poModule, "APPLY_MALL_GOLDBONUS", CItemData::APPLY_MALL_GOLDBONUS);
PyModule_AddIntConstant(poModule, "APPLY_MAX_HP_PCT", CItemData::APPLY_MAX_HP_PCT);
PyModule_AddIntConstant(poModule, "APPLY_MAX_SP_PCT", CItemData::APPLY_MAX_SP_PCT);
PyModule_AddIntConstant(poModule, "APPLY_SKILL_DAMAGE_BONUS", CItemData::APPLY_SKILL_DAMAGE_BONUS);
PyModule_AddIntConstant(poModule, "APPLY_NORMAL_HIT_DAMAGE_BONUS", CItemData::APPLY_NORMAL_HIT_DAMAGE_BONUS);
PyModule_AddIntConstant(poModule, "APPLY_SKILL_DEFEND_BONUS", CItemData::APPLY_SKILL_DEFEND_BONUS);
PyModule_AddIntConstant(poModule, "APPLY_NORMAL_HIT_DEFEND_BONUS", CItemData::APPLY_NORMAL_HIT_DEFEND_BONUS);
PyModule_AddIntConstant(poModule, "APPLY_PC_BANG_EXP_BONUS", CItemData::APPLY_PC_BANG_EXP_BONUS);
PyModule_AddIntConstant(poModule, "APPLY_PC_BANG_DROP_BONUS", CItemData::APPLY_PC_BANG_DROP_BONUS);
PyModule_AddIntConstant(poModule, "APPLY_RESIST_WARRIOR", CItemData::APPLY_RESIST_WARRIOR );
PyModule_AddIntConstant(poModule, "APPLY_RESIST_ASSASSIN", CItemData::APPLY_RESIST_ASSASSIN );
PyModule_AddIntConstant(poModule, "APPLY_RESIST_SURA", CItemData::APPLY_RESIST_SURA );
PyModule_AddIntConstant(poModule, "APPLY_RESIST_SHAMAN", CItemData::APPLY_RESIST_SHAMAN );
PyModule_AddIntConstant(poModule, "APPLY_ENERGY", CItemData::APPLY_ENERGY ); // 기력
PyModule_AddIntConstant(poModule, "APPLY_COSTUME_ATTR_BONUS", CItemData::APPLY_COSTUME_ATTR_BONUS );
PyModule_AddIntConstant(poModule, "APPLY_MAGIC_ATTBONUS_PER", CItemData::APPLY_MAGIC_ATTBONUS_PER );
PyModule_AddIntConstant(poModule, "APPLY_MELEE_MAGIC_ATTBONUS_PER", CItemData::APPLY_MELEE_MAGIC_ATTBONUS_PER );
PyModule_AddIntConstant(poModule, "APPLY_RESIST_ICE", CItemData::APPLY_RESIST_ICE );
PyModule_AddIntConstant(poModule, "APPLY_RESIST_EARTH", CItemData::APPLY_RESIST_EARTH );
PyModule_AddIntConstant(poModule, "APPLY_RESIST_DARK", CItemData::APPLY_RESIST_DARK );
PyModule_AddIntConstant(poModule, "APPLY_ANTI_CRITICAL_PCT", CItemData::APPLY_ANTI_CRITICAL_PCT );
PyModule_AddIntConstant(poModule, "APPLY_ANTI_PENETRATE_PCT", CItemData::APPLY_ANTI_PENETRATE_PCT );
}
// 40250 UserInterface/PythonMessenger.cpp
void AddStubConstants_messenger(PyObject* poModule)
{
(void) poModule;
}
// 40250 UserInterface/PythonMiniMapModule.cpp
void AddStubConstants_miniMap(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "TYPE_OPC", CPythonMiniMap::TYPE_OPC);
PyModule_AddIntConstant(poModule, "TYPE_OPCPVP", CPythonMiniMap::TYPE_OPCPVP);
PyModule_AddIntConstant(poModule, "TYPE_OPCPVPSELF", CPythonMiniMap::TYPE_OPCPVPSELF);
PyModule_AddIntConstant(poModule, "TYPE_NPC", CPythonMiniMap::TYPE_NPC);
PyModule_AddIntConstant(poModule, "TYPE_MONSTER", CPythonMiniMap::TYPE_MONSTER);
PyModule_AddIntConstant(poModule, "TYPE_WARP", CPythonMiniMap::TYPE_WARP);
PyModule_AddIntConstant(poModule, "TYPE_WAYPOINT", CPythonMiniMap::TYPE_WAYPOINT);
PyModule_AddIntConstant(poModule, "TYPE_PARTY", CPythonMiniMap::TYPE_PARTY);
PyModule_AddIntConstant(poModule, "TYPE_EMPIRE", CPythonMiniMap::TYPE_EMPIRE);
}
// 40250 UserInterface/PythonProfilerModule.cpp
void AddStubConstants_profiler(PyObject* poModule)
{
(void) poModule;
}
// 40250 UserInterface/PythonQuest.cpp
void AddStubConstants_quest(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "QUEST_MAX_NUM", 5);
}
// 40250 UserInterface/PythonSafeBox.cpp
void AddStubConstants_safebox(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "SAFEBOX_SLOT_X_COUNT", CPythonSafeBox::SAFEBOX_SLOT_X_COUNT);
PyModule_AddIntConstant(poModule, "SAFEBOX_SLOT_Y_COUNT", CPythonSafeBox::SAFEBOX_SLOT_Y_COUNT);
PyModule_AddIntConstant(poModule, "SAFEBOX_PAGE_SIZE", CPythonSafeBox::SAFEBOX_PAGE_SIZE);
}
// 40250 UserInterface/PythonShop.cpp
void AddStubConstants_shop(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "SHOP_SLOT_COUNT", SHOP_HOST_ITEM_MAX_NUM);
PyModule_AddIntConstant(poModule, "SHOP_COIN_TYPE_GOLD", SHOP_COIN_TYPE_GOLD);
PyModule_AddIntConstant(poModule, "SHOP_COIN_TYPE_SECONDARY_COIN", SHOP_COIN_TYPE_SECONDARY_COIN);
}
// 40250 UserInterface/PythonSkill.cpp
void AddStubConstants_skill(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "SKILL_TYPE_NONE", CPythonSkill::SKILL_TYPE_NONE);
PyModule_AddIntConstant(poModule, "SKILL_TYPE_ACTIVE", CPythonSkill::SKILL_TYPE_ACTIVE);
PyModule_AddIntConstant(poModule, "SKILL_TYPE_SUPPORT", CPythonSkill::SKILL_TYPE_SUPPORT);
PyModule_AddIntConstant(poModule, "SKILL_TYPE_GUILD", CPythonSkill::SKILL_TYPE_GUILD);
PyModule_AddIntConstant(poModule, "SKILL_TYPE_HORSE", CPythonSkill::SKILL_TYPE_HORSE);
PyModule_AddIntConstant(poModule, "SKILL_TYPE_MAX_NUM", CPythonSkill::SKILL_TYPE_MAX_NUM);
PyModule_AddIntConstant(poModule, "SKILL_GRADE_COUNT", CPythonSkill::SKILL_GRADE_COUNT);
PyModule_AddIntConstant(poModule, "SKILL_GRADE_STEP_COUNT", CPythonSkill::SKILL_GRADE_STEP_COUNT);
PyModule_AddIntConstant(poModule, "SKILL_GRADEGAP", CPythonSkill::SKILL_GRADEGAP);
PyModule_AddIntConstant(poModule, "SKILL_EFFECT_COUNT", CPythonSkill::SKILL_EFFECT_COUNT);
}
// 40250 UserInterface/PythonSoundManagerModule.cpp
void AddStubConstants_snd(PyObject* poModule)
{
(void) poModule;
}
// 40250 UserInterface/PythonSystemModule.cpp
void AddStubConstants_systemSetting(PyObject* poModule)
{
(void) poModule;
PyModule_AddIntConstant(poModule, "WINDOW_STATUS", CPythonSystem::WINDOW_STATUS);
PyModule_AddIntConstant(poModule, "WINDOW_INVENTORY", CPythonSystem::WINDOW_INVENTORY);
PyModule_AddIntConstant(poModule, "WINDOW_ABILITY", CPythonSystem::WINDOW_ABILITY);
PyModule_AddIntConstant(poModule, "WINDOW_SOCIETY", CPythonSystem::WINDOW_SOCIETY);
PyModule_AddIntConstant(poModule, "WINDOW_JOURNAL", CPythonSystem::WINDOW_JOURNAL);
PyModule_AddIntConstant(poModule, "WINDOW_COMMAND", CPythonSystem::WINDOW_COMMAND);
PyModule_AddIntConstant(poModule, "WINDOW_QUICK", CPythonSystem::WINDOW_QUICK);
PyModule_AddIntConstant(poModule, "WINDOW_GAUGE", CPythonSystem::WINDOW_GAUGE);
PyModule_AddIntConstant(poModule, "WINDOW_MINIMAP", CPythonSystem::WINDOW_MINIMAP);
PyModule_AddIntConstant(poModule, "WINDOW_CHAT", CPythonSystem::WINDOW_CHAT);
}
// 40250 UserInterface/PythonTextTailModule.cpp
void AddStubConstants_textTail(PyObject* poModule)
{
(void) poModule;
}
// 40250 UserInterface/PythonNetworkDatagramModule.cpp
void AddStubConstants_udp(PyObject* poModule)
{
(void) poModule;
}