148 lines
6.3 KiB
GDScript
148 lines
6.3 KiB
GDScript
# shop_cube_mall_test —— 개인상점 / 방주(Cube) / 도구商城 UI headless 자체 검사.
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# godot --headless --path project --script shop_cube_mall_test.gd
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# 假 client 记录调用;不需要 assets / server.
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extends SceneTree
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const MallUI = preload("res://ui/mall_ui.gd")
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const CubeUI = preload("res://ui/cube_ui.gd")
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class FakeClient extends Node:
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signal mall_opened(size: int)
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signal mall_changed()
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signal cube_opened(npc_vnum: int)
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signal cube_closed()
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signal cube_changed()
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signal cube_result(vnum: int, count: int, ok: bool)
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var mall_items: Array = []
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var mall_open := false
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var mall_size := 0
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var cube := {}
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var inventory: Array = []
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var calls: Array = []
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func is_mall_open() -> bool: return mall_open
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func get_mall_size() -> int: return mall_size
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func get_mall_items() -> Array: return mall_items
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func mall_checkout(a, b, c) -> bool: calls.append(["mall_checkout", a, b, c]); return true
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func get_cube() -> Dictionary: return cube
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func cube_make(i) -> bool: calls.append(["cube_make", i]); return true
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func cube_request_result_list(n) -> bool: calls.append(["cube_rlist", n]); return true
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func cube_request_materials(a, b) -> bool: calls.append(["cube_mats", a, b]); return true
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func cube_add_item(a, b) -> bool: calls.append(["cube_add", a, b]); return true
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func cube_delete_item(a) -> bool: calls.append(["cube_del", a]); return true
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func cube_close() -> bool: calls.append(["cube_close"]); return true
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func get_inventory() -> Array: return inventory
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func open_private_shop(sign, items) -> bool: calls.append(["open_shop", sign, items]); return true
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func close_private_shop() -> bool: calls.append(["close_shop"]); return true
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var _fail := 0
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func _ck(c: bool, m: String) -> void:
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if not c:
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_fail += 1
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printerr("FAIL: " + m)
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func _init() -> void:
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await _run()
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if _fail == 0:
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print("PASS: shop_cube_mall_test")
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quit(0)
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else:
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printerr("%d check(s) failed" % _fail)
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quit(1)
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func _run() -> void:
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var fc := FakeClient.new()
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get_root().add_child(fc)
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var host := Control.new()
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get_root().add_child(host)
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# ---------------- MallUI ----------------
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var mu = MallUI.new()
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get_root().add_child(mu)
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mu.setup(fc, host, null)
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_ck(not mu.is_open(), "mall: hidden initially")
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fc.mall_open = true
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fc.mall_size = 45
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fc.mall_items = [{"cell": 3, "vnum": 27993, "count": 2}]
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fc.mall_opened.emit(45)
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await process_frame
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_ck(mu.is_open(), "mall: opens on mall_opened")
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var out_btn := _find(mu._list, "Button", func(b): return String(b.text) == "취출" or String(b.text) == "取出")
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_ck(out_btn != null, "mall: item row has 取出 button")
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if out_btn:
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out_btn.pressed.emit()
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_ck(_has_call(fc, "mall_checkout", func(c): return c[1] == 3 and c[2] == 1), "mall: 取出 → mall_checkout(cell=3, inv, ...)")
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# ---------------- CubeUI ----------------
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var cu = CubeUI.new()
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get_root().add_child(cu)
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cu.setup(fc, host, null)
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_ck(not cu.is_open(), "cube: hidden initially")
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fc.cube = {"open": true, "npc_vnum": 20383, "recipes": [], "results": [
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{"vnum": 72723, "count": 1}, {"vnum": 50001, "count": 5}]}
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fc.cube_opened.emit(20383)
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await process_frame
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_ck(cu.is_open(), "cube: opens on cube_opened")
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_ck(_has_call(fc, "cube_rlist", func(c): return c[1] == 20383), "cube: open → request result list")
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var recipe_btns: Array = cu._list.get_children().filter(func(n): return n is Button)
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_ck(recipe_btns.size() == 2, "cube: 2 result rows")
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fc.cube = {"open": true, "npc_vnum": 20383, "results": fc.cube["results"], "recipes": [
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{"result_vnum": 72723, "gold": 120000, "material_groups": [
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[{"vnum": 125, "count": 1}], [{"vnum": 555, "count": 5}]]}]}
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fc.inventory = [{"cell": 3, "vnum": 125, "count": 1}, {"cell": 4, "vnum": 555, "count": 5}]
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(recipe_btns[0] as Button).pressed.emit()
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await process_frame
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_ck(_has_call(fc, "cube_mats", func(c): return c[1] == 0), "cube: select → request materials(0)")
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var gold_lbl := _find(cu._mat, "Label", func(l): return String(l.text).contains("120000"))
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_ck(gold_lbl != null, "cube: materials panel shows gold 120000")
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var bag_btn := _find(cu._mat, "Button", func(b): return String(b.text).begins_with("+ bag[3]"))
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_ck(bag_btn != null, "cube: inventory item offered for material slot")
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if bag_btn:
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bag_btn.pressed.emit()
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_ck(_has_call(fc, "cube_add", func(c): return c[1] == 0 and c[2] == 3),
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"cube: inventory item → cube_add_item(slot=0, cell=3)")
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_ck(int(cu._cube_slots.get(0, -1)) == 3, "cube: local material slot tracks inventory cell")
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var del_btn := _find(cu._mat, "Button", func(b): return String(b.text) == "삭제")
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_ck(del_btn != null, "cube: material slot has delete button")
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if del_btn:
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del_btn.pressed.emit()
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_ck(_has_call(fc, "cube_del", func(c): return c[1] == 0), "cube: delete button → cube_delete_item(slot=0)")
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_ck(cu._make_btn.disabled, "cube: 制作 disabled while required material is missing")
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# 重新放入两个配方材料后才允许制作。
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var bag_btn2 := _find(cu._mat, "Button", func(b): return String(b.text).begins_with("+ bag[3]"))
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if bag_btn2:
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bag_btn2.pressed.emit()
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var bag_btn3 := _find(cu._mat, "Button", func(b): return String(b.text).begins_with("+ bag[4]"))
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if bag_btn3:
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bag_btn3.pressed.emit()
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_ck(not cu._make_btn.disabled, "cube: 制作 enabled after all required materials are slotted")
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cu._make_btn.pressed.emit()
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_ck(_has_call(fc, "cube_make", func(c): return c[1] == 0), "cube: 制作 → cube_make(0)")
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fc.cube_result.emit(72723, 1, true)
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await process_frame
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_ck(String(cu._status.text).contains("성공") or String(cu._status.text) != "", "cube: result shown")
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var close_btn := _find(cu._root, "Button", func(b): return String(b.text) == "닫기")
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_ck(close_btn != null, "cube: close button present")
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if close_btn:
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close_btn.pressed.emit()
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_ck(_has_call(fc, "cube_close", func(_c): return true), "cube: close button → cube_close")
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fc.cube_closed.emit()
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await process_frame
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_ck(not cu.is_open(), "cube: hides on cube_closed")
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# PrivateShopUI 已改走 uiscript(`privateshopbuilder.py`),单独在
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# `private_shop_ui_test.gd` 里测(需要 uiscript 资产)。
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mu.queue_free(); cu.queue_free()
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func _find(node: Node, cls: String, pred: Callable) -> Node:
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for n in node.find_children("*", cls, true, false):
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if pred.call(n):
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return n
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return null
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func _has_call(fc, name: String, pred: Callable) -> bool:
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for c in fc.calls:
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if c[0] == name and pred.call(c):
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return true
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return false
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