- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
297 lines
8.8 KiB
JSON
297 lines
8.8 KiB
JSON
{
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"reference": "GameLib/ActorInstanceBattle.cpp",
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"reference_sha256": "fd586facdac4b2dc0edaf74ac48f496c705a6866f6dbf6714f4d83ee748cc6b6",
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"priority": "P1",
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"contracts": [],
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"functions": {
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"CActorInstance::SetBattleHitEffect": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleHitEffect"
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]
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},
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"CActorInstance::SetBattleAttachEffect": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleAttachEffect"
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]
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},
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"CActorInstance::CanAct": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAct"
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]
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},
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"CActorInstance::CanUseSkill": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanUseSkill"
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]
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},
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"CActorInstance::CanMove": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanMove"
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]
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},
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"CActorInstance::CanAttack": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAttack"
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]
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},
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"CActorInstance::CanFishing": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanFishing"
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]
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},
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"CActorInstance::IsClickableDistanceDestInstance": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsClickableDistanceDestInstance"
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]
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},
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"CActorInstance::InputNormalAttackCommand": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputNormalAttackCommand"
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]
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},
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"CActorInstance::InputComboAttackCommand": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputComboAttackCommand"
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]
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},
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"CActorInstance::ComboProcess": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboProcess"
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]
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},
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"CActorInstance::__RunNextCombo": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__RunNextCombo"
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]
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},
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"CActorInstance::__OnEndCombo": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__OnEndCombo"
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]
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},
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"CActorInstance::__ClearCombo": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ClearCombo"
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]
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},
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"CActorInstance::isAttacking": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isAttacking"
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]
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},
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"CActorInstance::isValidAttacking": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isValidAttacking"
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]
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},
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"CActorInstance::CanCheckAttacking": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanCheckAttacking"
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]
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},
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"CActorInstance::__IsInSplashTime": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsInSplashTime"
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]
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},
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"CActorInstance::isNormalAttacking": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isNormalAttacking"
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]
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},
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"CActorInstance::isComboAttacking": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isComboAttacking"
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]
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},
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"CActorInstance::IsSplashAttacking": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsSplashAttacking"
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]
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},
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"CActorInstance::__IsMovingSkill": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsMovingSkill"
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]
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},
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"CActorInstance::IsActEmotion": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsActEmotion"
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]
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},
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"CActorInstance::IsUsingMovingSkill": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsUsingMovingSkill"
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]
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},
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"CActorInstance::GetComboIndex": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetComboIndex"
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]
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},
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"CActorInstance::GetAttackingElapsedTime": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetAttackingElapsedTime"
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]
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},
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"CActorInstance::__CanInputNormalAttackCommand": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanInputNormalAttackCommand"
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]
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},
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"CActorInstance::NormalAttack": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::NormalAttack"
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]
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},
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"CActorInstance::ComboAttack": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboAttack"
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]
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},
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"CActorInstance::__ProcessMotionEventAttackSuccess": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionEventAttackSuccess"
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]
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},
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"CActorInstance::__ProcessMotionAttackSuccess": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionAttackSuccess"
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]
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},
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"CActorInstance::__GetOwnerVID": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerVID"
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]
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},
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"CActorInstance::__GetOwnerTime": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerTime"
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]
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},
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"CActorInstance::__CanPushDestActor": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanPushDestActor"
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]
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},
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"CActorInstance::__ProcessDataAttackSuccess": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessDataAttackSuccess"
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]
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},
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"CActorInstance::OnShootDamage": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::OnShootDamage"
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]
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},
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"CActorInstance::__Shake": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__Shake"
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]
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},
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"CActorInstance::ShakeProcess": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ShakeProcess"
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]
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},
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"CActorInstance::__HitStone": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitStone"
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]
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},
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"CActorInstance::__HitGood": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGood"
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]
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},
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"CActorInstance::__HitGreate": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGreate"
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]
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},
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"CActorInstance::SetBlendingPosition": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBlendingPosition"
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]
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},
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"CActorInstance::ResetBlendingPosition": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ResetBlendingPosition"
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]
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},
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"CActorInstance::GetBlendingPosition": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetBlendingPosition"
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]
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},
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"CActorInstance::__PushCircle": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushCircle"
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]
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},
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"CActorInstance::__PushDirect": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushDirect"
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]
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},
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"CActorInstance::__isInvisible": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__isInvisible"
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]
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},
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"CActorInstance::__SetFallingDirection": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__SetFallingDirection"
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]
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}
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}
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}
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